Armed Assault Info
ArmA | ArmA 2 | ArmA 3
 

 
  News from Greece‏ Community    

Posted by jerryhopper on www.helpivanmartin.org

The Greek Penal courts which were on strike until 20 october, have decided that the strike continues untill November 10.
According to the lawyer : On that same day (10nov), they will get the decision of the council of the judges regarding their appeal. By then Martin and Ivan, will be held in prison for 62 days.


  October 23rd, 2012 - 11:48 By Old Bear   Comments (2)  

  MBG Generic African Buildings by Mondkalb updated ! Screenshots    
Mondkalb has released an updated MBG Generic African Buildings v1.1 addon on the BI Forums. Arma2 or Arma2:OA needed.

Originally part of a much much larger project, I decided to release these right now so more people can use these in the meantime.

It features a small collection of structures that are inspired by African/Middle-Eastern architecture. These buildings can probably supplement the existing selection offered by OA.

Content:
4 large apartment buildings, of which the biggest is fully walkable.
3 old buildings intended for small villages or ruins. One is painted in zebra camo as a safari/ranger station.
3 types of tiny slum huts that come in 8 different visual appearances.
Highly accurate icons of the buildings for stress-free usage in the mission editor.
Arma2:OA is not required
For usage in (Northern-) African or Middle-Eastern terrains.

In total with all color variants this adds up to 33 new objects.

Fixes in 1.1:

- land_* classes now have scope = 1 (Required for this to work on terrains, *shame*)
- 2 extra paint variants of "Big Apartment 3"





  October 20th, 2012 - 11:25 By Old Bear   Comment (0)  

  RG-6 and Heavy Grenadier units v2.0 by hcpookie Addon release    
hcpookie has released an updated RG-6 and Heavy Grenadier units v2.0 addon on the BI Forums.

- NEW launchers:
- RG-6 (aka 6G30) Russian 6-shot rotary grenade launcher
- GM-94 3-shot thermobaric (FAE) grenade launcher
- MRO-A thermobaric (FAE) RPG launcher
- RPO-A thermobaric (FAE) RPG launcher
- Mk13 Pistol version
- M79 Pistol version
- GM-94 Pistol version
- Signal flare pistol
- NEW smoke rounds for all AT weapons (great for multiplay!):
- MRO-D Smoke
- PG-7 Smoke
- SMAW Smoke
- RPO-D Area Smoke
- MAAWS Area Smoke
- NEW Thermbaric fuel-air explosive ammunition for existing launchers:
- SMAW-NE thermobaric (FAE) ammunition
- MAAWS-TB thermobaric (FAE) ammunition
- TBG-7V thermobaric (FAE) ammunition for RPG-7
- NEW OG-7 rocket model (replacement for default BIS model)

- NEW M203 rounds that use standard inventory slots (instead of pistol slots).

- New Heavy Grenadier Units and Groups for all default BIS factions using the new equipment as well as the BIS M32, Mk13 and M79 launchers.

- Ammo boxes and preloaded backpacks are also included.

The thermobaric grenades in the GM-94 should prove VERY effective in CQB situations!








  October 19th, 2012 - 06:53 By Old Bear   Comment (0)  

  Namalsk Crisis version v1.15 "Update 2" aka "Pathfinder" Addon release    

sumrak has informed us about Namalsk Crisis version v1.15"Update 2" aka "Pathfinder" Mod on the BI Forums. Arma2 : Combined Operations needed.

It's been a while since I released something and altough work on my next big project is in progress (yeah, that coming soon on my website is actually not this update, nor DayZ: Namalsk (but be sure to check that!), there are few must do's for my currently released work.
My test island Namalsk once again had an opportunity to show its strength!
This time was my primary goal of this relatively quick release to test the experience from the better terrain grid, AI and objects and the overall AI interaction with the environment!
Namalsk got a lot of fine things, campaign got polished and some new things were added to the modification!


