Changes: V2: - non-repl version includes "civilian" version to be used in the mission editor without xeh support - Enabled hitpoits for turret and launchers - Added hitpoints for radar - Added periscopes from M2A2/M6 project
V1: - Added RACS / BLUFOR skins for the launcher - Added engine sounds - removed manual control from HE ammunition (improves AI hit ratio) - Semi-random numbering added
Content : Main Features: - MLOD model included for other addon makers - Converted OFP model from oxygen samples - OFP interrior - Damage section textures - Working dampers - Custom Texture ready (1_co_m2a2, 2_co_m2a2, 3_co_m2a2, flag_m2a2 sections) - Numbers ready ("num1_m2a2","num2_m2a2","num3_m2a2" sections) - Vehicle values related to OFP's WGL values - BLUFOR and RACS chassis skins - Random numbers (thanks to raedor) - ADATS can lock on laser targets
The HE FRAG-version is inteded for AA, while the vanilla version features additional AP ammunition against heavy armored targets. M240 for basic infantry defense.
model & config. by BI and modEmMaik
HE FRAG (AA) version: - 8x ADATS HE for AA and light armored targets (plus lasertargets) - M240 for self defence purpose
Credits and Thanks : Rewan @ armedassault.info for request ^^ Eble for specmaps Aaron Ash for his sounds Raedor @hx3.de for the MP-conpatible numers Burns, WGL.Q and King Homer @hx3.de for their support and material Maruk, Urki and Loneship crCTI clan @smurfclan.org for ideas, support and beta tests T_bone, CameronMcDonald, hamis, Gedis, A.T.R.F. special: Marijus plus all the others @http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi for tests, photos and suggestions Rellikki (http://www.rellikki.armaholic.net/) piranha-dl (http://www.denny-piranha.com/) Vilas (http://ofp.gamepark.cz/_hosted/vilas/) WGL mod team (http://ofpc.de/wargames/news.php) for their great mod ACE team (http://ace.usmc-warriors.org/), successors of the former WGL team Solus & Killswitch for their Extended_Eventhandlers implementation BI (http://www.armedassault.com/) for their sample models Wikipedia Project (en.wikipedia.org) for additional information
Click here to view the full Readme (more information) :
Smurfclan M2A2 ADATS Alpha-Version
required addons (for xxx_repl.pbo): Extended_Eventhandlers Solus & Killswitch (http://www.armaholic.com/page.php?id=2605)
Changes: - Added RACS / BLUFOR skins for the launcher - Added engine sounds - removed manual control from HE ammunition (improves AI hit ratio) - Semi-random numbering added
mission addon name: "smurfc_m2a2_adats_repl" Mission editor's container: PirSmurfC_ERA_110_Armor ("SmurfC"), BLUFOR and Independent side smurfc_m2a2_adats_o (BLUFOR OFP style version) smurfc_m2a2_adats_b (BLUFOR version) smurfc_m2a2_adats_g (RACS version) smurfc_m2a2_adats_b2 (BLUFOR HE FRAG version) smurfc_m2a2_adats_g2 (RACS HE FRAG version)
Main Features: - Converted OFP model from oxygen samples - OFP interrior - Damage section textures - Working dampers - Custom Texture ready (1_co_m2a2, 2_co_m2a2, 3_co_m2a2, flag_m2a2 sections) - Numbers ready ("num1_m2a2","num2_m2a2","num3_m2a2" sections) - Vehicle values related to OFP's WGL values - BLUFOR and RACS chassis skins - Random numbers (thanks to raedor) - ADATS can lock on laser targets
The HE FRAG-version is inteded for AA, while the vanilla version features additional AP ammunition against heavy armored targets. M240 for basic infantry defense.
model & config. by BI and modEmMaik
Credits to: Rewan @ armed-assault.info for request ^^ Eble for specmaps Aaron Ash for his sounds Raedor @hx3.de for the MP-conpatible numers Burns, WGL.Q and King Homer @hx3.de for their support and material Maruk, Urki and Loneship crCTI clan @smurfclan.org for ideas, support and beta tests T_bone, CameronMcDonald, hamis, Gedis, A.T.R.F. special: Marijus plus all the others @http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi for tests, photos and suggestions Rellikki (http://www.rellikki.armaholic.net/) piranha-dl (http://www.denny-piranha.com/) Vilas (http://ofp.gamepark.cz/_hosted/vilas/) WGL mod team (http://ofpc.de/wargames/news.php) for their great mod ACE team (http://ace.usmc-warriors.org/), successors of the former WGL team Solus & Killswitch for their Extended_Eventhandlers implementation BI (http://www.armedassault.com/) for their sample models Wikipedia Project (en.wikipedia.org) for additional information
Disclaimer: I tried to get in contact with Aaron Ash (mail, PM and thread on BI-forums) about permissions for sounds, but got no reply yet.