shezan74has released an updated Fallujah 1.0 terrain on the BI Forums.
Version 1.0 changelog
-PACKAGE IS STANDALONE AND CONTAINS ALL NEEDED FILE. REMOVE ALL FILES FROM OLD FALLUJAH. NO MORE NEED TO DOWNLOAD FALLUJAH_HOU PACKAGE SEPARATELY-
- Completely redefined vegetation mask - Airport moved away from city and enhanced - Opened more highway passages for AI - Increased and reworked industrial area - Terrain smoothing near rivers - Checked (i hope completely) for trees in the middle of road - Reworked clutter - New railway and rail station north of Fallujah - Bisign and bikey included - More houses added on map - Support for ALICE module (there are really few buildings that can create civilians, so this will prevent massive lag) - Road sign, bus stops and more garbage/bush has been placed on map.
[ADO]Old Bear has released his Yapal v0.2 beta terrain on our Forums. ArmA2 and ArmA2:Operation Arrowhead needed.
Here is a new small map for PvP or TvT purpose. It's a CO terrain ...5 km x5 km with a town in the middle with a lot of industrial areas along a East/West railways track and a North/South road, military bases in the North and in the South and 4 villages in the terrain "corners".
Build as a "test-map" after some epic battle on Shapur withADO Clan team mates for I was a bit frustrated by the somewhat void surroundings.
Afterwards the terrain has been left aside and used only as testing grounds for my own personal tools tests and in order to prepare the larger upcoming Sbrodjistan map, to learn how to use Shezan WorldTool to find a way to get OA icons on the map in-game ...
As it was, a bit unsophisticated, I thought it can be an interesting area for some TvT battles
Now after some tweaks in order to help AI to find their way in town ^^, Yapal v 0.2 beta is released!
The complete system is framed as a plug-in, so it can be used in any mission you like. It'll be also featured in a "survival" style mission, which will hopefully be released along with this addon.
As explaining how this works is rather difficult with Pictures and text only, I've made a video showing how it works and what you can do:
MBG Creationism is released with a 2-8 COOP Defend Creationism mission : Plus, NeoArmageddon asked me to include the latest version of his MP-Mission using Creationism. For play-testing both the addon and the mission. In lack of a briefing, here's what you do. When you start, hop into the truck and drive to any location you like. Once you reach it, deploy the truck and begin to fortify the truck and it's surrounding area, because you'll now have to defend against oncoming waves of enemies that will gain stronger and stronger with time. You earn money for killing enemies. Once 2h are passed you win and if your truck is destroyed, the mission is lost.
Bwph4273 has released an updated Acrostar BD-5J microjet v1.5 beta addon on the BI Forums.
New features: folding wing animation. added ability to turn warning sounds on/off. added new variants and factions.(variants- multirole, air to ground, and air to air ver.)(factions- USAF, Russian, Takistan, Civilian, and Independent.) added new skins. black, camo, gray, and 3 civilian skins. added 2 new (fictional) missiles. AIM-105 air-air, AMG-40 air-ground. Signed addon and included server key.
Fixed: wreck model no longer sinks into the ground.
waterhiro has sent us an updated beta version of his District9-Mech addon.
This Addon have some big bug,before I'm not check this addon fully, apology that. I'm serious Now,I fixed it. But some bug,still. This bug is not effect to play Please Enjoy.
Shift+ A or D Leaning, W + W Sprint. W Walk Front S Walk Back mouse <- or -> Turn. A Walk left. D Walk right. X Crouch Z Lying C Up Wheel mouse button: Select smoke-mod and Ghost(Stealth) mod
p.s. This new district9 addon contain my original p3d and config file,too (Please Upgrade that If you want to..)
Mankyle has released a Skarikiska Island island on the BI Forums
I took the visitor files that 9thAirCav released a couple of months ago and started working on them. I tried to reproduce as faithfully as I could the Skira Island from OFP: Sunken Dragon. Unfortunately I'm not in the mood to continue with this project so I'm releasing the last version of the island and also the latest visitor Source files of the projects
Special Thanks to: - 9thAirCav for starting the project - RSttratton for creating and releasing the snappable pond object. Without that the island wouldn't be what it now is. - Clawhammer and his clan for the outstanding Screenshots. Vielen Dank, und viele Grüssen von Spanien.
-And thanks to Codemasters for showing everyone that OFP was, is and forever will be OFP: Cold War Crisis and not that mussel aborption that OFP: DR was.
conKORD has released an updated Ballistic Calculator v1.6 addon on the BI Forums.
Features:
* No more need to have precalculated ballistic tables. * Does not produce any manipulation with shell. It flying as is. * BalCa automatically calculates needed azimuth and elevation to hit place selected on map. * OA compatible. * ACE compatible.
* [!]Removed RPT messages like Updating base class* * [+]Reworked addon structure, added function BALCA_FNC_GET_SOLUTION that will return needed elevation to engage designated target.