BI CEO Maruk informed us all that Bohemia Interactive Studios have released their much awaited Patch 1.05 on the Official Arma 2 website You can read the changelog HERE. We will keep updating this post for more mirrors. PS: We have uploaded the patch to our ftp and is avaible below the newspost!
Version 1.05 Highlights - Free bonus campaign Eagle Wing - Free bonus helicopter addon AH-64D - New Warfare multiplayer mode When Diplomacy Fails, including 3-sides and support for dimplomacy between factions - Major AI tweaking and balancing (better combat cooperation, better situational awareness, new - -Suppressive fire command) - Significant performance improvements, especially in large towns - Fixed compatibility problems under Windows Vista and Windows 7 x64 with 8 GB and more RAM - Grass now provides concealment also in distance - Improved hit detection and damage system - Improved object visibility and less significant objects popping in distance - Spatial sound improvements - Automatic launching of user made addons (units, missions etc.) via "pbo" file association with the game - Possibility to switch between windowed and fullscreen mode at any time in game menus using Alt + - Enter or through video options - Various crash opportunities fixed - Linux server support added (dedicated server file available as separate download) - New GUI to various dedicated server settings - DRM free for users of legitimate installs - Optional BattlEye anti-cheat protection - Airplane Heads-Up displays reworked
Thanks to maggotsic for making two videos about the new mini - campaign "Eagle Wing".
Heinzel informed us that Bohemia Interactive Studios have released a new ArmA 2 Beta patch build 61362 on the Official Arma2.com Beta page.
[61362] Improved: Helicopters now crashing less often when engaging ground targets. [61060] Fixed: Crash when copying trigger activated by a group. [61057] Fixed: AI subordinates in a player group were often not moving in combat until player has stopped. [61035] Fix: Dedicated server window has not react to some window messages often (such as focus loss) [61032] Changed: Destroy helicopter if on ground and upside down. [60954] Changed: Increased range of ILS signal from 3 to 8 km. [60939] Improved: increased VASI brightness to increase its visible range. [60908] New: BattlEye support [60902] Changed: Helicopters crash into the ground condition improved. [60902] Fixed: Helicopter with automatic gear control open gear earlier when main rotor failure. [60886] Improved: AI subordinates in a player lead group now respect formation when choosing a cover.
We got informed that on the IDEA games twitter page, a new official teaser video for patch 1.05 has been released.
New patch 1.05 for ARMA 2 will bring free additional content: new short campaign and new ingame model.
Teaser video introducing free additional game content available in ARMA 2 patch 1.05!
The video introduces the bonus campaign „Eagle Wing„ featuring the new AH-64 Apache attack helicopter. The „Eagle Wing mini-campaign expands upon one of the seven unique endings of the original ARMA 2 over two extensive new missions: It's the year 2012, the war in Chernarus has overgrown into a conflict between the USA and the Russian Federation. The player finds themselves caught in the middle of an escalating conflict. As a pilot of the AH-64 Apache attack helicopter, the player's task seems easy - to get behind enemy lines and attack. However the situation is about to change rapidly...
Marek Španel BI CEO, has informed the community about ARMA II - Linux Server 1.04 Public Beta build 61018 release on the BI Forums.
An updated version of Linux beta server build 61018 is available now for download. Most important change is added support for http://www.battleye.com anticheat system.
We are pleased to announce that Arma II Linux Server 1.04 Public Beta is available now for download. We believe all major performance and stability problems are fixed now.
The 2008 awards were a great success and we received some very positive feedback from members of our community that assured us you demand a return of the community awards, and here they are!
We're pleased to announce the launch of the 2009 Community Awards, there will be a number of prizes to announce at a later date and we've added one new category, we're ready for you to submit your nominations as to who the finalists should be now!
Nominations: December 1st 2009 12:00PM CET - December 31st 2009 12:00PM CET Final voting: January 1st 2010 12:00PM CET - January 31st 2010 12:00PM CET
Marek Španel BI CEO, has informed the community about ARMA II - Linux Server 1.04 Public Beta release on the BI Forums.
