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  New ingame PMC video released Official    

Michal Harangozó from Bohemia Interactive Studios has informed us about [b new interview and Military Company showcase trailer [/b] releases.

... the video trailer looks amazing depicting the various weather conditions and new gameplay elements due to the terrain disparity (not as much usual in previous Arma 2 titles)... .



Marek Spanel, Bohemia's CEO comments "This new terrain demonstrates the genuine diversity offered by Arma 2's environments, including detailed features like deep ditches and craters. It may not be as vast as our other, massive maps, but it has been crafted with care and precision - and offers a distinctive set of new gameplay possibilities."


Extracts from Interview with Bohemia Interactive's Brno Studio, Lead Artist David Zapletal :

Proving Grounds Questions

Arma 2: Private Military Company (PMC) introduced a new environment to the Armaverse, the 'Proving Grounds'. What was the concept and inspiration behind this work?

Dave: PMC's Proving Grounds initially started as something of a 'proving grounds' for learning new techniques associated with the creation of environments - it's the first map created entirely by the Brno team. Once we learned that the PMC DLC required an environment depicting a secret military testing facility in North-west Takistan, we knew that - with some creative endeavour - we could to re-work our prototype terrain into a spectacular playable environment. Based upon the requirements, we wished to create something with more of a desolate feeling, as compared to the usual environments to be found in our games.

We drew inspiration from photos of an abandoned military airfield in Milovice, gathered pictures from several post-apocalyptic LARP games organized by one of our designers and were influenced by some other sources that we liked, such as the recent film, The Road (2009). We like the aesthetic of the creepy abandoned military bases, industrial complexes and suburban brown-fields, and this passion is really evident in PMC's Proving Grounds. The feel of an abandoned place is well used in the new PMC campaign, 'Black Gauntlet', which happened to require such a place to exist somewhere in Takistan.


Read the full Report In! - Interview With The Lead Artist David Zapletal


  December 9th, 2010 - 22:19 By Old Bear   Comment (0)  

  World Tools 1.7.1 by shezan74 Editing    
shezan74 has announced World Tools 1.7.1 release on the BI Forums.

What's new in version 1.7.1
· SQM / SQF now export absolute altitude of objects. This function requires a modified Visitor3 import script provided with the application.
· Added the ability to rename a forest color name to reflect the object type that the color will contain.
· Added more objects images to template object list (vegetation) [by ZeroG]
· Added a lot of new objects from Summerplants 1.0 [by Bushlurker]








Source : Armaholic
  December 8th, 2010 - 10:34 By Old Bear   Comment (0)  

  [ADO] Tropica v0.81 released [CO] Addon release    
[ADO]Old Bear has released an updated Tropica v0.81 island on our Forums. Now Tropica is a CO maps, ArmA2 and ArmA2 : Arrowhead needed.

v0.81 This version is a CO version.
Changelog:
- Added OA building in place of ArmA2 buidings ,
- Added OA objects,
- Removed from the map a big green bush model allowing AI to fire through without been seen,
- Modified ground texture to fit better OA building,
- Modified config.
- Removed a misplaced palm trees and bushes heap .




  December 8th, 2010 - 09:47 By Old Bear   Comment (0)  

  PvPscene Tweaks: MapReplacement Addon release    

kju has released some MapReplacement Tweaks on pvpscene.net.

PvPscene Tweaks: MapReplacement (Gameplay)

To open the map replacement press shift/alt/ctrl plus the "map" key action.
By default most easy to do by right alt and M.

Benefits
* Instantly visible and instantly closed
* No forced kneel down animation

Features
* Remembers the zoom level and position from the last use
* Shows direction if compass is available (top center middle)
* Shows height if GPS is available (left center middle)
* Shows grid cords if GPS is available (right center middle)
* Available in vehicles at any position
* Only available if map item in the inventory
* Uses special .ext settings if defined (showGPS/showCompass/showMap)

The satellite texture has full coloring too and remains even when zoomed out.
Watch the ImageShack slideshow to see the changes in a before-after comparison (single pictures).

The complete map view looks good and gives good insights into the terrain (single pictures).
(PS: imageshack degrades the quality drastically - looks very sharp and colored ingame)







  December 8th, 2010 - 09:14 By Old Bear   Comment (0)  

  Invasion 1944 2.5 WIP Report part 2 Screenshots    

Pac from.Invasion 1944 Mod has informed us about WIP screenshots release on their Invasion 1944 Publics Forums

As part of the upcoming Combined Operations version of Invasion 1944 we'll be including new infantry units on both sides of the conflict!

First up the Waffen SS modelled by Jojimbo and textured by Rebus, we've finally had time to eliminate the issues that prevented these guys from the initial release, you can see them here with the MG42 and RPzB43 which Vex_man has been polishing. Also Macolik has been working on a replacement launcher animation so keep an eye out for an update on that soon!




As some of you may have heard Yac has also kindly provided us with his US Airborne troops which we now have ingame, and they go alongside Guy's new folding stock M1 Carbine really well!




Canukausiuka has been hard at working converting weapons over so those with ranging abilities can now be zero'd using the PgUp and PgDn keys (by default), grenades and satchels are also working. He's slowly been picking away at the bugs listed on Dev-Heaven and one by one they are being eliminated.

Keep an eye out for further updates for more news on new content (features, units, maps) which we hope to bring into Invasion 1944 for Combined Operations.


For more screenshots and news visit the topic on our public forums.

