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  New ArmA 2 footage revealed Screenshots    
SASrecon informed Armaholic that there is "new" Armed Assault footage available at Games.Tiscali.cz and Gamestar.hu.
Unfortunately the article is only in czech language and we would appreciate it if someone could write out the most important facts and post them in our forums (ArmA2 section). (Update below) !

Furthermore Barely-injured posted a very interesting link on the BIS Forums. It is linking to a YouTube channel where several unknown videos can be seen. Apparently the videos have been recorded during the GC in Leipzig. The audio and video quality aren't very good though ;).






You can view the other videos by following this link

Update : stilpu posted a link to another (better quality) YouTube video in which we can see ingame footage + comments by Ivan Buchta





Source : Armaholic.com
  November 12th, 2008 - 14:46 By Deadeye   Comments (11)  

  From Radio Sahrani : About Ivan Buchta's interview Screenshots    

Jerry Hopper from Sahrani Radio send us some news of upcoming Ivan Buchta's interview on Good morning Sahrani.

Sahrani Radio brings you an exclusive interview with Ivan Buchta, Lead designer of ArmA2
In this 2.5 hour- 2 part special, Mr J.Kingsley & Jerry Hopper dive into the depths of the upcoming blockbuster from Bohemia Interactive ArmedAssault 2.
Armed with over 50 tough community questions, this is probably the most revealing show of this year.
In part one, Ivan Buchta tells about himself, and answers the questions that the community have left on our answering machine.
Next week in part two, Mr Hoppper & Kingsley try to get as much of the submitted written questions answered.
And if that wasn't enough, Ivan Buchta was so kind to send us some pictures, along with two exclusive ArmA2 in game screenshots.

The special edition of the Goodmorning Sahrani show will be aired in 2 parts
Part 1 - Saturday 27 september at 20:00 GMT+1
Part 2 - Saturday 4 October at 20:00 GMT+1

Dont miss it & tune it at : http://sahraniradio.armedassault.eu:8000




  September 27th, 2008 - 12:47 By Old Bear   Comments (7)  

  More ArmA 2 footage by Armabase.de + Suma statement Screenshots    


The Armabase.de staff has released another video on their website. With the latest video released they have now produced 8 videos for the community. If you have missed one out you can find all of them HERE.

What can be seen?

- A few airplanes/choppers from Armed Assault 2
- some short information about the included weapons
- KA-52 and the UH-1Y "Wtin Turbo"


Once again thanks to armabase.de and BIS for recording and releasing all of these videos !


DOWNLOAD - ArmA 2 Aircraft Video - [391 MB (wmv)]

--------------------------------


Furthermore Suma from BIS left a comment concerning the Dual/Quad Core support of ArmA 2 in the BIS Forums.
Thanks to Foxhound from Armaholic for finding the quote.

Currently I can provide only an estimation, for final words you still have to wait for later:

Our intention is to scale at least to some extent to quad cores (this means with quad cores you should have either better performance in some scenes than in dual cores). Therefore the game should run better on Quad Core compared to Dual Core assuming they both run at the same frequency.

That said, you can get higher frequency Dual Core for the same money as you could get Quad Core. My prediction is 3.3 GHz Dual Core will most likely run the game better than 2.5 GHz Quad Core, while both will cost you approximately the same.

One thing to note: different scenarios / workloads may show different performance patterns - e.g. it is possible missions with huge numbers of units will runner better on 2.5 GHz Quad Core than 3.3 GHz Dual Core.

Disclaimer: this is only a prediction and things can still change before the game is released.


Source : Armabase.de
  September 4th, 2008 - 08:20 By Deadeye   Comments (8)  

  New ArmA 2 video (vehicles) by armabase.de Screenshots    
The Armbase.de staff seems to have recorded everything they viewed while visting the Games Convention. Their latest released video shows some of the cehicles that will be present in ArmA 2.


What's new?

- 50 new vehicles (counting diefferent arms and camo --> 120 vehicles)
- especially new stuff for the russian side (T90, Vodnic)
- A jeep with a static machine gun (like the one from BHD) for the rebels
- tractors to pull out airplanes out of a hangar
- Abrams with loader (4 crew members, 2 working MG's

What's new on the vehicles?

- several sounds for each vehicle
- different ground for every surface (for example if you drive over gras it'll sound different than a road)


Once again thanks to Armabase.de and Jan Prazak from BIS






  August 28th, 2008 - 07:25 By Deadeye   Comments (8)  

  short Czech Arma 2 Preview (+Video) Screenshots    
On the BIS Forums, maa posted a link to a czech preview (+video) with Ivan Buchta who is working for BIS. The videos are in czech language but english summaries (translated by Jester) can be found here.




Second video :




Edit: maa also posted a link to another video. Also Jester was so kind to translate the videos for the community. You can read his summary in THIS Forum Thread. Thanks a lot Jester!

Edit2: Jester also wrote a summary of the second video. You can find it over HERE

  August 27th, 2008 - 16:21 By Deadeye   Comments (10)  

  Arma 2 Covers revealed Screenshots    
mr.g-c posted a link to the homepage of the ArmA 2 cover designer on the BIS Forums.

