|
|
|
Open Source Bradley (v WIP) |
|
|
| Author : modEmMaik |
Version : WIP | Era :
Modern | Type : Armoured |
Size : 18 MB | Demo mission : No |
Downloads : 3171 | Rating : 1.5 / 5 (rated 4 times)
You must register before rating items.
|
Included *.pbo files : | Needed addons : |
- smurfc_m2a2_repl.pbo
- smurfc_m2a2.pbo
- smurfc_m2a2_a2_repl.pbo
|
None |
|
Description : |
Smurfclan M2A2 / M6 WIP-Version
required ArmA-Version: 1.14 or later required addons (for xxx_repl.pbo, not for A2): Extended_Eventhandlers Solus & Killswitch (http://www.armaholic.com/page.php?id=2605)
Changes: - Fixed telo damage section in first LOD - zGuba fixed the turned out gunner / commander sight - Added improved geometry and ironsight (thanks to zGuba) - Added A2 repl config (please copy the smurfc_m2a2.pbo plus key to you addon folder,too) - Reduced some popup effects on the front - Corrected shader issue on driver hatch V5b: - Added CWR repl config - Corrected desigation to "M2 Bradley" - Recentered wheels texture to reduce tumbling - Changed TOW ammo to new tripod TOW (hope to increase hit ratio) - New specmap, based on the texture (but without camo-artifacts) - Corrected maingunrecoil direction and calculation - Fixed a shadow-issue on the M6 model
V5: - Changed maingunrecoil to non-xeh (Thanks to GNat). Mag ammo count must be adjusted. - Needed change: All bushbaster mags have 300 bullets (new ammo layout 300 AP, 2x300 HE) - Added gunner scope protection (opens when engine active)
V4: - M6 "style" version added (the real M6 is based on the M2A2... but I havenot finished my m2a2 model, yet) - Changed the periscopes - Remapped front rubbers - Corrected OFP-artifacts in the extended suface menu (removes pop-ups on the wheels)
V3: - Changed mass from 22 tons to 30.4 tons (improved AI handling, they just slid sideways using this tank) - Adjusted LOD's 1-7 wheels - Animated TOW-launcher (connected to gunner's hatch) - Added some library text from wikipedia - Fixed transparency on maingun glass - Added smokelauncher to the commander's turret (For AI-viewblocking, please use JTD's smokeeffects http://www.armaholic.com/page.php?id=1631) V2: - New specmap for chassis and turret (thanks to eble) - New bushmaster config (removed HROF mode) - Added RACS version wheels - New BLUFOR chassis texture (based on OFP pendant) - Reworked backlights - Added driver / commander / gunner proxies to the remaining LOD's (sorry about that) - Added 6'th sense tracer support V1: - Bumpmap for chassis added - Replaced OFP tracks with ArmA M113 tracks - Added BLUFOR and RACS skins (simple skins only) - Added weapon config - Added random numbers - Added new sounds - Reworked gunner / commander animations
------------------------------------------------------------------
mission addon name: "smurfc_m2a2" Mission editor's container: PirSmurfC_ERA_110_Armor ("SmurfC") smurfc_m2a2_b, smurfc_m2a2_stinger_b (BLUFOR version) smurfc_m2a2_g, smurfc_m2a2_stinger_g (RACS version)
Main Features: - Converted OFP model from oxygen samples - OFP interrior - Damage section textures - Working dampers - Merged textures for better performance and to ease retexes - Lowered center of mass to prevent flip overs - Custom Texture ready (1_co_m2a2, 2_co_m2a2, 3_co_m2a2, flag_m2a2 sections) - Numbers ready ("num1_m2a2","num2_m2a2","num3_m2a2" sections) - Vehicle values related to OFP's WGL values
Issues: - The maingun recoil has an alias effect due to the 250 mag-size (repl config works fine) - The maingun recoils once, when changing from HE to AP ammunition - I had to change the "inoffical" ofp version naming. - The 3'rd texture is now 512x512 dimension, because of the stingerlauncher
-------------------------------------------------------------------------------
mission addon name: "smurfc_m2a2_repl" (not needed for ArmA2) Mission editor's container: PirSmurfC_ERA_110_Armor (OFP skin) / Armor (Blufor and Racs) smurfc_m2a2_b, smurfc_m2a2_stinger_b (BLUFOR version) smurfc_m2a2_o, smurfc_m2a2_stinger_o (BLUFOR OFP skin version) smurfc_m2a2_g, smurfc_m2a2_stinger_g (RACS version)
Features: - MLOD model included for other addon makers ;) - BLUFOR and RACS skins - Aaron Ash sounds - Random numbers (thanks to raedor)
------------------------------------------------------------------------------- ArmA2 Replacement Config (please copy the smurfc_m2a2.pbo plus key to you addon folder,too) mission addon name: "smurfc_m2a2_A2_repl" Mission editor's container: USAC (UA Army Corps) smurfc_m2a2_b, smurfc_m2a2_stinger_b (Woodland version)
Features: - Maingun Recoil, Damage Sections
Issues: - Damage Section Textures do not work - Interrior periscopes do not work (workaroud: No cargo view for driver / gunner / commander, mirrors for cargo view)
model & config. by BI and modEmMaik
Credits to: zGuba for GeoLOD and ironsight improvement CWR for their great mod :) GNat@ofpec.com for new maingunrecoil (no mp-delayed display any more) Eble for specmaps Aaron Ash for his sounds Raedor @hx3.de for the MP-conpatible numers Burns, WGL.Q and King Homer @hx3.de for their support and material Maruk, Urki and Loneship crCTI clan @smurfclan.org for ideas, support and beta tests T_bone, CameronMcDonald, hamis, Gedis, A.T.R.F. special: Marijus plus all the others @http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi for tests, photos and suggestions Rellikki (http://www.rellikki.armaholic.net/) piranha-dl (http://www.denny-piranha.com/) Vilas (http://ofp.gamepark.cz/_hosted/vilas/) WGL mod team (http://ofpc.de/wargames/news.php) for their great mod ACE team (http://ace.usmc-warriors.org/), successors of the former WGL team Solus & Killswitch for their Extended_Eventhandlers implementation BI (http://www.armedassault.com/) for their sample models Wikipedia Project (en.wikipedia.org) for additional information
Disclaimer: I tried to get in contact with Aaron Ash (mail, PM and thread on BI-forums) about permissions for sounds, but got no reply yet.
have fun and good luck, modEmMaik |
|
Size : 18 MB |
|
|
|
|
|
|