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  TPWC AI suppression system v 3.01 and TPWLOS 1.02 Addon release    
TPW has released an updated TPWC AI suppression system v 3.01 by TPW, -Coulum-, Fabrizio_T and Ollem on the BI Forums. TPWCAS comes as a script version and an addon version (both in the same download). CBA (community base addons) is required for both versions. Now TPWC AI is a Singleplayer, Multiplayer and Dedicated Server Compatible AI Suppression System.
TPW has also released a TPWLOS 1.02 "Bonus addon", this addon improves AI response and realism in closer engagements.

One of the things sorely missing from Arma2 is reaction to passing bullets. An AI unit will often stand quite happily whilst bullets whiz by. This makes effective suppression of AI enemies difficult - you basically always have to aim to kill them since you can't make them keep their heads down by shooting nearby.

This addon aims to address this problem by making AI units react to passing projectiles. If a bullet snaps by within 10m of an AI unit, it will crouch/kneel (depending on movement), and if more than 5 bullets pass by a unit in 5 seconds, the unit will drop/crawl. After 10 seconds without bullets, the unit will return to its previous stance.

Additionally, suppressive fire can alter the aiming shake, accuracy and courage of the suppressed unit. The more fire directed near a unit, the lower its skills will become. After 5 or so seconds without bullets, the skills will gradually return to normal.

Currently there is no "suppressed" eventhandler in the game engine, so TPWCAS aims to mimic one by using CBA to set up a per frame eventhandler, which checks whether there is currently an active bullet/shell projectile object, and if so then checks whether each unit has any bullets within a 10m radius. This allows TPWCAS to work for any opfor, blufor, independent or civilian on the map, whether editor-placed or spawned, without a crippling CPU overhead.

TPWCAS significantly changes gameplay, allowing for longer engagements and more thought required to survive them.


3.00beta 20120714
- Bullet detect, supression and debugging framework now works in SP, MP and Dedicated (Ollem and Fabrizio).
- Significant code overhaul (!) and cleanup.
- Text debugging scales with distance.
- bDetect 0.72 (SP/MP/Dedi).

3.01beta 20120716
- Additional pistol and subsonic magazines added
- Fixed colour error with debugging map markers.
- MP and dedicated server debug ball colour handling improved.
- Units with stances set to crouch/prone by other AI mods will not be forced to "auto"" position when unsuppressed.
- Fixed already prone units crouching under suppression, when using ACE (thanks Robalo).
- Reveal shooter is disabled if using ASR_AI.
- Highly skilled units will suffer lower courage reduction under fire.
- bDetect logging off by default, may be toggled on.
- bDetect 0.72

3.01 20120717

- Fixed debugging locality issue


Bonus addon TPWLOS 1.02
This addon improves AI response and realism in closer engagements. It is based on SaOk's excellent line-of-sight code which implements the new lineintersects, terrainintersect, eyepos and eyedirection commands introduced in OA beta patch 94103 (and simply won't work on earlier versions). TPWLOS works well with and nicely complements TPWCAS.

TPWLOS scans for enemies near each opfor or blufor or independent unit, determines if they have line of sight to the enemy (no buildings or terrain in the way), runs a few more visibility checks based on light level, movement, camouflage etc, and if the enemy is determined as visible then the unit will face towards and shoot at the enemy. Reaction time should be well under a second, which greatly enhances squad response and aggression in CQB situations.







  July 20th, 2012 - 03:11 By Old Bear   Comment (1)  

 
 
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