ARMA2 / Computer game for X-BOX360 and PC

Tom Weber has been contracted by Bohemia Interactive (BIS) to produce a spectacular cover picture for the official successor to the highly popular and successful computer game "Operation Flashpoint". Additional pictures from this shooting will be used for worldwide advertising for ArmA2.




  August 26th, 2008 - 11:51 By Deadeye   Comments (26)  

  Arma2 new information + video Screenshots    
The folks from our partnersite Armabase.de have now finished proccessing their 3 hours of GC footage and released the first parts on their website. Furthermore W0lle visited the GC and wrote a personal preview after playing the game for a while.
The folks from our partnersite Armabase.de have now finished proccessing their 3 hours of GC footage and released the first parts on their website. Furthermore W0lle visited the GC and wrote a personal preview after playing the game for a while.

1. A recorded ingame video about the new High Commander Modus :

The video is about a so called "High Commander Mode".
It has a length of 10 minutes, featuring a cool introduction by the armabase.de guys (although the noises are pretty loud) and also Elton (a silly german comedian... ) playing Guitar Hero at the end.




2. Questions and Answers Part 1

What System is needed? How does a System running ArmA 1 smooth challenge ArmA 2?

Basicly smooth is spread to different opinions. If you are a lucky guy and you owned a dual core cpu with some mainstream cards like (X1950Pro/2600XT/7800GTX/8600GT, equal wether DX 10 or 9), then you should be able to run ArmA 2 smooth with a resolution of 1280 width. I am not able to estimate other things. Necessary needed is a graphics card with shader model 3. There are people out there using a large scale monitor, but they only use mainstream cards – according to BIS you have no to be frightened. There will be a function implanted that will better upscale low resolutions. READ MORE


And last but not least W0lle visited the BIS stand and wrote a personal review after playing Arma 2 for a while :

I visited BIS at the GC on Friday. And what I've seen in the more then six hours was anything then I expected. Even though it was an early version, it was running very stable on both PCs except the one or other CTD. Compared to ArmA this is something totally different while familiar at the same time, with different lightning effects depending on the weather situation and time of day. You literally can feel a rain coming in for example...READ MORE

Edit: The video is now available in HQ



  August 25th, 2008 - 14:27 By Deadeye   Comments (3)  

  New Gamestar.de Preview (including screenshots) Screenshots    
Raptor has informed the Community that the german gaming magazine Gamestar has published a german preview about ArmedAssault 2. Added to this preview (which is in german) were several impressive screenshots. For all screens please head over to this Forum Thread.





Source : BIS Forums
  August 22nd, 2008 - 10:16 By Deadeye   Comments (20)  

  ArmA 2 press Kit + Infos + Screenshots Screenshots    
The colleagues from Armabase.de already visited the Games Convention in Leipzig and brought home new information, screenshots and a press Kit released by Peter Games.

The campagin:

• Multiple endings
• Non-linear freeform gameplay
• Dynamic conversation with NPC‘s
• Believable story plot based on actual geopolitical situation


Now the Real Virtuality 3 - Engine:

• multicore Support
• DirectX 9 (Shader Model 3)
• "Parallax texture mapping"
• "Hemispherical lighting"
• Micro KI (gestures, supressingfire, cm-precision)
• a dynamic built in conversationsystem

The island Chernarus:

• 225 km² island based on satellite data
• 1 million 3D objects
• 350 kilometers of roads
• 50 cities and villages
• Hilly rural landscape with rocky coastline
• Living environment including civilian population and wild life


News submitted by telejunky.





Source : Armabase.de
  August 21st, 2008 - 13:40 By Deadeye   Comments (11)  

  New ArmA 2 Preview Screenshots    


mr.g-c informed the community on the BI Forums, that the german magazine PCAction has released a new preview of Armed Assault 2 on their website. A few editors of the magazine had the chance to visit the BIS headquarter in Prague.

Information about the story :

After the fall of the soviet union, several new states were born and Chenaurus (a fictional island on which ArmA2 will be settled) another ex-soviet republic was one of them.
In the year 2009 two fractions are fighting against each other. The Communist-Nationalist Group wants to reunite the country with Russia while the democrats are trying to keep Chenaurus independent.
After a long struggle and a civil war the Communist-Nationalist Group gains the power renames the island to Chenarussian Socalist Republic forcing the remaining members of the democratic party into exile. Russia itself is refusing to unite with the new republic, which means the russian army will propably not be included in ArmA 2.

In the exile the democrats are preparing a revolution (backed by the United States Army) and you and your 5 men strong US special force unit (called Razor) are among the first american forces who are trying to bring the democratic party back to power. Every mission is played with this 5 men team and every team member will have an unique skill.

