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  Sharpes Rifle's Mod Screenshots    
Stubblehopper has informed us about his projects and has sent some Sharpes Rifle's Mod WIP pics

Been too busy with real life to do much with this lately, but just started again after a long break and here's what I've been upto, added some Highlanders, some French infantry and some Prussians in the form of Landwehr and Line infantry. I've got a horse in game and working, but could do with better animations, both for cavalry and wagons. In the works are artillerymen for all sides, some Feench hussars, cuirassiers and light infantry, could still use some help with particle effects for musket and cannon fire, as I don't have the knowhow myself, not yet anyways. A lot of these are still not quite finished but thanks for looking.




  September 4th, 2010 - 16:18 By Old Bear   Comment (0)  

  RHS BTR-70 by Manfred Addon release    

NSX from Red Hammer Studios has released a RHS BTR-70 v1.0 addon on the BI Forums. This pack comes with more than 20 camo versions and a lot of enhanced features such as ability to change tyres.

So, here we go again. Tonight's yummy is BTR-70. This addon has a long history of developement - it was originally made by Manfred from flashpoint.ru and then the progress got stuck because of the lack of people, who could finish the finalizing stages of this designing. Long story short - one day it finally came into the talented hands of our guys, where it was finally made operational and largely pimped up in both look and diversity (and our thanks goes to topas here), as well as in features and possibilities.

The addon itself comes bundled with updated decals pack (which itself was enlarged a lot since the last revision) and the cargo system - a brand new invention of our scripters. While you're familiar with the first thing, the second is something new. This system allows you to ride ontop the armor of diffirent vehicles + it features possibilities to turn on, turn off and manage the options this system gives to you on the run.
Notice, that it's only in the beginning of the developement, so the only supported vehicle is BTR-70 so far. But we're already working on the updated builds, which aim to provide support of this system for most of the vehicles you can see in vanilla A2/OA - furthermore, every vehicle will have its own customized riding animations.

And as a sweet dessert we prepared a special gift - 3 high quality MP missions from Our Army team (english-speaking users may know these guys because of their previously well-recognized Our Weapons department famous for their finest addons for OFP) - one of the most distinguished russian-speaking MP teams, which reinacts the tactics of Soviet Army.


Edit 15:45 - Hosting hotfixed RHS Cargo System thanks to [HA]badger.





  September 4th, 2010 - 13:54 By Old Bear   Comment (0)  

  Russian Federation Motorised Infantry in digital camo updated ... Addon release    
†SLAYER† has released an updated Russian Federation Motorised Infantry in digital camo v0.65 addon on the BI Forums. ArmA 2:Combined Operations needed.

v 0.65
Fixes:
-Fixed and reworked boots texture.

New:
- Ability to use OA backpacks.
- New units:
*assistant machingunner
*assistant RPG-7 soldier
*engineer
- Reworked helmet normal map texture.
-Added dust/mud elements to textures.
- New model of officers' cap.

There are two configs for use this new units with default ingame weapon or with weapons from Vilas pack. In case, you want to use soldiers equiped with Vilas's, you'll need install his weapon pack.

You must use only one config-file at time.





  September 4th, 2010 - 10:16 By Old Bear   Comment (0)  

  F2 v2-4-2 Released (for OA) Editing    

Fer has informed us about the release of F2 v2-4-2 for OA.F2 is a framework: an MP mission folder containing a library of scripts, functions and template filesl. The framework is designed to provide the mission designer, after minimal additional configuration, with a selection of pre-tested features and functionality intended to improve the overall quality and re-playability of his/her mission.

Highlights:

1. The F2 OA Folk build has been expanded to provide US Army and Takistani Army platoons, which means all 3 major sides are represented out of the box (with full support for loadouts, group markers etc.). Full details on the OA Folk Platoons page, and for more background you can read About the Folk Platoon concept.