More on Namalsk Crisis, Update 2 aka "Pathfinder" ...






Source : nightstalkers.cz
  October 19th, 2012 - 03:28 By Old Bear   Comment (0)  

  News from Greece‏ Community    
We have receive this message from Ota Vrtatko from Bohemia Interactive.

Hello,
During the weekend we had the opportunity to speak with Ivan Buchta for a short time and I can say that both of the boys are doing ok, they send greetings and thank all who have expressed their support as well as sending postcards via http://postcard.helpivanmartin.org/
Thanks for your time
Regards,
Ota Vrťátko


  October 16th, 2012 - 12:26 By Old Bear   Comment (0)  

  TMT Azerbaijan Mod Addon release    


onlygokhan from the Turkish Mod Team has released a TMT Azerbaijan Mod on the BI Forums.

We are happy to release Azarbaijan Mod. With this mod you will be play with units and vehicles of the Azarbaijan Army.

You can play with Azerbaijan Army t72, t50, bmp2, bmp3, BRDM-2, Ural trucks, UAZ, mi-8, Mİ-24, SU-25, L39, BTR60, BTR90, ZSU-Shilka and new added AK74Ms ve AKS74Ms





  October 16th, 2012 - 12:08 By Old Bear   Comment (0)  

  US Task Force Knight by Massi Addon release    

Massi has released an US Task Force Knight for CO v1.00 addon featuring US Task Force Knight - Multicam 5thSFG,82ndAB,101stAB retexture with replacements, on the BI Forums.

Description and Features
You’ll find 5th Special Forces Group-82nd Airborne Div.-101st Airborne Div. in the editor with the following features :
- All the models HAVE WORKING WOUND TEXTURES.
- Now all signatures files update to v2.
- Units are equipped with M4s, and have their own specific loadout.
- Wide variety of roles, 26 different units for 5th SFG , and 36 for 82nd and 101st AB Div.
- All environments ghillie suite units and multicam camouflage make units deployable pretty much everywhere.
- Every unit has is own set of groups, 8 groups for 5th SF and 9 for 882nd and 101st AB Div.
- New "Engineer" ability for the sapper , and all the other units can hide bodies and use explosives.
- Featured content rucksacks , all ACU backpack replaced by multicam version.
- Optional ACE config with ACEX gear available, including ACE "AI talk" module support.
- 3 Replacement files that replace standard BI US delta force models with the 5th SFG multicam ones (Graves included), and other 2 (one for 82nd and one for 101st) thet replaces all BI US Army units (included pilots, crew, Herrera, Drake and Pierce, standard BI ACU backpack replaced by multicam ones as well), choose one and replay all the game with a new different feeling.





  October 16th, 2012 - 12:00 By Old Bear   Comment (1)  

  Unsung Vietnam Mod WIP report 4 Screenshots    

Sgt Savage has informed us about The Unsung Wip report #4 release on the BI Forums.

Time again for a small update.

We are still working hard on finalising this release, finally we are making headway with it. We are nearing beta stage which will be fast tracked thanks to our Beta team that have been progressively testing everything as we move forward. No release date is scheduled since Murphy's law still applies.

Here are some screenshots of a new island in the works Cao Bang , which was made by Super 6.1
This island centres around a Mekong delta theme with lots of water ways with dense foliage along its banks, a VC's paradise.
It also has open grassy plains and bombed out hill areas reminiscent of some of your favourite Nam flicks.

While this map is not entirely complete and has a few small issues it is still a worthwhile addition to the unsung mod. We will endeavour to correct these small issues later down the track after the 2.5 release . It does also require MGB Nam but, we felt that this is not really an issue since most nam'ers already use a mixture of Unsung and MGB nam anyway...

This map I have to say really captures the Nam theme. Again a big thanks to Super 6.1 for donating it to the Unsung team.

Also you might notice the new M151 jeep and a PBR by YAC ... What's a good river map without the brown water navy anyway? Hopefully we will have time to also make some sampans too, but will have to wait n see.