More information :

- player switching
- the 320 km² big Chenaurus island is based on real Geo-Data
- day and night circle
- around 50 vehicles and weapons (Mi24, T-90)
- lots of new weapons (Saiga-12K-Shotgun, Colt 1911)
- realistic ballistics




  May 14th, 2008 - 16:27 By Deadeye   Comments (31)  

  ArmA 2 update Screenshots    
Alex Sworn informed us that new informations about the upcoming ArmA 2 have been released. First of all there is a czech preview on Tiscali Games (including new screenshots), and then there is a big preview (6 pages) with many new infos and screenshots in the German PC-Games. k@voven has bought the magazine and released some information on the BI Forums.

- The new Island Chernarus (the mag describes it as country, so I don't know if it's really an island anymore) shall be 230 sqare km in size. The name means translated into english Blackrussia. (I'm not sure with this one, because in German you call Belarus also Whiterussia)
- The landscape is made after an original landscape in CZ
- In this country pro communist forces strike against the democratic government and try to get back to russia. But their atempt fails and so they declare the Social republic of Charnarus. The remaining democratic forces now ask the West for help and the USA are sending their forces. It takes place in 2009.
- You don't play one anonym soldier anymore, but someone out of a small 5-man team, called Razor from the US Marine Corps. You can also switch between the members if you want.
- More than 50 weapons and more than 50 vehicles
- Online gaming with up to 50 players
- There shall be RPG elements (like talking to civilians)
- In the new view called High-level-command your troops can be navigated like in a strategy game.
- AI will be better (Called micro AI. Will be able to move precicely through the enviroment)
- The Editor will have a 3D Mode

Vehicles spotted: Osprey, MI-24, AH-1, Huey, M1A1

Further there are train tracks, the trees look really cool in some kind of autumn style and the grass also looks a lot better







  February 27th, 2008 - 15:19 By Deadeye   Comments (43)  

  ArmA II on GameStar Screenshots    
The german gaming magazine Gamestar has published a few more screenshots of the upcoming Armed Assault 2. A detailed preview of ArmA 2 will be published in the latest Gamestar release (3/2008).


The german game magazine Gamestar has published a few more screenshots of Armed Assault 2. An detailed preview of ArmA 2 will be published in the latest Gamestar release.






Source : BIS.4players.de
  January 29th, 2008 - 17:07 By Old Bear   Comments (21)  

  About Building Destruction in ARMA 2 Screenshots    

Ondøej Španìl has posted about building destruction in ArmA2 on the Developer's Blog.

Where have all the destructible buildings gone? (Long time ago)

Destruction
This is question which many have asked after the ArmA 2 announcement: what has happened to two highly anticipated features: dynamic building destruction and RPG game play elements.
Did they "Gone to graveyards every one"? Or will they be present in the form we have seen them? And if not, why not - is Bohemia deliberately holding them out?
This blog attempts to answer those questions.

Destructible buildings
When we demonstrated Game 2, dynamic buildings destruction was one of the features we were talking about, and one which was liked a lot by those who have seen it.
What we had:
* Playable prototype of several buildings which were dynamically destructible. The destruction was very impressive, using physical simulation, and leaving plenty of permanent and dynamic debris.

Game 2 Concept
What we did not have:
* AI reacting to changed environment
* Solution for multiplayer
* Technology optimized enough so that it could be used extensively in large environments
* A building creation pipeline which would allow us to create such destructible buildings efficiently
Back then, we hoped we will be able to solve those problems in some or other way. Unfortunately the reality was different. In spite of the fact we invested a lot of time and workload into those problems, especially the last one has proven to be too difficult, and it was clear the idea in its original form needed reworking.
We did some redesign, learning from the problems we had, and after that the building destruction system for ArmA 2 should look like this:
* Based on ArmA destruction
* Buildings having multiple parts collapsible independently
* Physical simulation used for falling debris / wall parts
* No permanent debris left

ARMA 2 Prototype
We think a solution like this will bring most of the benefits of the dynamic building destruction to the game, but will be a lot easier to implement (and prepare data for), will require a lot less CPU power for simulation and will be friendly to both AI and multiplayer.
I understand some people will be disappointed, as this is not what we were originally talking about, and it is not what we strove to implement, but I hope most will understand the decision was not easy for us and we decided this way because we have seen it as the best for the game we are developing for you.

RPG elements ... stand by

Another major feature advertised for Game 2 was RPG elements and non-scripted conversations. What has happened to them? Were they reduced or perhaps scraped completely? You will learn more in the next episode of this blog.




  November 20th, 2007 - 20:26 By Old Bear   Comments (10)  

  ArmA 2 Terrain - Developer Blog Screenshots    
Q has informed everyone on the BI Forums of a blog update on the BI Website.

Ivan Buchta, a member of the Bohemia Interactive team, has posted a blog talking about the aims of Armed Assault 2 regarding terrain.

In our company, there was always an ambition to create landscape which would feel real. As we constantly improved our tools and refined our technology, it is finally possible to take the image of real-life countryside and bring the best of it into ARMA 2. We have chosen a piece of forgotten land somewhere in North Bohemia in the hopes of bring you a wild and hilly environment suitable for large-scale combat operations.



  September 26th, 2007 - 21:31 By Jason   Comment (1)  

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