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  Take On Downtown hotfix Offizielles    


Bohemia Interactive hat einen Hotfix für ihre Helikoptersimulation Take On Helicopters veröffentlicht.

Leider wurde der Take On Helicopters' Downtown Patch mit einem Multiplayer-Key-Registrationfehler veröffenticht. Dieser wurde nun durch einen Hotfix behoben. Bitte lies die folgenden Informationen, ob man den Hotfix installieren soll oder nicht:

* Falls Du die Steamversion spielst: es ist kein Hotfix nötig, Steam updated selbstständig!
* Falls Du bereits Doentown (1.06) installiert hast: nur den Hotfix downloaden und installieren.
* Falls Du Downtown noch nicht hast: downloade den "lite" oder den "full" Patch und installiere. (die Installer beinhalten den Fix bereits).

Wir entschuldigen uns und hoffen, dass euch "Rearmed" Spaß bereitet!


DOWNLOAD v1.06 Hotfix [7,8 MB]




Quelle : Take On Website
  25 September 2012 - 15:38 Von Andi31   Kommentar (0)  

  Super Summer savings on BI games Offizielles    
Von Sprocket Idea:

Der SprocketIdea-Sommerverkauf ist unter www.sprocketidea.com zu finden. Dieses Angebot gilt vom Freitag, den 19. August bis zum Dienstag, den 23 August darum zögere nicht, kauf jetzt ein!



Quelle : SprocketIdea.com
  19 August 2011 - 15:34 Von Andi31   Kommentar (0)  

  Next TakeOn update Offizielles    


Das nächste Update für TakeOn Helicopters wurde auf den Bi-Foren veröffentlicht.

Jeder der ArmA2 oder A2: Operation Arrowhead besitzt kann den Preview downloaden und installieren.

Community Preview Update

Wir werden weiterhin am Preview arbeiten und uns auf euer Feedback, Bugreports usw. stützen.

Einige der Highlights in diesem Update:
•Leichthubschrauber: verbesserte Soundeffekte
•Analoge Messgeräte verbessert
•Für den Joystick wurde der Totzonenfilter entfernt

Ihr könnt mehr Infos im offiziellen Forum finden.

Wir vom TakeOn-Team hoffen, dass ihr eueren Flug genießt!




  16 Juli 2011 - 13:32 Von Andi31   Kommentar (0)  

  Arma X: Anniversary Edition Offizielles    

Arma X: Anniversary Edition wurde auf der BI Studios-Seite angekündigt.

Arma X: Anniversary Edition enthält alle bisher veröffentlichten ArmA-Spiele, welche in 10 Jahren mit bester Technologie und Aufwand entwickelt wurden und großartige Spiele darstellen. Diese Kollektion (kein einzelnes neues Spiel!) enthält:
-ArmA: Cold War Assault (=Operation Flashpoint: Cold War Crisis/Resistance)
-ArmA: Combat Operations
-ArmA: Queens Gambit
-ArmA2
-ArmA2: Operation Arrowhead
-ArmA2: British Armed Forces
-ArmA2: Private Military Company

Wir sind erfreut, ankündigen zu können, dass ArmA X nun erhaltbar ist. Kunden, welche ArmA2, Arma 2: Operation Arrowhead oder Arma 2: Combined Operations (oder Arma 2 und Arma 2: Operation Arrowhead) gekauft haben, können eine Upgrade-Version auf Arma X: Anniversary Edition auf Sprocket mit Rabatt kaufen (20% für Arma 2/OA, 40% für Combined Operations).




  1 Juli 2011 - 14:37 Von Andi31   Kommentar (0)  

  Arma 2: British Armed Forces veröffentlicht! Offizielles    


Der seit Wochen angekündigte Arma 2: British Armed Forces DLC wurde auf der offiziellen ArmA2.com Seite bereitgestellt.

Arma 2: British Armed Forces is deployed exclusively for the PC. It is available for GBP 7.99/EUR 8.99/USD 9.99. Buy your own copy NOW!





  30 September 2010 - 15:22 Von Imutep   Kommentar (0)  

  Arma 2 - Operation Arrowhead :Patch 1.54 Offizielles    

Michal von IDEA Games informierte uns über den Release des Arma 2: Operation Arrowhead patch 1.54. Die original Version von Arma 2: Operation Arrowhead 1.50-1.53 wird benötigt.