2. All builds for ArmA2 have been frozen at v2-4-1.

From the ReadMe.txt file:

2-4-2 | 01 SEP 2010
Updated Kegetys Spectator Script component.
Updated Folk Platoons component (added US Army faction).
Updated Folk Platoons component (added TK Army faction).
Froze ArmA2 builds at v2-4-1.
Updated manual: Various changes (EN and RU versions).

Discuss at:
- BI Forums : http://forums.bistudio.com/showthread.php?t=81694
- OFPEC Forums : http://www.ofpec.com/forum/index.php?topic=33844.0




  September 4th, 2010 - 09:58 By Old Bear   Comment (0)  

  Mando Missile ArmA 2.4Beta9 released Addon release    
Mandoble has released a Mando Missile ArmA 2.4Beta9 pack on the BI Forums.

Fire and configure missiles, create missile launchers for AI or players using any existing vehicle, plane, ship, chopper or thing, add automatic or manual chaff and flares dispensers to your vehicles, replace all vanilla ArmA missiles by mando ones, etc.

Changes in v2.4b9

* Improved TV systems performance, now they are better suited for areas with many targets and heavy loaded missions.
* Improved greatly guidance for ATGMs.
* Fixed TV system affecting the shift-click on map to add personal waypoints.
* New global mando_last_onmapsclick. Store there any action you want to be restored after MMA usage of map.
* Improved HUD system timed lock on, less chances to lose the lock when many targets are in front of you.
* Improved mando gun interception logics, now it will work better against fast targets moving side to side of the gun.
* Added a new internal variable "mando_gun_extrah" for mando guns placed over roof surfaces, set it to the height of the surface.
* Changed Kuznetsov setup, if Jackass888 Russian CIWS is present, it will be used instead of default mando turrets.
* Fixed the setups of several C-130 classes, now the systems will come up correctly if you are in these planes.
* Added MMA systems for LoBo Irak Mod Mig23, Mig27, Su22 and choppers.
* Added MMA systems for more Iranian Mod units.
* Added Gigan nuclear warhead for the SCUD launcher (also available as warhead for anyother system you want to setup).
* Added E. Echo/Mando nuclear warhead for the SCUD launcher (also available as warhead for anyother system you want to setup).
* Added a new internal variable "mando_scud_type" to set the type of SCUD missile per vehicle: 0 - conventional, 1 - Nuclear Giga, 2 - Nuclear E. Echo/Mando.
* Fixed a bug with SCUD targeting dialog that were affected if you use any other MMA system before of it.
* Added "mando_missiles\units\mando_ai_scud.sqf" script to make AI fire SCUD missiles
* New test mission mma_test_nuke_addon.Takistan to test nuclear warheads
* Added "mando_missiles\units\mando_im_active_radar.sq f" to mark non specific MMA systems as radar emitters.
* New test mission mma_test_sead_addon.Chernarus to test mando_im_active_radar.sqf
* Readjusted flight profile of anti-radar missiles for AV8B
* Re-adjusted flight parameters for Myke's JSOW and JDAM, they are more maneouverable and have longer range.
* Added systems for BAF units (Included with OA patch 1.54)







  August 31st, 2010 - 14:34 By Old Bear   Comment (0)  

  [CO] Italian Special Forces v1.01 by Massi Addon release    
Massi has informed us about the release of an updated Italian Special Forces v1.01 addon on our Forums.

v1.01 date 30/AUG/2010
- FIXED: wound textures now are working on All models (thanks to StalkerGB Rvmat and support)!!!
- Improved textures.
- Added more faces.
- Added custom loadout rucksacks.
- Added "Engineer" function (patch 1.54) for "sapper" and "demo exp".
- Added "Hide bodies" function (patch 1.54).
- Improved equipment and gear.
- Added optional "UNDERCOVER UNITS", just install "mas_ita_undc.pbo" and if you want its own optional ACE config.
- Integrated wound textures in replacement files.