We are pleased to announce that Arma II Linux Server 1.04 Public Beta is available now for download. We believe all major performance and stability problems are fixed now.
The official update for ARMA 2 game version 1.00-1.03 to version 1.04 : ArmA2 : Patch 1.04 has been released on the ArmA2 official site.
Version 1.04 highlights * Mouse controls: Improved mouse handling and responsivness * Stability: Fixed CTD caused by Voice Over Net when many players were speaking simultaneously and other stability problems * Sound: Fixed speed of sound simulation and other improvements * Multiplayer: fixed scoring, multiple mission parameters added and various other MP-related improvements
WARNING: DO NOT USE FOR STEAM DOWNLOAD VERSION! Steam users should use the auto updating feature instead (their game will not be playable if they apply this patch until they recover it again from Steam).
Bohemia Interactive Studios has released a new ArmA2 Beta Patch v1.03.59025 on the Official ArmA2.com beta page.
Arma 2 Beta is a public preview release intended for developer testing and community feedback. It may be updated often and we use it to verify that a bug we are tracking has been fixed. This semi-automated release pipeline was designed primarily for our various external QA teams but we believe it makes sense to keep this open and transparent to the entire user community. However, please understand that it's released for advanced users only and for those who would like to give their helping hand with the testing and further development or simply to see what future versions of Arma 2 may bring.
If you're not interested in testing beta patches (which of course is completely understandable), please just ignore this message and act as if you never read it as there's simply no reason for you to bother about the beta builds at all. There is no need to start complaining about the open beta release policy as we believe it's doing no harm to anyone and can only speed up the entire development process. The complexity of Arma 2 has reached a nearly critical level, especially with all of the user addons and modifications, that testing of the game also requires a more agile approach and this is our attempt to address it.
Heinzel informed us that Bohemia Interactive Studios have released a new Beta Patch v1.03.58899 on the BI Wiki page.
Change Log:
* [58923] Fixed: Input key actions are no longer active while chat mode. * [58900] Fixed: Diag_log used with long text argument caused crash.
The change log for this beta patch does not show anything new, however the readme has a section on a new way of adding multiple parameters to multiplayer missions.
We got informed that Bohemia Interactive Studios have released a new Beta Patch v1.03.58879 on the Official BI WIKI page.
Change Log
Note: The change log file that is included with the beta patch is longer than what is displayed below this is because some of the changes listed were in previously released patches and thus not part of this beta patch.
- [58872] Mouse filtering strenght adjustable using mouseSmoothing=NNNN in user config. - [58836] Mouse smoothing disabled for fast movement.
W0lle moderator of the BI Forums posted an interview about the expansion Pack Operation Arrowhead that he had with BI developer Jennik.
Will this be a completely new game? As in, will it add loads of new features to Arma 2, or will it just be a new campaign with a few weapons, but we still get charged for it? Jennik: It's more than just a new campaign. Arrowhead contains a completely new environment, US army units, weapons and vehicles and a lot more. At least, there will be some very new features introduced in Arrowhead too.
Will Arrowhead include western forces besides the US? Jennik: There will be some more than just US Army Units, yes.
Is there going to be a functional FLIR system out of the box (everything has heat based textures) Jennik: Yes, there will be a FLIR system. We have one of the most sophisticated FLIR simulation systems already done for VBS2 and we will bring it in Arrowhead to fans of ARMA2 too.
Will the game have Functional IR lasers (PEQ units) like in vbs2? Or Flashlights? Jennik: I'm glad to say: Yes, and yes.
Is the terrain based on Afghanistan? Or is it more of a desert? Jennik: Kind of, it will include dense urban areas and the countryside too.
Who (among BIS and other Devs at IDEA games) has been/will be working on it? Jennik: It's fully under the team of ARMA2 makers at Bohemia Interactive.
