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  SITREP #00178 Official    

On October 18, 2016, Vojtěch Kovařič has reported a SITREP #00178 on the official Arma3 site.

FROM: High Command
TO: Arma 3 Users
INFO: Community Focus, Open Job Positions
PRECEDENCE: Flash

SITUATION


The development team is polishing existing features, tackling some inconsistencies in the sandbox, and preparing for the future of Arma 3. We look forward to unveiling all of the platform improvements and content additions we have planned, and while our 2016-2017 roadmap blog is currently receiving its final touches, we intend on sharing this Intel with you in the upcoming week.

INTELLIGENCE


Fans of the first half of the 20th century and its military may appreciate the CSA38 mod made by a Czech duo Ondřej Branžovský (who has meanwhile joined our ranks as a Junior Environment Designer) and Petr Tlach. Their creation focuses on the Czechoslovak army from the year 1938 (up until the Munich Agreement). Unique uniforms, weapons, vehicles (tanks included) and a terrain based on a real location; a bundle of content a fan of modern history simply cannot refuse. While they are still adding new assets to the package and polishing the existing ones, it already makes a very solid impression and provides tons of gameplay opportunities. Keep up the good work!




We're sharing quite an extraordinary video today: Real American Gamer narrating his campaign playthrough of Arma 3. Playing through The East Wind Death Valley scenario accompanied by his commentary makes it quite a unique experience, even for seasoned Arma players. Watch at your own risk, as the footage contains major campaign story spoilers and some colorful language. You can find more videos of this variety on Real Gamer's YouTube



OPERATIONS


Update 1.64 received a small hotfix last week to tackle some issues related to controller settings, vehicle driving, and others. Head over to the Dev Hub to read the full changelog. We recommend to verify the game's cache via Steam every time the game is updated.




Last week, we asked our players to test an updated memory allocator, which we hoped would help solve sudden performance drops. Thanks to you, we already have some community test results. Sadly, the newly introduced memory allocator does not solve the issue for all players. We've collected reports of all sorts: some claiming that the FPS drop disappeared completely, and some stating that their game runs much slower than with the regular memory allocator. Thanks everyone for your reports! We'll of course keep investigating the issue.

LOGISTICS


With so many talented people in our community, we'd like to highlight two of our current job openings: Game Capture Artist and Technical Artist - Encoder. Let us provide a few more details regarding both positions:



  October 18th, 2016 - 18:40 By Old Bear   Comment (0)  

 
 
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