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  ARMA Technology Inside General    

Ondřej Španěl has released a new "ARMA Technology Inside" entry on the Bohemia Interactive web site.This entry is about terrain representation and animation and most of all about the need for a technology to mature before beeing used in a game.

In this blog entry I would like to share with you some experiences of how new technology is being developed for computer games. I hope it will help you to understand the complex and interesting work which is needed for a new feature to be used to its full benefits.

...As a result, Sahrani does not use the technology as well as it could. As Ivan wrote in his Landscape Almost Real, this should change with ArmA 2, which will use the next instalment of this terrain technology, but this time the whole game world design process is done with the technology already known, which leads to much better results.




  February 5th, 2008 - 16:08 By Old Bear   Comments (6)  

 
 
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