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  VF FPS Saver (v Build 46)  
No picture found for this addon. Author : VictorFarbau
Version : Build 46 Era : N/A Type : Misc
Size : 6 KB Demo mission : No
Downloads : 807 No rating for this addon.

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Included *.pbo files : Needed addons :
N/A None
 
Description :
Victor Farbau's FPS Saver

== Short version ==
Build 46, Sept 14th, 2009
- Lowered TerrainGrid Value @ low settings
- Added more latency to increasing TerrainGrid
- Added exit option to control panel - will terminate VFFPSS until control panel is called again
- Added error handling in user control panel

Build 043, June 21st, 2009
- Increased reaction time
- Addon version
- Built in control panel to set custom values

Build 032
- Added airborne detection; when in airborne (plane, chopper, chute) script is paused and viewdistance is fixed
- Changed terraindetail to just LO and HI setting. Gradual stepping caused too much stuttering
- Added vehicle function; when in vehicle and engine is running LO terraindetail will be assumed

Long version, all WIP, not accurate at the moment

1. What is it?
2. How does it work?
3. Which settings are being used?

1. What is it?
VFFPSS is an addon to be used on client machines. You can invoke it by calling the menu entry "VFFPSS Control panel" present for every human player. VFFPSS will take measures to dynamically adjust quality settings in order to squeeze out more FPS on your machine.
You will only see the entry when you are not mounted in any car/airplane. If mounted, the addon will pause. The addon will be started the 1st time you call the control panel. There will always be a sync delay of ~3 seconds before the control panel appears. Since you don't need it every minute that should be ok.

2. How does it work?
VFFPSS constantly measures the current FPS performance. There's a wonderful new function in Arma 2 that makes this a piece of cake. I guess some sort of performance management like this one is what BIS had in mind when making this available for scripters. So, if the current FPS rate drops below a certain limit the addon will start to decrease the terrain detail step by step. If the lowest possible terrain detail is reached it will start lowering the viewdistance. The terrain detail will not be lowered to an extent that all grass is disabled. That would just affect gameplay too much. Besides, it looks really like OFP then
If your performance increases the viewdistance and after that the terraindetail will be gradually increased again. If you want to provoke a quick increase in quality you might want to look into the skies for a few seconds. That usually helps to raise the fps rate real quick.

As an extra measure the terrain detail is always set to lowest values if you are in a vehicle and your speed is bigger than 0 km/h. Rationale here is to save fps without too much impact (normally you shouldn't notice) in order to maintain a bigger viewdistance as long as possible. Once the vehicle stops the terrain detail will be restored based on your current fps performance.

3. Which settings are being used?
Here are the current default values; you can adjust them in the control panel:
- Minimum fps rate: 25 - if worse quality will be decreased further
- Maximum fps rate: 40 - if better quality will be increased further
- Minimum viewdistance: 500 - minimum viewdistance in meters, saves FPS
- Maximum viewdistance: 5000 - maximum viewdistance in meters, costs FPS but you will see more content; also, that is the viewdistance automatically assumed when in an airplane.

TRY YOUR OWN SETTINGS. Advice: don't set minFPS and maxFPS too close; if you do you will witness constant switching of viewdistance and terrain quality. That can get very annoying. So make sure you really only decrease when FPS reach an unacceptable limit and increase when you really don't need this rate to play.

Have fun,
VictorFarbau
 
Size : 6 KB
  June 7th, 2009 - 17:33   Comment (0)  

 
 
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