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  From the London Press Event Screenshots    
As we, at Armed Assault.info can't attend to the ArmA 2 Press Event in London we will try to give you a glimpse at what happened, was shown and said on this event.


First of all, have a look at Questions and Answers on Twitter @ ArmA2PC. There are many questions and answers, here is just an example of what you can read :

Can you confirm the presence of the "helicopter carrier"? Is this a "static vehicle" or it moves,uses some "weapons" for support ?
It's a static vehicle
Will there be different reload animations for each weapons or are they all the same like in ArmA1?
There are a number of different reload animations for different weapons including anims for mounted weapons being reloaded
How is suppressive fire implemented? Does the AI use it against you?
AI use supressive fire against you and other AI. It effects things like aim (weapon sway etc).
Is the reviving & healing restricted to medics?
Non medics can provide basic first aid and can also carry injured comrades from the battlefield to safty.
Will there be a demo before release?
We will hit GM next week, plan is to release demo before launch.


Read the full ArmA2 Press Event Twitter Questions & Answers review on @ArmA2PC



Jason from TacticalGamer has released a report on the London Press Event on the TacticalGamer Forums, here some extracts :

First impressions:

We jump into a mission scenario and I can instantly see the graphical improvements. The detail of every object is much higher compared to Arma 1 and the new hemispherical lighting system makes for a very real and enticing environment.

Anyone watching cannot help but become instantly immersed in the vast landscape and then wonder at the infinite possibilities available before us with the mission editor alone.

But before I get carried away with my own imagination, lets see what Bohemia Interactive have come up with to entertain us.

So we have arrived in Chernarus as marines to provide a peacekeeping force amongst the civil unrest with multiple factions fighting for power and territory. The campaign begins on an aircraft carrier just off shore of Chernarus. As a member of Razor team, a rapid reaction forces team we are deployed to take control of the situation.

This is where I can see the appeal of the campaign is far greater than Arma 1, which had a linear approach with main and secondary target in phases one after the other. The campaign in Arma 2 is much more organic and has many variables that affect the outcome of your success and failure. You will have multiple options to choose from at each step of the way. How you collect information from local civilians and friendly faction members will be vital. All conversations and key information is stored in a handy diary log for you to refer to when planning your next move. The new dynamic conversation system with other people opens up a new dynamic of adventure. Upset them and they may be hostile towards you, be helpful and they will help you.

Read the full ArmA2 Press Event review on TacticalGamer Forums


Jason has also released some very low quality videos from a mobile, now on YouTube, here is one of them :






  May 21st, 2009 - 20:58 By Old Bear   Comments (14)  

 
 
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