  December 8th, 2010 - 09:00 By Old Bear   Comment (0)  

  ČSLA WIP report Screenshots    


EMSI from CSLA Mod has informed us about ČSLA WIP infos and screenshots release on the BI Forums.

CSLA (Czechoslovak People's Army)
Brand new models of powerfull MiG-29A Fulcrum will be also included in the initial release. The model was completely reworked (from the ArmA1) with many improovements as are for example functional flaps/covers for the air intakes of turbines. Those are closed when the plane is taxiing on the runway. In this moment the small intakes on the upper side are opened as secondary air intake for the turbines. Once the plane takes off those secondary intakes are closed and main intakes under fuselage are opened as in the reality when the plane want to start from the field runway.




AFMC (Armed Forces of the Midland Coalition)
As the AFMC is the small coalition of few countries, each country have own budget for the armory. From this reason you can see in this alliance mainly US and UK arsenal as are for example Land Rovers, rifles FN FAL, APCs M113, Blackhawks with Littlebirds and AH-1T Cobras.
Now you may see also first plane for the AFMC alliance - A-10 Thunderbolt II known as the "Warthog". This plane is main opponent for the ČSLA planes as are L-39ZA Albatros and Su-25K Frogfoot.
AFMC doesn't have now any proper plane as to be opponent for the czechoslovak MiG-29A Fulcrum, but ...





FIA
And when we are presenting the new planes for the ČSLA and AFMC factions, let me please you to present also the plane for the FIA.
It's well known Antonov An-2 which was in Chernarusia used for the personal cargo and in farming.
Rebels from FIA has in their rows also few people which were in the civilian life pilots. So now they can provide some observations over the Chernarusian woods and they can also use those An-2 (known as "Andula") for carry out any supplies etc. But the number of those planes is limited of course.




Last but not least ... the small whisper about what can be released later in some upcoming patch.
On the screen below you can see only a part of ****. So, stay tuned for later news.



... and for those who don't understand to our joke with bunker, here are original screens:




Source : BI forum
  December 8th, 2010 - 08:41 By Old Bear   Comment (0)  

  [FMP] - ARMA2 Dance Addon - WIP screenshots Screenshots    
SagaraSousuke has released on the BI forums of an interesting WIP screenshots of his ARMA2 : [FMP] - ARMA2 Dance Addon.

Component :

・Concert Hole
・Trass
・LED Monitor (Animation is possible. Videos can be changed)
・PAR Light
・Moving Light
・Laser Machine (Real Time Full Color)
・Smoke Machine
・Fireworks
・LineArraySpeaker
・Drum YAMAHA HIPGIG 
・Gitter GIBSON LesPaul
FENDER Mustang
・Bass FENDER JassBass
・Synthesizer KORG TritonExtreme

Features:
・DMX Device Controll
・Save & Load (RePlay)
・Play Music
・Get an external user-written function


News submitted by Jeza.



Source : BIS Forums
  December 8th, 2010 - 07:54 By Old Bear   Comment (1)  

  Invasion 1944 2.5 WIP Report Screenshots    

Pac from the Invasion 1944 Mod has informed us about the release of new WIP screenshots on their I44 web site.

We've been busy expanding the Air Forces available in Invasion 1944, to start with here's some WIP shots of Vex-man's wonderful new Ju-52\3m.





Next up we've got some great news, CSJ and Yac have kindly allowed us to include their units from 'The Few' to bolster both sides plane rosters, as well new pilot models for each faction. Here's a peak at a few (heh) of them for those unfamiliar with the mod.

Keep you eyes peeled for more news updates over the next few days!






Source : Invasion 1944 Public Forums
  December 7th, 2010 - 07:19 By Old Bear   Comments (3)  

  Dangerous Designs SLA Pack R.3 [CO] Addon release    
D@VŁ released his Dangerous Designs SLA Pack R.3 on our Forums. ArmA2 or Combined Operations needed.

For those wondering, "Dangerous Designs" is my new 'front' for releasing addons, the whole 'HSO' thing was really just a tag to prevent conflicts... ("Sulphuric Acid Studios" sounds kinda dumb, especially considering I don't have any kind of studio!)

Anywhos, here's Release 3, R3 has been optimized for operation arrowhead (but can still be used with vanilla ArmA.2), other than that, it's very similar to R2-P. (What happened to R2? Well, the preliminary release didn't have as many bugs as expected, so there wasn't really any need!)

Why did it take so long? Well... I'm quite good at procrastinating...

Additions of Note:
-Almost all textures redone (the only textures that haven't been changed since R2 are desert vehicles)
-Thermal Imaging Textures (OA users only)
-Backpacks (OA users only)
-AN2 and BTR60 in both woodland and desert schemes (OA users only)
-Interchangeable configs for both vanilla ArmA.2 and Combined Ops


News submitted by Jeza.

Edit 06/12/2010 :19:30 HSO ArmA2 SLA R3 Hotfix 1 released.

Hotfix 1 has been released, this solves a few issues and adds some stuff I overlooked in R3.






  December 6th, 2010 - 18:30 By Old Bear   Comment (0)  

  District9-Mech Beta test version released [OA] Addon release    
waterhiro has sent us an early beta test version of his District9-Mech addon.

This is beta-test version.
Please Enjoy.
This have some bugs,still

Shift+ < or > Leaning,
W + W Sprint.
mouse < or > Turn.
A Walk left.
D Walk right.
X Stand up
Z Lying
Whill mouse bouton: Select smoke-mod and Ghost(Stealth) mod





  December 6th, 2010 - 07:20 By Old Bear   Comment (1)  

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