Armed Assault Info
ArmA | ArmA 2 | ArmA 3
 

 
  ArmA Edit (v 1.2.8500) released Editing    
Chris Henderson has released an updated version of his renown ArmA Edit utility on his web site.
ArmA Edit is a full color script editor and file creator. It also has built-in Wizards for quickly and easily creating briefings, overviews, custom units, custom crates, and description files.

Version 1.2.8500 DATE: 12/20/07

- Added better integration with my web site when checking for updates and reporting errors
from the help menu selections.
- Other minor misc. fixes and changes.





  December 26th, 2007 - 16:24 By Old Bear   Comment (0)  

  BAS f v1-0-7 (with support for CWR demo) released Editing    
Ballistic Addon Studio has released an updated v1-0-7 version of their BAS f mission framework for ArmA on their web site.

Fourth official release of the BAS f mission framework for ArmA, which includes 33 core and optional components (some of which have been developed with premier gaming community, ShackTactical), and a 71-page illustrated manual which is available in English and Russian translations. All text strings translated into Czech, German, Polish, Russian, Spanish and French.

New in this release (compared to v1-0-5):

* Now contains mission folders for: Malden (CWR Demo of 24 DEC 2007)
* New mission folders include instances of the ShackTactical: Baseline Mission File Template
* Added support for CoC CEX in all ShackTactical: Baseline Mission File Template components
* Updated manual


More information http://www.ballisticaddonstudios.com/content/view/73/57/



Source : Fer (BAS)
  December 24th, 2007 - 16:52 By Old Bear   Comment (0)  

  ArmA Edit updated Editing    
Chris Henderson has released an updated version of his renown ArmA Edit utility on his web site.
ArmA Edit is a full color script editor and file creator. It also has built-in Wizards for quickly and easily creating briefings, overviews, custom units, custom crates, and description files.

Version 1.2.8000 DATE: 11/26/07

* Fixed some errors with the Description Wizard.
* Fixed link to COMREF at OFPEC.com. Also changed individual help for commands due to web changes at OFPEC.com.
- Added the ability to have multiple paragraphs in briefing plan and notes sections.
- Other minor misc. fixes and changes.





  December 7th, 2007 - 10:26 By Old Bear   Comment (1)  

  German Editing Guide (1.01 SE) released Editing    
Mr-Murray informed us, that he has published a free special edition of his German Editing Guide (1.01 SE) .
This lite version of the guide consists of 170 pages (the next printed guide, an revised version of the german Armed Assault Special Edition will feature around 320 pages ). This version is made for the ArmA: Gold Edition and does not include Queens Gambit content.

Please keep in mind that the guide is only in german, but Mr-Murray also told us that his team is working on an english translation (including around 320 pages), which will be released in the near futur !
.







  November 30th, 2007 - 10:25 By Deadeye   Comment (0)  

  OFPEC Dynamic Comref Editing    


hoz from OFPEC.com informed us that the OFPEC COMREF has been updated. The ArmA/OFP Command Reference is now fully dynamic and you can add comments easily.

For more information about the OFPEC Command reference head over to OFPEC.com.





Source : OFPEC
  November 23rd, 2007 - 16:29 By Deadeye   Comment (1)  

  RER Weapons MOD WIP Editing    
Azrael000 from the Red Eyed Ravens Clan has send us a few WIP shots of his futuristic weapons. The mod is also looking for someone to help them texturing these weapons, if you are interested please drop Azrael a PM.

Hi,
I'm Azrael000 Leader of the RED EYED RAVENS Clan (RER)
I want to introduce you to our mod samples.
The Sub Machine Gun is using .50 cal shells (same as the desert eagle), it is this extremly powerful weapon and has a titanium frame so its very light (We are planing to create an infantry that will use them too).


The Assault Rifle will use 50 Browing .50 cal shells or 50 Metal Storm shells each of them will contain five 9mm projectiles, the weapon is also made from Titanium.

The story of our mod will be placed in near future (Kill Zone Style)


News submitted by Azrael000.



  November 23rd, 2007 - 16:21 By Deadeye   Comments (17)  

  ArmA Edit updated Editing    
Chris Henderson has released an updated version of his renown ArmA Edit utility on his web site.

ArmA Edit is a full color script editor and file creator. It also has built-in Wizards for quickly and easily creating briefings, overviews, custom units, custom crates, and description files.

Version 1.2.7500 DATE: 11/07/07

- Slightly enhanced some text editing features.
- Added more sound classes and made a few changes to the Description Wizard.
- Other minor misc. fixes and changes.