  October 16th, 2012 - 09:26 By Old Bear   Comment (0)  

  A Bank Robbery (beta) by Maxjoiner Multiplayer    


maxjoiner has submitted his multiplayer mission A Bank Robbery for ArmA2:OA to AA.info.

This MP mission is a simulation of intervention of Swat squad for a bank robbery.
You can be a Swat or Robber to you the choise. The robbery zone was cordoned from Police,
and civilians were evacuated except for three employees who have been taken hostage.

The mission's goal is very easy Swat or Robbers,
you have to shoot down all enemies.
if you have been hit you will fall to the ground
without dying, and you can be healed by all members of your faction, you just get closer to injured.

Features:

-No required addons
-New Swat units (Police Mod by Maxjoiner)
-New Swat Vehicle (Police Mod by Maxjoiner)
-New Robber Units (Gta Mod by Maxjoiner)
-New Robber Vehicle (Gta Mod by Maxjoiner)
-6 Swat vs. 6 Robbers







  October 14th, 2012 - 09:04 By Andi31   Comment (0)  

  Sarugao island, an OFP island ported by Hotzenplotz Addon release    
Hotzenplotz has released a Sarugao Island for Arma2 on the BI Forums. Original Sarugao for OFP was made by Schuch. Arma2 : Combined Operations needed.


The makers of this island to Ofp times, was Schuch. I convert the island for Arma2OA now. The Island is 12800 x 12800 with 12,5 Gridsize.

Further information in the read me.

The island needs the following addons ( Of course back in the all in one pack Version ;-) ) Download and play.

- CAA1 Buildings : http://forums.bistudio.com/showthrea...public-release
- mikebart's Vegetation, rocks and clutter : http://forums.bistudio.com/showthrea...rt-s-Project-s

Thanks to CAA1 Team and Mikebarts for the Great Addons.





  October 11th, 2012 - 14:42 By Old Bear   Comment (1)  

  Iron Front: Liberation 1944 - review Community    


Welcome to the Eastern Front!
You are Karl Neumann, a recruit of the German Wehrmacht, who has to be able to immediately fight against the Russian colossus, that comes closer and closer every day to the German troops.
After a short briefing you have to show your best at a training camp.
Of course Karl succesfully complete the camp exercises and is sent to the front without any further notice.
He sees how unfair the war is, his commander - a coward who is already on the run from the Russians - lets Karl and the rest of his troop look straight into the eye of death.
After their lieutenant is killed, they are on their own, they don't even get support from the other Germans units.
In the end he manages to get himself and his fellow soldiers to safety, back to the German lines and because of this he is promoted to lieutenant and gets his own troop...

This is how the German campaign "Vaterland" begins: Fast, Intense, Authentic.

You don't see many WWII games where you can play a campaign from the eyes of a German soldier.
Iron Front: Liberation 1944 has changed this fact. You can experience the war from an other sight.
Usually you have to play Americans or Russians and fight against Germans who are just depicted as "beasts, killers, Nazis or cowards". Iron Front shows how the "little soldiers" of both sides felt the reality of war: embittering, frightening, wondering about the sense of war and they have seen how corrupt and cowardly their chiefs were, may them be from the Allied forces or from the Axis.

But Iron Front is not a movie but a game, so we have to talk now about the main points of it:

Campaigns:

Iron Front has two campaigns, one from each side of the forces fighting each other to death : German and Russian.
Both are showing a nice and enthralling story, many cut scenes and nice story-intros.
But unfortunately the campaigns, as in many previous ArmA games, includes most of the bugs players will encounter. Sometimes the AI is brainless, sometimes the game doesn't notice that you are already sitting in the SdKfz and in the end you have no other choice but to restart the mission. Luckily the most bugs are already fixed with the latest patches.
However if you have patched the game you have the same problem we had in ArmA once again : You have to restart the mission because of incompatibility between versions.