VERSION 1.54 HIGHLIGHTS:



* Arma 2: British Armed Forces Lite - all units, vehicles and weapons from Arma 2: British Armed Forces are included in this patch with lower quality textures and audio files. The full version of Arma 2: British Armed Forces with high resolution textures and packed with a new campaign and large selection of new single player missions is available for purchase, see http://www.arma2.com/baf for more information about the content of Arma 2: British Armed Forces.

* Numerous stability and functionality fixes and improvements.

* Reworked MP Session Browser and Mission Selector.

* Engineer - Engineers have undergone some serious training and are now capable of repairing damaged vehicles and defusing mines. An engineer can patch up a badly damaged vehicle, making it operable. A damaged component can be repaired to 60% status; however, note that the total damage inflicted upon the vehicle persists, and further damage will be calculated cumulatively. An engineer can defuse mines, satchels, and IEDs. It's possible to order an engineer to repair/defuse something by standing close to it, selecting 'engineer' in your command bar, and then pressing '6-1' ('action' > 'defuse'/'repair'). If you are engineer yourself, simply select 'action' > 'defuse'/'repair' from the Action Menu (default binding is the middle mouse button).

* Artillery Computer - All indirect fire weapons can exploit the brand new artillery computer by selecting it in the Action Menu (default binding is the mouse wheel). The artillery computer initiates an interface where you can see your weapon, and the associated minimal and maximal ranges on the map. You may adjust your fire mode in the menu to the right and select the target area that your ordinance will strike. The display will indicate an estimated time to target; once you fire the ordinance - by clicking the 'Fire' button - the interface will track each shot. Your aim will change according to your actions once you leave the artillery computer.[/i]

Edit1 : Maruk has published new informations us on the BI Forums :

* Patch 1.54 is not compatible with the Steam version, Steam users have to wait for Steam auto-update

* A2: BAF DLC available to purchase through stores linked from http://www.arma2.com/baf , does not contain the patch 1.54 and users need to update their game to 1.54 before they can run A2BAF Full Version.

* BAF Lite included in the patch is scaled down quality of units and audio and does not contain any single player scenarios, BAF Lite is available primerily for Dedicated Servers and Clients in multiplayer to allow seamless online operation of A2OA + BAF

* Some users report problem updating Mission_E.pbo. We are looking into this issue and we will provide fix for them once we know what the problem was plus will probably provide download link for most recent missions_e.pbo


Edit2 : Jennik adds : [i]In case you experience an "Error found in file EXPANSIONS\ADDONS\missions_e.pbo" error during the update installation, click the "Ignore" button and continue with installation.
When finished, download the file missions_e.pbo separately here, then search and replace the original file within your Arma 2 installation folder.







  30 September 2010 - 15:19 Von Imutep   Kommentar (0)  

  Arma 2: Operation Arrowhead - PC Anforderungen Offizielles    

Unser Team-Mitglied Blondak informierte uns über einen Artikel auf der Fake Everset Seite zu den minimalen und empfohlenen PC Anforderungen für Operation Arrowhead.

Minimal PC Requirements
– CPU: Dual-core Intel Core 2.4 GHz or AMD Athlon 2.4 GHz
– GPU: Nvidia Geforce 8600GT or ATI Radeon 3650 or faster with Shader
- Model 3 and 512 MB VRAM
– RAM: 1 GB
– OS: Windows XP or Windows Vista
– DVD: Dual Layer compatible
– HDD: 10 GB free space

Recommended PC Requirements
– CPU: Intel Core i5 or AMD Athlon Phenom X4 or faster
– GPU: Nvidia Geforce GTX 260 or ATI Radeon HD 5770 or faster with
Shader Model 3 and 896 MB VRAM
– RAM: 2 GB
– OS: Windows 7
– DVD: Dual Layer compatible
– HDD: 20 GB free space


News submitted by Blondak.

  14 Mai 2010 - 12:24 Von Imutep   Kommentar (0)  

  Beta Patch build 69645 verfügbar Offizielles    

Suma informierte die Community in den offiziellen Foren über den Release des neuen Beta Patch build 69645.

