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  Soft Shaded Trees - Mikebart Addon release    

mikebart informed the community that he has released his Soft Shaded Trees on the BI Forums.

Below is a comparison between the standard vert normals (unified) on the left, and the altered vertex normals (spherical) on the right, you'l notice that the tree on the right receives light more volumetrically than the tree on the left which apears quite flat.

In the two screenshots below you'll see how the trees compare in a group situation, the altered vert normals give the tree a bit more bang for its buck for no extra cost

Im hoping that this could be a more performance friendly alternative to lightmapping. Standard Arma 2 trees use a lightmap on a second UV channel, which also includes some colour variation aswell as baked in shading.

Although the altered vertex normals are'nt quite an equal alternative to a light map, there are some things that the altered vertexes can do that a lightmap cant, such as receive light dynamically in the same way, for example you couldnt get a forest shading quite like this just with lightmaps:
something i'd really like to try is the combination of the altered vertex normals and a lightmap for ambient shadow and and colour variation and then find out exactly how much a light map affects performance.

BUGS:
Theres a few bugs which I havent been able to fix, one is im getting no shadows, not sure why, I dont think i've done anything different than in trees i've made in the past in regards to shadows, also im having problems making convex hulls work for collision lods, I reverted back to the arma1 02 so that the "make convex" function worked but they still didnt collide, i just thought i'd post it up now for if anyone wants to do some performance tests, you'll just have to keep in mind those issues. I've spent alot of time tweaking the .paas and .rvmats, i think they're switching lods pretty well.





  March 1st, 2010 - 12:40 By Marko112   Comment (0)  

 
 
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