Sickboy informed us with a WIP report for the upcoming v1.7 version.
With ACE 1.6 stable released some days ago, we're working hard on v1.7.
Fifth edition of small WIP Roundups - containing note worthy changes that do not warrant seperate blog entries. These changes are included in the next Ongoing Development update.
• Optimized ACE eventhandlers and initialization • Optimized CBA eventhandlers and initialization (+XEH) • XEH Support for addons that use native eventhandlers/are XEH incompatible. Fixed XEH bugs with 1.55, new Extended_FiredBIS_Eventhandlers to support new native fired eh parameters; http://dev-heaven.net/projects/cca/wiki/Extended_Eventhandlers#New-in-303-Extended_FiredBIS_Eventhandlers-and-support-for-addons-that-do-not-support-XEH•Improved XEH Respawn handler • Fixed UAV Hellfires uncontrollable. They are now fired LOAL, and lock on your own laser-dot or that of someone else (so you can use external designator too) • Fixed: Backwards compat for some missions • Fixed: Saclos guidance of Tunguska. • Added: Ability to flip ATV-on-side/back • Added; Exchange magazines between vehicle weapons and player weapons (e.g M240_veh, and M240 for player, M2, and M2 CSWDM, MK19, AGS30, PK, M249, DSHKM etc) • Added: Explosion fx for players, knock out etc. •Added Swimming Fix, based on RG's TrueMods • Added: Many 3rd party missions for ACE • Moved: All missions from store\mpmissions.tar into acex_missions and acex_usnavy_missions (CO missions) • http://ace.dev-heaven.net/wagn/Introduction • Buckshot ammo for shotguns returns • Rifles with GL have different recoil