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  Jungle Wars: Island of Lingor v1.4 released Addon release    

IceBreakr has released an updated Island of Lingor v1.4 on the BI Forums.

This lush green environment in a fictional country somewhere near the Equator. Inspiration were countries such as Venezuela & Colombia. ~9 months were spent on research and creation of this world.
Reason for the project is that I've been waiting for years for a proper optimised jungle map. With help of great talented man Berghoff that is now (after 9-10 months of hard work) possible to enjoy.
We have to understand that vegetation rich map is a whole different matter in BIS engine. PCs that were able to run Duala/Jade Groove on max settings & view distance of 10 km will probably only have sufficient FPS with 1000-4000 meter distance on Lingor. With months of optimisations (especially Berghoff did an amazing feat here) we can now enjoy jungle from air or from a grunt's perspective.

Another inspiration is making of this map is a board game by a genius Stefan Dorra named Amazonas, that I just love. Board game features a nice amazon river and many villages to occupy. Hopefully Lingor scenery is a bit similiar with the river setting. But its much more - explore and I'm sure you will get nice ideas for missions.

Heartpoint of an island is a big town on East named Maruko. Its a town ruled by a dictator that lives in his mansion compound in center of town. It features an army base and a large airport for all kinds of operations. Town is surrounded by jungle on W and South. Road then leads throught it to South and West. Its the main paved road that connects the whole island. Amazon-like river splits the somewhat urban part on North and totally rural on South. South is also the home of ARL rebels. In the West you'll find numerous smaller towns that GAL (Government Army of Lingor) protects due to economic and strategic importance.

Rivers banks are not steep as in many of my older maps and mangrove vegetation covers most of the banks. Only few places are suitable for ship landing, but smaller boats are the main transportation device around here anyway.

Jungles have foot-path trails and couple of farms are situated under thick canopy trees. Not all of the jungle is thick as farmers cut it down, so pilots are able to touch down on many clearings and drop off/pickup troops close to the enemy positions.

There are no bridges due to AI bugs (they can't handle well the crossings), but couple of shallow passings enable you to cross the river. At least where there is no rain when rivers like to flood.


v1.4
- V2 signatures for all island files
- rebuilt and upgraded two research bases up on North
- a lot of terrain steep slopes fixed (tnx to J-Guid)
- latest brg_africa package included with new working lingor 1.338 key (v2)
- fixed path near airport terminal fountains
- docks & crane Maruko height fix (tnx short_German)
- further improvement to satellite image, especially with hills
- removal of road vegetation Corazon SW (tnx themaster303)
- removal of road vegetation near Racetrack (tnx Ei8ght)
- fence post in the guard house removed (tnx short_German).
- dirtroad 059040 plants removed (tnx short_German).
- fixed entry to Rent-A-JG2 hangar
- smoother terrain near hangar and south end of Sargento runway
- flattened terrain a bit near 049023
- fixed some rough edges around Mt. Toris
- a bit of smoothing in Plantiera S beach area
- improved E coastal region near Maruko and its beach on NE
- smoothening of Fernando castle hill
- fixed racing track, removed vegetation, put gravel to parking place
- cut down grass around bank parking places
- smoothed south end of Pista runway
- fixed bank RPT error, changedarmor value
- fixed hangar object (can be opened/closed)
- made NW passage compatible for AI
- Calamar skyscraper neighbourhood fixes
- northern bridge to Dressen fixed for AI
- compound 060017 grass removal / road smoothing
- fixed placement for gas station near Vidora (tnx RP-mods)
- added a new gas station in Tucos and at Motodrom (tnx RP-mods)
- enlarged entrance to sawmill in San Arulco (32-45) (tnx RP-mods)
- enlarged entrance to factory in SE part of Villon (tnx RP-mods)
- fixed size of hut on end part of NE bridge, entrance now big enough (tnx Flax)
- moved landing assist lights not to obstruct AI using road anymore (tnx Flax)
- removed bush from the road south above Puntella Resort (tnx Flax)
- fixed asphalt at entrance & parking Villa Florencia
- small pond stays on road to oil rigs, not a bug
- added two parking lots for Hotel Calamar
- grass fixes Motodrom Rapido
- added new street lamps
- removed cranes from an obsolete shipyard near Victorin
- added a street access to Villa Luna
- added a small asphalt section to a factory in SE Maruko
- added two concrete blocks to W Maruko residental areas





Source : Armaholic.com
  May 17th, 2012 - 19:22 By Old Bear   Comment (0)  

 
 
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