Who is doing the campaign and what experience are they aiming for as opposed to the free flow Harvest Red format? Jennik: Ivan Buchta proved his skills in ARMA2 Operation Harvest Red campaign already and he's is the Lead Designer again for Arrowhead. The campaign will be a bit different this time, we want the players to enjoy wider experience, so the campaign will contain parts being played for regular US Army units, pilots and tank commander too. A bit like original OFP was, even if I wouldn't compare it.
How large is Takistan? Can we count on arrid surroundings to be more system friendly? Jennik: There are two maps of Takistan in Arrowhead, one presenting the countryside and mountains with villages and small urban areas and the second map of large urban area with the city of Zargabad.
Release date W0lle: When it's done Jennik: Exactly
Will they somehow automate the inlcusion of ArmA II content for those that have it to encourage people who own it that Arrowhead will be just a huge expansion pack for them? Jennik: This is difficult to say now, as Arrowhead will feature a newer and enhanced version of ARMA 2 engine.
How performance will be compared to ArmA 2 and if the system requirements will stay the same? Also maybe ask if they have plans to further optimize ArmA 2? Jennik: Don't worry that we would throw it away because of making the datadisk. Thanks to the Arrowhead making I believe we will have a better chance too keep an eye on ARMA2 too. We plan to bring new patches and continue the support of the game as we did to the present day. The requirements should definitely stay the same for Arrowhead.
Will the future patches/expansions include other parts of Chernarus? Jennik: Interesting question, I don't know honestly
Will OA include serious engine changes: ex. armor hit system, flares/ECM? Jennik: Yes, some of them will be included.
If the "west" side will be represented by US Army, what it would be: "Stryker" brigades or some infantry divisions on Bradleys/M113? Jennik: There will be a variety of roles to play for US Army in AO
Who is the enemy? typical Taliban look alikes or a (fictional) regular Army like SLA in ArmA 1?Jennik: AO will rather be unsymetrical kind of war even if it could happen you can face a very tough and well equipped enemy.
Will there be russians? Jennik: Who knows?
What will the really new features be in OA? Jennik: As I meantioned: Completely new story line, new factions, units, vehicles and weapons. New and completely different environment, new simulation features like FLIR, mounted flashlights, HUDs for airplanes and helicopter and even more.
Will the ammo/mag bug for weapons with dual sights be fixed? Jennik: Honestly, I don't know anything about this particular issue mentioned. Anyway I believe anything considered as bug being brought corrected.
Will it have proper physics implementation for units/corpses (ragdoll) and/or vehicles? Will walking in and shooting from cargo positions be possible? Will the hitpoint system for tanks be changed for some real penetration values?! Jennik: I wouldn't expect such huge changes in the game engine without making completely new game instead of the datadisk, though so complex and huge.
Arma II was originally announced to be released for a console, but we've heard little news since then. Have those plans moved to the expansion? Is a console version planned at all? Jennik: Sadly, I can't confirm anything about console version of ARMA 2 neither can I do for AO.
IMPORTANT ========= This archive contains sample models to be used in Oxygen 2 Personal Edition to create custom models for ArmA II. To use those models, you must agree to the following conditions of use:
1) Bohemia Interactive grants to you a personal, nonexclusive license to open and modify the models for the purpose of designing, developing, testing, and producing non-commercial game content for PC game ArmA II.
2) You acknowledge and agree that Bohemia Interactive is providing you the models free of charge in order to allow you creation of non-commercial game content for ArmA II only and you agree to not commercially exploit any game content you may create using the models without Bohemia Interactive prior written permission.
3) Bohemia Interactive doesn't give you permission to exploit the models in any other way than written in this readme, especially not to convert them for use in any other game or engine than ArmA II.
Contents ======== Extract content of the zip on the root of your working disk.
Normally it should be:
P:\examples
Contents of this archive:
soldier.p3d - character model example bysta.p3d - head model example male.p3d - male skeleton animation export helper model model.cfg - ca\model.cfg for ca.pbo addon data - textures and other associated data