Single Player Missions:

The games only have two SP missions supplied.

In the first you have to attack Russian forces with a German aircraft. This missions was, before the patch, unplayable due to the game always crashing after starting the mission. After the patch it runs great except you now have to fly a Fw-190 instead of a Stuka.

In the second mission you control German tanks in order to overpower Russian positions. And again, while it usually run okay, sometimes a bug will prevent you to complete the mission, which can be infuriating.

These two missions are not very breathtaking, but are nice to play when you just want a quick game.
Following this letdown we have to focus on the main strength of the -OFP/Arma/Arma2- serie, the well known ...

Mission Editor.

Thanks to the Mission Editor you can create your own missions or just make a fast play with some knowledge about the editor mechanics by placing some units in one of the four terrains, which are big and very nicely detailed areas, including : two Polish and two Ukrainian.
The game also includes up to 35 vehicles and a lot of weapons and units you can use in the editor.



Graphics/Performance/Sound:

There is not much to tell about the Iron Front graphics here if you already have played ArmA2.
Iron Front uses the Real Virtualy Engine 3 from BIS and it has the same benefits and cons like in ArmA2 :
As cons you have the AI, often playing its own game by firing through grass, bushes and other trees foliages, bad animations (especially the faces), the FPS going very low and it needs very high PC specs to run smoothly (and it's not always the case).
The pros are that the game is an authentic simulation, the weapons and vehicles are well made, and of course your surroundings are always nice to watch.

The sound is something special... The weapons and vehicle sounds are really great. Even though the environment and distance-battle sounds are excellent, the soldier voice acting is not that good, being often similar to a fast talking robot with broken vocal cords.



HUD/Menu/Radio chat

The HUD is similar to the one in ArmA2, not really user friendly, hard to master but when mastered offers plenty of possibilities, same goes to the radio chat. The Menu has a nice look and a in-game clip in the background like ArmA2. One thing is baffling: the fact that there is a button for armory that you can't use and you will probably never be able to use because Deepsilver hasn't got the rights from BIS to integrate the armory known from ArmA2, but they let the buttons on the menu.



Conclusions


Of course, Iron Front is not an ArmA 2 clone: you can switch between iron sight and scope, the tanks have a realistic damage model and 4 positions: driver, commander, gun loader, gunner and you can find many other differences more or less noticeable, but nevertheless the game feels like a mod.

All in all Iron Front can't beat ArmA as the leading combat sim! For beginners it's very hard to come behind the controls, it needs too high system specs and it had the same problem like ArmA2 at its release: unfinished because of too many bugs, graphics failures (textures loading mostly), flawed AI, animations and performances problems.
Of course Iron Front is a great and extensive sim, but it will always stay in the shadows of ArmA 2 and of the free mods released on it.

In short: A great combat sim with a complicated control and too many bugs - maybe it will come out of the shadows after more patches.

Here is the latest trailer of Iron Front (Release Trailer):



-The Multiplayer will be added in time-


This review is also available on our articles section: AA.info Articles

  October 10th, 2012 - 15:05 By Andi31   Comment (1)  

  Conspiracies Rising Dead 3 by Sled88 Mission release    

Sled88 has released his Conspiracies Rising Dead 3 campaign on the BI Forums. Additional download for Coop-playable up to 5 player.

Conspiracies Rising Dead 3 is the official sequel to Rising Dead 1 and 2. Because we have not exact intro made for CRD3, I maybe have to explain what the player is about to do in this game. Your mission is to destroy the Powerplant of Chernobyl at all costs. The so called "Free-Roaming" mode is, to say it short, a huge mission where you decide what you do, how you do and when you do your next steps. You can do what you want, as long as you succeed your mission. You can accept additional missions, which were maybe not that neccessary to succeed, but which will maybe bring you closer or easier to your mission-target. Remember that not all creatures or people were hostile to you in the zone...
Special thanks to Old Bear for his time and work on the island.