  November 14th, 2007 - 12:13 By Old Bear   Comments (3)  

  ArmA Edit updated Editing    
Chris Henderson has released an updated version of his renown ArmA Edit utility on his web site.

ArmA Edit is a full color script editor and file creator. It also has built in WIZARDS for quickly and easily creating briefings, overviews, custom units, custom crates, and description files. Plus much, much, more! Check it out! Makes finishing and customizing your ARMA/OFP missions a snap.

Version 1.2.7000

- Added advanced find and replace dialog for finding and replacing text in multiple files.
- Added tool for localizing all strings in a project to the string table.
* Fixed drawing and scrolling problem sometimes with undo and redo.
- Other minor misc. fixes and changes.





  November 4th, 2007 - 23:17 By Old Bear   Comment (0)  

  BAS f mission framework 1-0-5 released Editing    

Ballistic Addon Studios 2 has released an updated version of their BAS f mission framework for ArmA on their web site. Content of our Zipped archive : English Edition, Russian Edition and ShackTactical Markers Addon.

This is the third official release of the BAS f mission framework for ArmA, which includes 33 core and optional components (some of which have been developed with premier gaming community, ShackTactical), and a 71-page illustrated manual which is available in English and Russian translations. All text strings used in this version have been translated into Czech, German, Polish, Russian, Spanish and French.

New in this release (compared to v1-0-3A):

- Now contains mission folders for: Sahrani, Rahmadi, United Sahrani, Porto and Sakakah Al Jawf
- All new mission folders include instances of the ShackTactical: Baseline Mission File Template
- Added Casualty Cap (Advanced) component
- Added ShackTactical: Group IDs component
- Updated Multiplayer Ending Controller (now closes Kegetys' Spectator Script automatically on mission end)
- Updated ShackTactical: Baseline Mission File Template (added smoke grenades to selected roles)
- Updated manual




  October 17th, 2007 - 10:48 By Old Bear   Comments (3)  

  DAC is coming to ArmA Editing    

Mapfact announced on their web site that DAC V2.0 is to be finished soon . "DAC" is Dynamic-AI-Creator and V2 is again a work by Silola, a Mapfact team-member. It's much more than a 1:1 copy of DAC V1.0.

The project will be finished soon. Then we can finally present you the new DAC version 2.0. The script working has been already finished. Silola is currently working on the 5 parted Demonstration, which has also been created in 2 languages...When Silola started to work at the DAC, it actually should become a 1:1 takeover of the DAC V1.0 for ArmA. But Silola couldn’t stop modifying the old one and so he scripted the whole DAC completely new. So the DAC V2.0 is very up to date, because all scripts has been written in sqf-Format. He also added new features to the already known ones from the V1.0 version.

New DAC 2.0 features:

# Moveable Zones (global troop moving)
# Size of a zone is changeable at every time
# Behavior config is anytime loadable
# Unit config is anytime loadable
# Editor placed units can be used as well
# DAC-Marker does have much more possibilities
# DAC marker can get activated or deactivated anytime
# Marker configurations can be loaded anytime
# Radio messages and marker activable by “Side”
# Zones can get activated/deactivated as often as one wants
# Group reducing (qualifiedly) available for vehicles
# AI takes building
# AI hunting up empty vehicles
# AI takes empty guns
# AI is using smoke grenades
# Routine for Enemy recognition has been modified completely
# Artillery support (script) for AI (static or mobile)
# New DAC Camps with 7 levels (what each camp level contains)
# DAC camps can be linked with zones
# Respawn is possible now even though no camps are existing
# Waypoint config is adjustable for every zone now
# AI (conversation) sounds have been expanded and is MP-useable now
# Advanced error interrogation
# New: DAC_config_Arti
# New: DAC_Config_Camps
# New: DAC_Config_Marker
# New: DAC_Config_Events
# Many of mistakes out of version 1.0 have been fixed
# Very good Server performance




  October 16th, 2007 - 09:35 By Old Bear   Comments (3)  

  ArmA Edit updated Editing    
Chris Henderson has released an updated version of his renown ArmA Edit utility on his web site.
ArmA Edit is a full color script editor and file creator. It also has built in WIZARDS for quickly and easily creating briefings, overviews, custom units, custom crates, and description files. Plus much, much, more! Check it out! Makes finishing and customizing your ARMA/OFP missions a snap.