New beta patch 69645 may appear not huge based on the change list, but it contains very significant changes under the hood. As the changes were made to the engine core, including the core memory allocator, extensive testing is badly needed.

Current Changelog:
[69599] Optimized: Texture loading done on background thread.
[68990] Improved: Reduced stutter when looking around, esp. with visibility 5 km or more.
[68694] Reduced parallax map artifacts on sloped terrain.
[68157] HDRPrecision 16 or 32 respected when users selects it and card supports it.
[68030] MP: Changed bandwidth estimation defaults as almost all players use broadband connection.
[67312] Fixed: AI is now able to take off with Camel airplane addon.
[67033] Improved AI airplane landing from very high altitude.
[66997] Optimized: Grass not rendered when flying high and fast, schould reduce stutter.
[65703] New: Units report when reloading in combat situations.
[65703] New: Units report when throwing grenades in combat situations.
[65679] Fixed: AI Units called "covering" repeatedly while reloading.
[65656] "Cover me", "Covering" was often told repeateadly after busy radio channel periods.
[65605] Optimized: Fixed problems caused on some Vista systems by running too many threads at the same time.
[64561] New: Scripting function hideObject.
[64056] Fixed: Shining glasses on head preview in "edit player" menu.
[63164] Changed: Removed relics from dynamic building destruction development, including scripting function deleteCollection.
[63126] Improved: AI airplane now aiming at the ground targets using rudder as well.
[63126] Fixed: Some AI airplanes oscillated sideways when flying slow.
[62888] Fixed: Improved helicopter aiming with unguided rockets.
[62868] Fixed: AT/RPG soldiers often missed targets.
[62700] Fixed: Spatial weapon sounds
[62687] Fixed: 3D resolution now maintained correctly when Alt-Tabbing.
[62627] Improved: "Invalid crew" config error no longer exits to desktop.
[62533] Fixed: The voice over net speech was often delayed more than required.
[62532] Fixed: The voice over net speech was often delayed more than required.
[62492] Fixed: Window size/position was not stored after a change.




  23 April 2010 - 15:57 Von Imutep   Kommentar (0)  

  CARRIER COMMAND - Dynamic Weather System Offizielles    
Es gibt wieder Neuigkeiten aus dem Hause Bohemia Interactive zur Neuauflage des Klassikers CARRIER COMMAND: GAEA MISSION. Johny, Executive Producer des Games, stellte in den BI-Foren erste Offizielle Bilder des neuen dynamischen Wetter Systems vor. Mit dem System wird in Carrier Command verschiedenes Wetter und Tageszeit simuliert, sowie realistische Windeffekte (z.B. an Bäumen). Ebenso soll die Tageszeit den Zyklus des Taurus Mondes reflektieren.



We have succeeded recently in updating the dynamic weather system. Which means there’ll be different weather and day time in the game which is already looking really impressive! Our weather system dynamically simulates this feature across the whole archipelago. There’s also a wind effect (for example on the trees). Daytime reflects the cycle of the Taurus moon as you can see it in the attached screens, we hope you all like the progress the game is making visually and are as excited as we are with the progress it’s making!

  2 Febrar 2010 - 21:22 Von Imutep   Kommentar (0)  

  ArmA2 Patch [1.04] veröffentlicht! Offizielles    

Und wieder steht uns ein neuer Patch für ArmA2 zur Verfügung. Patch 1.04 beinhaltet zum grösseten Teil MP-fixes, aber auch diverse andere Verbesserungen in den Missionen, der Engine und den Modulen.


Originaltext:




The patch 1.04 will mainly solve and improve/balance the following in-game issues:

Major

* Mouse controls: Improved mouse handling and responsivness
* Stability: Fixed CTD caused by Voice Over Net when many players were speaking simultaneously and other stability problems
* Sound: Fixed speed of sound simulation and other improvements
* Multiplayer: fixed scoring, multiple mission parameters added and various other MP-related improvements

Engine:

