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  MaxCityGenerator  
No picture found for this addon. Author : maxjoiner
Version : N/A Era : Modern Type : Misc
Size : 3 KB 7z Demo mission : No
Downloads : 574 No rating for this addon.

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Included *.pbo files : Needed addons :
N/A None
 
Description :
MaxCityGenerator

by

Maxjoiner

For Combined Operation


Description:

This Module creates Cities with Cars and People


Features:

- Ability to create cities of the desired size (with also skyscrapers)
- Ability to populate the cities with cars in motion,cars and People
- Ability to create cities already destroyed


Installation / usage:

The archive contains an example mission.

Copy the file.sqf in your mission folder.

You must insert this variables:

- Name of City inside quote (ex: "N E W Y O R K")
- Name of object (present in editor) where will be placed the City
- Proximity at object (present in editor) in meters
- Range of extension in which the buildings will be made (meters)
- Numbers of Skyscarpers
- Numbers of Buildings
- Damage Buildings and Skyscarpers (from 0 to 1)
- Direction Buildings and Skyscarpers (from 0 to 360)
- Numbers of people (max 144)
- Damage People (from 0 to 1)
- Numbers of Cars in motion (max 144)
- Damage Cars in motion (from 0 to 1)
- Numbers of Cars empty
- Damage Cars empty
- Fuel Cars empty (from 0 to 1)


Example:
In editor create a functions module in its init field:

nul = ["N E W Y O R K" ,center,0,500,50,250,0,90,100,0,50,0,10,0,1] execVM "maxcitygenerator.sqf";

In editor create a game logic named ex: Center
 
Size : 3 KB 7z
  January 19th, 2012 - 04:56   Comment (1)  

 
 
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