Armed Assault Info
ArmA | ArmA 2 | ArmA 3
 

 
  ACE WIP Roundup #5 General    

Sickboy informed us with a WIP report for the upcoming v1.7 version.

With ACE 1.6 stable released some days ago, we're working hard on v1.7.

Fifth edition of small WIP Roundups - containing note worthy changes that do not warrant seperate blog entries. These changes are included in the next Ongoing Development update.

• Optimized ACE eventhandlers and initialization
• Optimized CBA eventhandlers and initialization (+XEH)
• XEH Support for addons that use native eventhandlers/are XEH incompatible. Fixed XEH bugs with 1.55, new Extended_FiredBIS_Eventhandlers to support new native fired eh parameters; http://dev-heaven.net/projects/cca/wiki/Extended_Eventhandlers#New-in-303-Extended_FiredBIS_Eventhandlers-and-support-for-addons-that-do-not-support-XEH•Improved XEH Respawn handler
• Fixed UAV Hellfires uncontrollable. They are now fired LOAL, and lock on your own laser-dot or that of someone else (so you can use external designator too)
• Fixed: Backwards compat for some missions
• Fixed: Saclos guidance of Tunguska.
• Added: Ability to flip ATV-on-side/back
• Added; Exchange magazines between vehicle weapons and player weapons (e.g M240_veh, and M240 for player, M2, and M2 CSWDM, MK19, AGS30, PK, M249, DSHKM etc)
• Added: Explosion fx for players, knock out etc.
•Added Swimming Fix, based on RG's TrueMods
• Added: Many 3rd party missions for ACE
• Moved: All missions from store\mpmissions.tar into acex_missions and acex_usnavy_missions (CO missions)
• http://ace.dev-heaven.net/wagn/Introduction
• Buckshot ammo for shotguns returns
• Rifles with GL have different recoil


News submitted by Sickboy.



Source : ACE Home
  November 17th, 2010 - 14:12 By Marko112   Comment (0)  

 
 
© 2007 - 2024 Armed Assault Info
Disclaimer - Info