* New: Added mouse smoothing to game options.
* New: Enabled multiple parameters for MP missions.
* New: Mouse filtering strenght adjustable using mouseSmoothing=NNNN in user config.
* New: Command line argument -cpuCount=NNN to override cpu count detection.
* Improved: Mouse smoothing disabled for fast movement.
* Improved: Mouse smoothing can be disabled in user profile file using line mouseSmoothing=0;
* Improved: Audio volume settings.
* Fixed: Soldier were walking on non-existant heaps of debris from destroyed buildings.
* Fixed: Autocoordination caused rudder oscillation in high speed flight.
* Fixed: Crashes in VoN when many players were speaking simultaneously.
* Fixed: Immortal freezed soldiers occured in MP.
* Fixed: Broken kill scoring in MP (two points for unit kill).
* Fixed: Input key actions are no longer active while chat mode.
* Fixed: Diag_log used with long text argument caused crash.
* Fixed: Mouse scrolling in diary.
* Fixed: Enemy kills made by player using stolen enemy vehicle are no longer considered as friendly kills.
* Fixed: Switching to Utes from Chernarus caused Utes to contain infinite landscape.
* Fixed: Time of day synchronized on client after connection to server.
* Fixed: Speed of sound simulation.
* Fixed: Fire from rifle distort sound.
* Fixed: Crash by malformed input to a diag_log scripting function.
* Fixed: Dark muzzle flash in some of the weapon optics.
* Fixed: MP: Ships and boats used excessive bandwidth and CPU power.
* Fixed: Players are no longer forced to reconnect after MP Load on server.
* Fixed: Bike rider can be no longer healed.
* Fixed: Sometimes crew of a near vehicle was visible through the vehicle.

Missions:

* Improved: Communication menu updated to work with the new menu systems.
* Fixed: Some persistent RE calls added for better JIP compatibility in campaign.
* Fixed: Music was sometimes not playing properly due to faulty playMusic RE command call.
* Fixed: Scene area cleared from exploding destroyed vehicles during various scenes.
* Fixed: Possible appearance of immortal non-player characters in campaign.
* Fixed: (First to Fight) MP: Logos shown on client every time after JIP.
* Fixed: (First to Fight) MP: Skeet shooting not working for clients after JIP.
* Fixed: (First to Fight) Players not boarded in the chopper if they got in the towing tractor.
* Fixed: (Into the Storm) MP: Bad position of client players during converation.
* Fixed: (Into the Storm) Some voice-subtitles difference in the first dialog.
* Fixed: (Into the Storm) MP: No callsign for HQ entity on clients.
* Fixed: (One Week Later) MP: Clients not sitting on bikes after leaving the AAV.
* Fixed: (One Week Later) MP: Player is no longer the co-pilot in the Osprey.
* Fixed: (Manhattan) Escort chopper often shot down.
* Fixed: (Manhattan) Palyer stuck in the animation after first scene.
* Fixed: (Badlands) Prizrak no longer initiates conversation if Cooper is in a vehicle.
* Fixed: (Badlands) Non-fucntional ending in campaign scenario.
* Fixed: (Missing in Action) Redundant random sentences from Razor.

Modules:

* Improved: Ambient Civilians module caused lag in MP due to window lights.
* Fixed: Undefined variables in Ambient Civilians module.
* Fixed: High Command could behave strange when someone added his own display event handler.
* Fixed: Wrong positions of objects/logics.
* Fixed: Performance problems related to Animals module in MP.

Data:

* Improved: Some of the vehicle HUDs now contain missing info.
* Fixed: Alignment issues on several wrapper UI screens.



System requirements:
ANY ORIGINAL VERSION OF ARMA 2 from 1.00 to 1.03 other than Steam version, Steam users should use auto updating feature instead (their game will not be playable if they applied this patch until they recover it again from Steam)
DirectX 9 March 2009 is required and should be updated during the patching process automatically as needed or you can update your version of DirectX from www.microsoft.com/windows/directx/




  15 September 2009 - 15:17 Von Imutep   Kommentar (0)  

  ArmA II - Character Sample Models Offizielles    

Maruk veröffentlichte heute in den BI-Foren die ArmA II - Character Sample Models, welche mithilfe von Oxygen 2 Personal Edition zum erstellen eigener Models angewendet werden können.

Weiterlesen:




ArmA II - Sample models
====================
Copyright © 2009 Bohemia Interactive a.s. All rights reserved.