VERSION 1.0

- new island with exact rebuild of chernobyl (not finished)
- 19 missions in an open-world
- Sleeping-Module 1.0 (no animations so far)
- Jumping-Module by Arigato
- Bash-Module
- Weather-Module 1.0 (selfmade simple weatherchanging script)
- Accelerated Day/Night change
- Weight-Watcher/Tiredness by R3F
- great atmosphere
- featuring real existing places like DUGA-3, NPP, Prypiat ect...
- several known and new enemies like glowing zombies or PSI-zombies
- PSI-Radiation
- Anomalies
- a living world (also zombies and cleaners can die through independent fights or anomalies)
- Intro & Outro
- Coop-playable up to 5 player (additional download)


Source : BI Forums & Armaholic






  October 10th, 2012 - 11:26 By Old Bear   Comment (0)  

  MBG Generic African Buildings by Mondkalb Addon release    
Mondkalb has released his MBG Generic African Buildings v1.0 addon on the BI Forums. Arma2 or Arma2:OA needed.

Originally part of a much much larger project, I decided to release these right now so more people can use these in the meantime.

It features a small collection of structures that are inspired by African/Middle-Eastern architecture. These buildings can probably supplement the existing selection offered by OA.

Content:
4 large apartment buildings, of which the biggest is fully walkable.
3 old buildings intended for small villages or ruins. One is painted in zebra camo as a safari/ranger station.
3 types of tiny slum huts that come in 8 different visual appearances.
Highly accurate icons of the buildings for stress-free usage in the mission editor.
Arma2:OA is not required
For usage in (Northern-) African or Middle-Eastern terrains.

In total with all color variants this adds up to 33 new objects.





  October 10th, 2012 - 09:25 By Old Bear   Comment (0)  

  Mod Project US military forces of the 80s, 90s, early 2000 Screenshots    


Delta Hawk has announced his mod-project US military forces of the 80s, 90s, early 2000 on the BI Forums.

I would like to announce my project of US military forces. Right now I'm focused on 90s US Army. I am putting tremendous effort into research, accuracy and quality into this project.

The idea behind this project is from the mid 80s to the early 2000s all the gear was basically the same with the exception of a few pieces of gear, so it shouldn't be too hard to create popular US Army, Marine, Navy and Air Force units from these eras. I don't know how far I'm going to take this project, but the first planned release will be of basic units from the 90s.

I would also like to implement more functionality into this project, starting off with customizable nametapes and patches. All the gear is seperate, which will come in handy later.




Source : BIS Forums
  October 7th, 2012 - 11:09 By Andi31   Comment (1)  

  UH-72 Lakota WIP Screenshots    
DetCord has released a WIP screenshot of his UH-72 on the BI Forums

I've been working on this for a little over a month, when time presents itself.

The UH-72 Lakota is a twin-engine helicopter with a single, four-bladed main rotor. The UH-72 is a militarized version of the Eurocopter EC145 and is built by American Eurocopter division of EADS North America. Initially marketed as the UH-145, the helicopter was selected as the winner of the United States Army's Light Utility Helicopter (LUH) program on 30 June 2006. In October 2006, American Eurocopter was awarded a production contract for 345 aircraft to replace aging UH-1H/V and OH-58A/C helicopters in the Army and Army National Guard fleets.


Hoping to look into doing several different variants that include the UH, OH, and AH versions.



Source : BIS Forums
  October 7th, 2012 - 09:42 By Andi31   Comment (0)  

  And the winner is... About our website    


You have votet the finalists:

Colossus and Elliot Carver (1 + 2)

And the winner of our banner-contest is..

Colossus

Congratulations Colossus! :)



  October 1st, 2012 - 15:07 By Andi31   Comments (3)  

Page 5 / 178

« < 3 4 5 6 7 > » 

 
 
© 2007 - 2024 Armed Assault Info
Disclaimer - Info