Version 1.2.6000

* Added better support for transferring tabs and spaces (white space) to new lines.
- Added a few options for some advanced editing features.
* All documents are immediately updated with any changes made in the options dialog.
- Other minor misc. fixes and changes.





  October 10th, 2007 - 13:10 By Old Bear   Comments (2)  

  OFPEC Mission Tutorial - Part 1 Editing    


Cheetah and the Editors Depot crew over at OFPEC have been busy putting together a mission tutorial which touches on almost all the different aspects of building a mission! This tutorial is definitely a must read for the new comer to Armed Assault, and also a nice refresher those who are even experienced mission makers!

Some words from Cheetah:

"The Mission Tutorial Part 1 should give newcomers to Armed Assault plenty of knowledge to start developing missions. With detailed information about triggers,waypoints, units and scripts, using the editor will become your second nature. Adding a briefing, overview and implementing the stringtable is explained too, in order to give you even more options to improve your mission. Not only will this tutorial be your guide, it will lead to the development of a mission! Downloading this mission will help you learn and understand what is explained in the tutorial, there may even be some tips and tricks inside for veteran mission authors.

There are far more options available to mission authors as those handled in Part 1, like adding music and cutscenes to your mission. Chapters concerning these mission making elements will be added in future updates to improve your missions even further. It is still unsure if these additional chapters will be added as Part 2 or chapter-by-chapter. Expect an announcement on www.ofpec.com once they are available."


The tutorial can be found here.



Source : OFPEC - The Editing Center
  October 9th, 2007 - 11:39 By Jimboob   Comment (1)  

  Manual artillery addon by Jones Editing    
o3oDeath has released a Manual artillery addon on the BI Forums. This addon features reworked arty guns, scripts for a forward observer and a target range mission.

I got sick of all the click on map artillery scripts and wanted something a bit more realistic so I gutted the vanilla arma M119 and D31 and and reconfigured them with new ammo and magazine classes and named them LRM119 and LRD31.
There are 8 powder charges.
powder charge 1 muzzle velocity: 200
powder charge 2 muzzle velocity: 400
powder charge 3 muzzle velocity: 600
so forth and so on. PC8 is 1600
The timetolive is set for 500 seconds so the round vanishing will not be a problem.

I also included a mission with it. It is just a target range but i wanted to pass on the spotter script I wrote as it would be almost impossible to have a spotter direct fire from 5 km away with out some kind of tool. The foward observer has an action that shows you the distance and direction to the fire base.




  September 27th, 2007 - 15:05 By Old Bear   Comment (0)  

  Artillery script by skickahit10 Editing    
skickahit10 has released an Artillery script on the BI Forums.

This is no bullshit where shells will appear out of nowhere, this is the actual guns (M119s) in ArmA aiming and firing their weapons. All you have to do is click on the map and you'll have artillery shells raining down there within a minute or so!





  September 27th, 2007 - 14:35 By Old Bear   Comment (0)  

  Lost World Returns looking for 2D artists Editing    



Smiley_Nick from the Lost World Returns mod has announced that they are looking for 2D artists for their mod, on the BI Forums.


We are in the process of expanding our team and are looking for an enthusiastic individual with a passion for dinosaurs, or similar theme to join the team as a 2d artist.

Your primary position in the team will consist of 2d UV mapping for existing and pending models. You will be helping and taking an active part in the texture development and design of our dinosaurs with total freedom of creativity.

With a palaeontologist ready to help and a strong team of 18 members, some of which are in the game industry already, you will have a fantastic time with us.

You must be familiar with.

1.) UV Unwrapping and a creation.
2.) UV appliance to models.
3.) Specular Mapping.
4.) Bump Mapping.
5.) Normal Mapping.

This is a fantastic opportunity to join an expanding and exciting global development team, and will prove useful on your portfolio.

Please contact Nick Gregory via email for further details or reply here.

Contact - nickgregnick@yahoo.co.uk


  September 23rd, 2007 - 10:39 By Rellikki   Comments (4)  

  ArmA Edit updated Editing    
Chris Henderson has released an updated version of his renown ArmA Edit utility on his web site.

ArmA Edit is a full color script editor and file creator. It also has built in WIZARDS for quickly and easily creating briefings, overviews, custom units, custom crates, and description files. Plus much, much, more! Check it out! Makes finishing and customizing your ARMA/OFP missions a snap. Check for changes in our Utilities section.




  September 18th, 2007 - 21:59 By Old Bear   Comment (0)  

Page 4 / 4

« < 2 3 4 

 
 
© 2007 - 2024 Armed Assault Info
Disclaimer - Info