For more information about ArmA II addons modelling visit http://community.bistudio.com/wiki/Modelling


IMPORTANT
=========
This archive contains sample models to be used in Oxygen 2 Personal Edition to create custom models for ArmA II. To use those models, you must agree to the following conditions of use:

1) Bohemia Interactive grants to you a personal, nonexclusive license to open and modify the models for the purpose of designing, developing, testing, and producing non-commercial game content for PC game ArmA II.

2) You acknowledge and agree that Bohemia Interactive is providing you the models free of charge in order to allow you creation of non-commercial game content for ArmA II only and you agree to not commercially exploit any game content you may create using the models without Bohemia Interactive prior written permission.

3) Bohemia Interactive doesn't give you permission to exploit the models in any other way than written in this readme, especially not to convert them for use in any other game or engine than ArmA II.


Contents
========
Extract content of the zip on the root of your working disk.

Normally it should be:


P:\examples

Contents of this archive:

soldier.p3d - character model example
bysta.p3d - head model example
male.p3d - male skeleton animation export helper model
model.cfg - ca\model.cfg for ca.pbo addon
data - textures and other associated data





  20 August 2009 - 17:23 Von Imutep   Kommentar (0)  

  Beta Build Patch Released Offizielles    

Marek Spanel hat heute einen ARMA II Beta Builds Patch veröffentlicht. Ein beta Patch der eher zum testen gedacht ist und ein kleiner Vorgeschmack was der kommende finale Patch so alles bringt.


Weiterlesen:



Arma 2 Beta is a public preview release intended for developer testing and community feedback. It may be updated often and we use it to verify that a bug we are tracking has been fixed. This semi-automated release pipeline was designed primarily for our various external QA teams but we believe it makes sense to keep this open and transparent to the entire user community. However, please understand that it's released for advanced users only and for those who would like to give their helping hand with the testing and further development or simply to see what future versions of Arma 2 may bring.

If you're not interested in testing beta patches (which of course is completely understandable), please just ignore this message and act as if you never read it as there's simply no reason for you to bother about the beta builds at all. There is no need to start complaining about the open beta release policy as we believe it's doing no harm to anyone and can only speed up the entire development process. The complexity of Arma 2 has reached a nearly critical level, especially with all of the user addons and modifications, that testing of the game also requires a more agile approach and this is our attempt to address it.

We have evaluated the Arma 1 public beta versions system used in the past and tried to improve it, not only to allow much faster cycle but also to avoid unwanted userbase split in multiplayer (we will try to maintain compatibility between various versions in multplayer to achieve this).

We make the beta builds for testing only, but it will also allow community developers to test their own content in new versions of the game before it's released officially in stable and tested patch form. For the public beta patch, we write code and post the results frequently, so anyone can join our testing process and report bugs. However, Arma 2 Beta might introduce some new problems from time to time and may not even start properly, so please do not download Arma 2 beta builds if you're unwilling to put up with problems to help with the testing of the game and stick with the latest official release instead.

We tried to create the whole beta program in as user friendly a manner as possible, but feel free to post your suggestions here.

SYSTEM REQUIREMENTS:
-----------------------------------------
- ANY ORIGINAL VERSION OF ARMA 2 from 1.03 (including Steam version)
- DirectX 9 March 2009 is required

HOW TO INSTALL AND RUN THE BETA PATCH
------------------------------------------------------------------------
Run the patch exe to apply the patch setup automatically (you may be prompted to choose your exact version in some occasions).

* It will install all beta content to a mod folder "Beta", including the beta exe (that has to be run properly with working directory set to the main game installation, see below for more information)

* To launch Arma2 beta patch you need to go to the main game directory and click on shortcut "Launch Arma2 Beta Patch"

* You can configure your Arma 2 with Beta Patch including other mods etc., just make make sure that:
in your ArmA Shortcut start-up Target line;
- You are running the Arma2.exe from your "beta" folder.
- You have "beta" in your modfolder as in -mod=beta
example: "C:\Program Files\Bohemia Interactive\ArmA 2\beta\arma2.exe" -mod=beta
- Make sure the shortcut's "Start In" section refers to main "Arma 2 " main working folder and NOT "Arma 2/beta"
example: "C:\Program Files\Bohemia Interactive\ArmA 2"

You can always run your Arma 2 final version in the main Arma 2 folder if you use default application shortcuts, start menu or run the regular arma2.exe without the beta mod folder.





