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  USEC C130 Hercules addons by icemotoboy Screenshots    
Yesterday, icemotoboy has posted several screenshots about his USEC C130 Hercules addons in the BIS Forums.

Big updates:
Pictures description by order
C130 flying on lean mixture (no trails)
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Major progress in pretty much all areas. I've remodelled the flaps to include the inner flaps. They are independently animated, and move backwards and angle downwards at the same time, to ensure the effect is similar to what I have seen when researching the C130.
C130 getting ready for takeoff, notice the two sets of flaps deployed
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After no joy getting exhausts to work on the engines through the engine (appears to only work for vehicles and ships), I decided to script my own in.
C130 with flaps down and engines at full power
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I have nearly finished my base textures, in grey USEC markings. I will be producing variants for camo and etc... if I have time but I won't let it hold up the release. I have Specular, Normal, and Detail mapping on the body.
Detail shot showing rendering of engines and textures up close
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The cockpit is fully animated, I am modelling the gauges with as much attention to detail as I can (including rotating numbers in the altimeter). I will be rebaking it once I have finished modelling.
I am animating all gauges that I am putting in the cockpit
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The cockpit provides great visibility, and I am hoping to have a rudimentary VOR/NAV script in place that allows you to place VORs and use them with the HSI I have put in. The navigator will have the ability to set this for the pilot. This may not be in for Alpha.
The USEC C130 is going to be very much a multi-crew vehicle




  August 27th, 2008 - 11:49 By ConnorSG1   Comments (3)  

 
 
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