  August 31st, 2010 - 09:15 By Old Bear   Comment (0)  

  [CO] Anzac Mod : v 0.8 released Addon release    


NZDF CRASH has released an Anzac Mod v 0.8 addon on the BI Forums. This mod features troops, light and armored vehicles such as LAV25 and 6x6 Land Rovers, plane such as the F111 and choppers such as the NH90.

For Combined Ops
Vanilla Version 0.8 (No-ACE)

Required Addon/s:
CBA
GLT Misslebox(included)
AAW Weapons- http://www.armaholic.com/page.php?id=9356

Credits:
wld427-for donation of resources and knowledge and general coping with me during my wtf moments when coming across a few bugs.
OCB-for testing of the mod and helping find and iron out a majority of the bugs.
Tromac- for the aussie uh1h iroquois paintscheeme
Rhodesy77- for donation of aslav25 and aslav pc paintscheeme
Rico- for donation of the F-111, and other adf mod material + help for occasional bugfixing.
Skaircro- for original F-111 base model
Southy/Eble- for porting the F-111 and helping animated the F-18F Super Hornet.
TheSun- for LRPV and SRPV base models
Emery- for porting the lrpv, srpv and pinz lov to Arma2.
RubenWolf- for fixing the Pinz 6x6 and work on the Rovers and general bug fixing.
IceMotoBoy/Rocket- for donation of the C-130H Hercules base model in arma1.
norrin- for creating the interactive cargo scripts for the C-130H and putting up with concepts thrown his way.
Afrografix- for donating nh-90 base model from ofp.
ModemMaik- for porting the nh-90 to arma2.
DK- for S-70 Blackhawk, M1A1 AIM and M113 paints.
ANZACSAS Steve- for custom sounds for nh90, f111, f18f, ch47, s70, uh1h, tigre, as350.
Deanosbeanos- for aus commandos (dpcu) hex edit and passing on knowledge of how to hex edit.
TheVipersFang- for the donation of resourse materials and general advice on the mod.
FFAA Mod- for the donation of the pinzgauer mlods and allowing us to use and modify it in anzac.
Nemith Bros- for base as-350 model
CheyenneAh56- for donating as350, p3 orion mlods and allowing us to use them in the mod.
HEXAgon Team- for allowing us to use their tigre attack helicopter in the mod.
randy stratton- for helping out with the mod and fixing up models and setting up good rvmat examples and also helping out with the bugs.
Ardvarkdb- for allowing us to use his SASR units in the mod.
Jonny- for sasr units.
Mankyle + Gnat- for fixing up the animations and other features of the Anzac Class Frigates.
Franze- for base F-18F Super Hornet model.
BIS- for base models, textures.


Pictures are a bit low quality but are the only one found on ANZAC Mod page



  August 31st, 2010 - 08:37 By Old Bear   Comments (2)  

  Fifth release of Advance and Secure ProMode Mission release    

kju has informed us about the 5 th release of the A&S ProMode. The A&S ProMode OA templates and A&S ProMode OA TestMission are available in the filebase.

The fifth release of A&S ProMode is a new smaller update with mostly tweaks.

* Added: parameter to disable thermal view of vehicles.
* Added: SatCom view for the officer.

* Fixed: Observers constantly die even in their safe zone.
* Fixed: SatCom available message is not shown.

* Changed: Change AA class weapon from M4A1/AK47M to M14/LeeEnfield.
* Changed: Change East Saboteur G36C SD until there is an East weapon with SD sound.
* Changed: Give revived player the retained ruck contents.
* Changed: Make heavy choppers able to lift small choppers (heli lift feature).
* Changed: Make only possible to lift empty vehicles (heli lift feature).
* Changed: Make too step angles cut the sling (heli lift feature).
* Changed: Decouple east and west class definition.

The optional AI mode can be used for enjoyment while waiting for the server
to fill or as training. See the details in the features section of the wiki.

You can review the list of changes in detail.


Leave your feedback in the forum and enjoy!




Source : PvPscene
  August 30th, 2010 - 23:58 By Old Bear   Comment (0)  

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