Quelle : BI Studio
  20 August 2009 - 13:38 Von Imutep   Kommentar (0)  

  BI Editing Tools released! Offizielles    
Schneller als man es von BIS gewohnt ist, wurden heute die lang ersehnte Editing Tools Suite 2 veröffentlicht. Die BI Editing Tools werde zum erstellen von Addons, Inseln und diversen anderen Editing files benötigt. Zum Download bitte einfach auf das Bild klicken.

Das Editing Tool-Suite bietet folgende Programme:
* Oxygen 2
* Visitor 3
* TexView 2
* BinPBO
* Sound Tools
* FSM Editor
* BinMake
* Tools Drive






Quelle : BI Forums
  15 August 2009 - 23:11 Von Imutep   Kommentar (0)  

  ArmA II Expansion Pack Offizielles    
Ja, kaum zu glauben aber es scheint wahr zu sein. BIS arbeitet an einem standalone Addon namens ARMA II Operation Arrowhead.

Zitat Armed-assault.de
Arrowhead soll 3 Jahre nach der ArmA2 Kampagne spielen. Als Schlachtfeld wird allerdings nicht mehr Chernarus, sondern Takistan herhalten müssen - das virtuelle USMC bekommt ebenfalls eine Ablösung, von der US Army.

IDEA Games und BI wollen auf der diesjährigen Gamescom (19.-23. August) in Köln das, als Stand-Alone bezeichnete, Erweiterungspack vorstellen.
Wenn sich für uns die Möglichkeit ergeben sollte selber bei der Gamescom einen Blick darauf zu werfen, werden wir euch natürlich bestmöglich auf dem Laufenden halten.




Quelle : A-A.de
  15 August 2009 - 09:23 Von Imutep   Kommentar (0)  

  ArmA2 Bewaffnung Offizielles    

In den letzten Wochen wurden wir seitens BIS mit Videos zu den jeweiligen Fraktionen verwöhnt. Nun ist auf der offiziellen ArmA2-Website eine neue Sektion ins Leben gerufen worden, wo ab jetzt regelmässig anhand von Bildern die ArmA2 Bewaffnung vorgestellt wird. Die Infos reissen zum Glück nicht ab.


 


Quelle : Steam ArmA2 Group
  20 März 2009 - 20:01 Von Imutep   Kommentar (0)  

  Nationale Partei - Factions und Video Offizielles    


Wie bereits erwartet, stellte BIS heute auf der offiziellen ArmA2-Website die Nationale Partei von Chernarus anhand eines weiteren Faction-Videos vor.

Die nationalistischen Guerillatruppen der Nationalen Partei sind eine Untergrundbewegung, der es an modernen Waffen mangelt. Ihr Wissen über das Land und ihre Erfahrungen im Bürgerkrieg und der Untergrundarbeit machen sie jedoch zu einem ernst zu nehmenden Gegner sowohl der kommunistischen Guerillas und den Regierungstruppen.

# Die Guerillas tragen gemischt zivile und militärische Kleidung und leichte Ausrüstung. Panzerabwehrwaffen sind selten und bestehen vor allem aus RPG-7, die dem chernarussischen Militär gestohlen wurden.

# Sie benutzen üblicherweise Sturmhauben, Skimasken und Kopftücher, um ihre Gesichter zu verdecken und so eine Identifizierung zu vermeiden.

# Bevorzugte Waffen sind alte, aber verlässliche AK-47. Viele örtliche Guerillas verwenden auch Jagdgewehre. Wesentlicher Teil des Arsenals der NAPA sind verschiedene unkonventionelle Sprengvorrichtungen, RPG-7 Anti-Panzer-Raketenwerfer und selbstproduzierte Sprengstoffe.

# Guerillas konzentrieren sich auf Hit-and-run-Taktiken. Unmittelbar nach einem Angriff sind sie schon wieder verschwunden.

# Schweres Equipment ist üblicherweise eher von provisorischer Qualität, aufbewahrt in sicheren Häusern und Feldlagern entfernt gelegen in den bewaldeten Bergen.



Hier einige Bilder aus dem Video

Anmerkung : Eine LQ-Version des Videos steht nun bereit!






Quelle : ArmA2.com
  13 März 2009 - 14:50 Von Imutep   Kommentar (0)  

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