Armed Assault Info
ArmA | ArmA 2 | ArmA 3
 

 
  Co20 @I44 Feuer Frei by VanhA-ICON Screenshots    


VanhA-ICON has released a co20 @I44 Feuer Frei MP mission on the BI Forums.
Invasion 1944 - DDay needed.

Breach US defences and support the tank formation.

What I was after with this mission was a support assault alongside a tank formation.
So no cloak and dagger here, just push forward aiding the tanks.
If all friendly tanks/vehicles get destroyed the mission will fail.
Alongside the BIS first aid modules there is also Celery_Heal script to aid you further.

Enjoy.





  April 8th, 2012 - 23:01 By Qinetix   Comment (0)  

  RQ-11 Raven and Ground Control System (GCS) Editing    
Feint has released a video showing his WIP RQ-11 Raven and Ground Control System (GCS) on the BI Forums. You can read how he began with this idea and watch the first video here.

Update video time. Here's a changelog:

-Added a strobe so you can find the Raven at night.
-Changed around the addActions so that they are less obtrusive when not being used (the menu expands when a Raven is in flight).
-Added colors and more clear wording to the addActions
-Added more details to the normal maps for the Raven as well as the GCS
-Raven no longer sinks into the ground after landing
-Added an animation to hold the GCS when looking at the camera feed and angled the GCS so it looks like you are looking at it from 3rd person view
-Changed minimum and maximum altitude limits for the Raven (10 meters to 150 meters)

FEATURES:

-Point and click auto flight
-Auto landing (returns to GCS)
-Accurate launching of the Raven using setVelocity to simulate throwing
-Ability to launch the Raven while riding in vehicles
-Custom sounds for servos, engine noise and flight/landing complete indicator
-Post-landing strobe light for night retrieval of Raven
-Ground Control System camera with realtime date stream:
--Distance of Raven from GCS
--Current User-Set Altitude
--Current Date and Time
--Mini-Map of GCS
--Map marker tracking of GCS, Raven and Raven's target positions




  April 8th, 2012 - 21:18 By Qinetix   Comment (1)  

  Interaction Scripts WIP Editing    
Glowbal has informed us that he is working on Interaction Scripts and showed us a video on the BI Forums.

This is a work in progress thread on my interaction scripts for civilians. It currently consists out off three parts, Arrest, Search and Talking. Everything is currently Alpha state and is nowhere near where I want it to be yet. While it's been laying around for a bit already, I have decided to futher develop it and hopefully share with the rest of the community. Everything will be multiplayer compatible.

This old video shows the basic concept:




More to come soon!

  April 8th, 2012 - 20:51 By Qinetix   Comment (0)  

  MARSOC Divers in Under Water Diving module WIP Screenshots    
Feint has showed us several screenshots of MARSOC Divers work by Meatball which he tried in his work in progress Under Water Diving module on the BI Forums.

Meatball created some amazing MARSOC combat divers with some super cool features like the ability to don and doft gear. He sent me a unit tonight to play with. Here are some quick screenshots.



  April 8th, 2012 - 14:06 By Qinetix   Comment (0)  

  En Route by Mad_Cheese Mission release    


Mad_Cheese has released his SP mission called En Route (v3.3) on the BI Forums.

Description:
An unexpected situation unfolds as Cpt. W. Sobchak and his convoy make their way to Zargabad Airfield.

Features:
- Played as a US-Army mechanized infantry squad
- Weapon selection in Briefing
- AI convoy movement controlled by Unitplay for a realistic feel
- Optional Teamswitch/Advanced Heal
- Custom sounds and music (OST & some scores by myself)
- Simple Battlescreams
- AI support during mission
- A bit of customized AI behaviour
- Destroyed vehicles have custom smoke-model
- 2 Hidden Secondary Tasks
- Player's squad will be reinforced if numbers are low
- Relatively performance friendly (for Zargabad Standards) through spawning & deleting of objects
- Unlimited SaveGame (0-0-0)
- Cinema





  April 7th, 2012 - 20:41 By Qinetix   Comment (0)  

  GAM TimeXleration by gammadust Addon release    
gammadust has released his addon GAM TimeXleration v1.0 on the BI Forums.

Allows to accelerate the in-game daytime maintaining the rest of the simulation normal "speed" intact.
Mimics time acceleration found in GTA series and others.




  April 7th, 2012 - 13:04 By Qinetix   Comment (0)  

  A10 Desert Camo Skin for Takistan WIP screenshots Screenshots    
Nukerat has released some WIP screenshots of his work on A10 Desert Camo Skin on the BI Forums.

I thought I would share my attempt at an A10 Desert Camo skin with respect to the Takistan Enviornment. It is not perfect but I think it is getting close. I can tell you though that the mouth/teeth were a pita due to it crossing multiple panels at different angles on the templete. Any suggestions or comments are more than welcome.



