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  SPOTREP #00032 Official    

On September 3, 2014 , Joris-Jan van 't Land has reported a SPOTREP #00032 on the official Arma 3 web site.

FROM: Project Lead
TO: Arma 3 Users<
UNIT: Main Branch
ACTIVITY: Hotfix: 1.28 (Multiplayer stability improvements)
SIZE: ~17 MB / ~7 MB<

NOTES

  • While we continue to work hard to fully fix the multiplayer problem(s), we are releasing this hotfix now to try to reduce client crashes as much as possible. Read more about this situation in SITREP #00071 and SITREP #00072

  • Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.

  • Legacy Build Steam branch is available for advanced users. It contains the previous significant main branch version (1.24). It can be used to compare specific changes between major releases. The access code for this branch is: Arma3Legacy124

CHANGELOG


ENGINE:

  • Fix attempt: Multiplayer clients causing the BattlEye anti-cheat engine to crash.


  September 4th, 2014 - 00:02 By Old Bear   Comment (0)  

  SITREP #00072 : Reinforcement needed! Official    

On September 2, 2014 , Joris-Jan van 't Land has reported a SITREP #00072 on the official Arma 3 web site.

FROM: Project Lead
TO: Arma 3 Users
INFO: Multiplayer progress, DLC survey, Publisher update
PRECEDENCE: Flash

SITUATION

The fight against multiplayer issues continues. On Friday we published the 1.28 hotfix (the version had to be increased because of removing the new network messaging). In terms of technology, this brings the netcode back to the 1.24 state. We'll continue to search for clues as to why the changes cause issues with desync and increased bandwidth use (where actually they should do the opposite, and do so in repeated tests). There are many mixed reports across the versions, making confirmation of fixes extra challenging. On top of things, the 1.28 version caused an incompatibility with the BattlEye anti-cheat client. A fix candidate for this is being tested on Steam's RC branch (access code: Hotfix128Arma3), and it will reach main branch as soon as we get confirmation it works. Our first priority now is restoring multiplayer to 1.24 performance. Then we'll attempt to thoroughly review the new networking tech, solve any issues, organize more varied external tests (different servers, modes and mod mixes) and hopefully roll out the results.

INTELLIGENCE

We're looking for reinforcements to the Arma 3 animation team - and various other positions across Bohemia Interactive! Take a look at the 3D Animator and Junior Technical Designer roles, and if you're interested, send us a mail with your application. You'd be working on integrating new animation-related features into the game, processing MOtion CAPture data, configuring the animation graphs, and generally taking the movement of characters and animals to the next level.

Killzone Kid continues to enlighten the community with his documentation of our new event handlers and script commands. This week, he's also posted a nice little tutorial on the use of 3D User Interface objects in Arma 3 (similar to the compass on the map). If there are any other people out there with useful tutorials, do let us know @Arma3Official!



OPERATIONS

Several SITREPs ago, designer Jirí Zlatohlávek posted a request to provide feedback on our DLC strategy in an online survey. Many thanks for your contributions! We have collected over 750 responses and were very happy with the quality of the feedback. The relevant developers have already incorporated some of the suggested tweaks into the plans for Arma 3 Helicopters and beyond. We'll share more specifics on that in a future OPREP.

LOGISTICS

An update to the Arma 3 Tools suite was just released. Its highlight is the new iteration of Publisher. This Workshop publication tool has had a lot of its core code improved and it received a new skin, making it consistent with Launcher and Addon Builder. The latter has had a critical fix applied - to prevent the loss of source data in some cases. Cooperation with Valve's engineers had brought us even more good stuff: you are now finally able to run Buldozer in Object Builder and Terrain Builder even when running the application directly from Steam. Read all about the update in TECHREP #00014.


  September 2nd, 2014 - 17:19 By Old Bear   Comment (0)  

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