  April 7th, 2012 - 09:54 By Qinetix   Comment (0)  

  AI Forward Observer by Blakeace updated Addon release    
Blakeace has informed us about Blake's AI FO Module Version 1.4 release on the BI Forums.

Version 1.4
- Updated the prediction algorithm when units are on a road.
- Tweeked the general prediction algorithm's lead caculations.
- The BIS artillery module now gives the artillery units all the available ammo types by default. Because of this the below changes were made.
- Set the default SADARM ammunition type count to zero. By default these specialised rounds shouldn't be available I believe.
- Updated the sample missions. No need to manually set specialised ammo types to the artillery units, they now get them by default.
Note: Use the ammo type number of fire missions counters to set which types are available and how many missions they can deliver.








  April 7th, 2012 - 04:27 By Old Bear   Comment (0)  

  Island of Lingor v1.337 released Addon release    

IceBreakr has released the long awaited new Island of Lingor version , now v1.337 on the BI Forums. All needed addons are included in the release.

Changelog
1.337
- added crocodilles (use Civilian unit placement or F7 Module)
- three jetski rental facilities
- added roadsigns for 17 biggest towns
- added 50 MSO points for bases, bunkers etc.
- added final brg_africa v1.24 (V2 signature and antiaris tree texture fix)
- removed outside terrain
- removed plants on the road at two locations
- huge upgrade of City Calamar
- new town of Bilbado (suburbs of Calamar)
- new Melana Resort
- new Rock Cafe near Calamar (local rumor: guys drive cars off the cliff and then eject with a parachute)
- water color doesnt transfer to other islands anymore (tnx Prowler)
- river bank improvements, smoother terrain, added rocks
- flattening of terrain, new mountain rocks
- new ground textures
- new plantation near Calapedro river-crossing
- redesigned Maruko: more space in the Center with couple of new suburbs built
- rebuilt town of Corazon
- added a seaplane parking to Corazon (tnx Gnat)
- upgraded airport lights at Maruko Aeropuerto Internacional
- upgraded rebel airport at Calamar with revetments and new border fence
- new asphalt and drawn full lines (no overtaking) on heavy bends to prevent accidents
- new details: roadsigns, improved bars, garbage containers
- added speed limit signs (30, 50 and 80)
- smoothed out roads
- added dumpyard
- tweaked one of riddle locations
- new town of San Arulco in NW central region with three districts: Distrito Turistico, Zona Residencial & Centro Esencia.
- new Dressen region on SW, two new islands
- new Benio region near Pista W runway (runway now has a purpose)
- upgraded RACS FOB Eddie on NW part of island near Fernando, new facilities and new entrance
- upgraded Checkpoint West with new army base
- added Adrenalina 4x4 park (three racing tracks: one asphalt, two dirt)
- added a com-tower with guardhouse on SE island
- upgraded Maruko airport terminal and a new civilian entrance and parking
- upgraded road checkpoints Oeste & Sur, added fences to fight drug traffickers
- added hardened shelters on two airports (FOB Eddie and Sargentas)
- replaced old rocks with Mikebart's HQ ones
- 18% FPS increase due to new Mikebart's grass clutter
- removed vegetation around Maruko airport paths
- added fence to the crowdstands at airport
- changed water color
- several bugfixes, removed plants off roads






Source : Armaholic.com
  April 6th, 2012 - 17:42 By Old Bear   Comment (1)  

  Mp7 Project v 2.00 by Christian.1987 Addon release    
Christian.1987 has released an updated Mp7 Project, now in to Version 2.00, on the BI Forums.

Addon Description:
- HK "Heckler & Koch" Mp7 Weapon's for the Game.
- Silenced Weapon Version's.
- Altogether 20 Different Versions of the Weapon.
- 2 Different Magazine's, 40 & 20 Round Mag.
- Defined Bullet Ballistics (Normal/SD/Hit/Speed/Init-Speed/Typical-Speed)
- The Tac. Mp7 are add a LLM-01 Laser/Light Module.
- Functioning Thermal Textures of the Weapon.
- Dynamic Shoot Sound.
- Mp7 Ammo-Box in to the Editor.

Changelog:
- New: Complete Rebuild of the Model's.
- New: Mp7 now define as Main Weapon.
- New: Weapon/Ammo/Ammo-Box Config.
- New: Complete New Sound's.
- New: Dynamic Shoot Sound Effekt's.
- New: Working TI Textures.
- New: Tac. Vesion's of Mp7's.
- New: Different Target-Sights.
- New: Gui-Pic's.







  April 6th, 2012 - 12:36 By Old Bear   Comment (0)  

Page 3 / 4

1 2 3 4 

 
 
© 2007 - 2024 Armed Assault Info
Disclaimer - Info