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  Bohemia Interactive leaks new Arma 3 intel for 2012 Official    


Daniel Musil has released some stunning news about Ama3 on the BIS Developer's Blog. The release of a playable build of Arma 3 called the 'Community Alpha' following E3 (June 5-7) and delayed full Arma 3 release confirmation are the main announcements.

After several months of radio silence - packed full of development and hard work - I'd like to outline some of our plans for 2012. It's been extremely rewarding to see how well things are moving forward, and, over the forthcoming year, we would like to share our progress with you on a more regular basis.

Recently, many new faces - from both other Bohemia Interactive studios and outside our company - have joined our team, which has significantly strengthened our development as a whole. It makes Arma 3 the largest ever project undertaken by Bohemia Interactive. Their experience, enthusiasm and excitement has been a welcome addition and is already paying back major dividends. An official 'welcome to the war', guys!

Looking forward, this year we're proudly showcasing our work at both E3 (June 5-7) and Gamescom Cologne (August 16-19). If you have the time, please come along and meet us to experience what we've managed to achieve so far, and get a sense of what's still to come. Of course, we'll set out more detailed information about our attendance closer to the time.

Following E3, we plan to open up the game to our players. This process starts with the release of a playable build of Arma 3. We call it the 'Community Alpha'. It's intended to enable people who'd like to try the game early on in development help us to shape it up - and make Arma 3 the greatest release of the series. Ours is a large and complex game - being developed by a relatively small team - so we really appreciate your opinions, thoughts and feedback.

The Community Alpha will be quite limited in terms of the assets it includes, with the goal of providing enough content to experiment with the brand new bits of gameplay and technology. It also enables our passionate community to prepare their mods for the very latest version of the Real Virtuality engine. Then, later on in the year, we'd like to open up our game up even further with a more extensive beta program. The exact details, however, we intend to set out closer to their launch.

As you may have recently picked up on, we plan to delay the full Arma 3 release. With this additional time, we're focused upon creating a feature-rich, polished, and bug free experience. For us, it all comes down to delivering a quality product. We've achieved a great deal, but we don't want to rush things at the expense of what we finally deliver.

DirectX 10/11 has been implemented. PhysX is working - particularly, rag-doll animation looks really impressive! The UI is undergoing a redesign, with the focus upon improved usability. Indeed, ease of use, and particularly accessibility, has been an entire goal in itself. We've heard your feedback, and we want to make the game easier to learn for those new to the game, without sacrificing anything that makes our game unique. We have reworked our animations using completely new motion capture recordings. The result is the most realistic animations ever achieved in the series, as well as additional gameplay features.

The visuals and graphics, such as color, lighting, and effects - are quite breathtaking and a massive leap forward for the series. The scale of the map truly cannot be comprehended from the screenshots... it is HUGE, vastly beyond anything seen previously. Last, but certainly not least, we are committed to delivering you a slick and rock-solid multiplayer experience. You can already experience some of the low-level fixes and optimisations brought about by the major release of Patch 1.60 for Arma 2 Operation Arrowhead, and Multiplayer will be something we're keen to talk about as development continues.

We have adhered to a strong focus upon backward compatibility throughout the development, meaning we (and of course even you) are in a position to get older assets into A3 very quickly, just with few tweaks here and there. There are, of course, the new features which would require additional settings.

Looking at our previous work, the fidelity of the British Armed Forces units was the foundation for work on character models in Arma 3, which are of a quality far surpassing what we've created before. While technologies like shotgun dispersal in Private Military Company helped to provide a platform for the implementation of things like mines and explosives in A3. Take On Helicopters, meanwhile, goes from strength to strength with recent updates and the forthcoming 'Cougar' patch and Hind DLC. Various new technologies at work in Arma 3 - like volumetric clouds - are on display in this game, and of course, we'd recommend to take a look at all of these great games to get a flavour of what's yet to come.

I'm really looking forward to sharing with you the results of our development. To kick things off, we're in the process of putting together a couple of developer's blogposts starting with sound recordings and our field trip to Limnos. You can see the brand new screenshots we've made available, which give a flavour of the developments we're making. Nothing is more rewarding for us than working and getting involved with people from the community who are as excited about the game as we are. I look forward to keeping you informed about our development as often as possible!




  February 23rd, 2012 - 15:23 By Old Bear   Comment (0)  

  New Arma3 Screenshots from PC Games Screenshots    
On-line PC Games.de site has published new Arma3 Screenshots.





Source : PC Games.de
  February 6th, 2012 - 10:49 By Old Bear   Comment (0)  

  ArmA3 Gamecom coverage Videos    
At the ArmA Official YouTube channel, a 8 part serie of video's were posted.
The videos contain no new visible information, but these videos were narrated in proper English, and contain no background noise.
This clear audio-commenting will ( for some people ) offer extra information of what is being addressed visually.

For your viewing pleasure, we created a playlist with all videos.



Or you can view each separate movie:

Part 1 : Underwater environment - http://www.youtube.com/watch?v=zksbVThXmdc

Part 2 : Authentic Environment -http://www.youtube.com/watch?v=IxyuydnUjX4

Part 3 : Environment features - http://www.youtube.com/watch?v=Sd--YYBNFx0

Part 4 : Sandbox campaign - http://www.youtube.com/watch?v=P3QxCUMkoAU

Part 5 : Personal Weapons - http://www.youtube.com/watch?v=0IQIGDCZecM

Part 6 : Fire Support Systems - http://www.youtube.com/watch?v=8-DTBP8s74A

Part 7: Physics - http://www.youtube.com/watch?v=bwzrTJlKOYE

Part 8 : Presentation of combat - http://www.youtube.com/watch?v=GCSv81GcfFE

  September 14th, 2011 - 05:40 By JerryHopper   Comments (3)  

  New Arma 3 screenshots released Screenshots    
As the new Arma 3 official website was launched some new screenshots were published in the Imagery section.




  September 9th, 2011 - 13:47 By Old Bear   Comment (1)  

  ArmA3 website launched! General    




Today, the official ArmA3 website has been launched.

The brand new website covers a wide range of information about the upcoming title Arma3
You can find information about Personell, Factions, Limnos, and the Armory.

Furthermore the site has a video-section, with a newly released video.




Be sure to drop by the Supply-depot for some downloadable goodies like several Avatar's and Wallpapers in various sizes.


But wait! there is more to come!
There are still 2 sections 'Combat records' and the 'Gear-up' section that still needs to be declassified.


Head over to WWW.ARMA3.COM





Source : www.arma3.com
  September 9th, 2011 - 09:38 By JerryHopper   Comment (0)  

  Arma III: Studio visit and presentation Screenshots    


Gazzara visited the Bohemia Interactive Studio's where Ivan Buchta
talked about the development process of ArmA 3.
The article covers the research that was done on Lemnos ( including some picures) and various other aspects of game-development research like the field-trip to a hungarian manufacturer to get the ballistics and firing sounds recorded.





“We are a Studio of big ambitions and like to produce games that other Publishers would look at as impossible” Ivan reveals to Gazarra over lunch with a demeanour that is down to earth, realistic yet passionate about the game he is helping to produce.



Bohemia Studio’s Arma division, operates out of the beautiful city of Brno, in the south of the Czech Republic and acts like a Behemoth from the outside, hitting heavy with Arma II, a military sim so steeped in operational realism that you would think the studio had 100 staff working tirelessly on the project.....

Read the whole story at mature-gaming.com


Source : Mature-Gaming.com
  August 22nd, 2011 - 21:15 By JerryHopper   Comments (2)  

  9 new ArmA3 gamescom screenshots Screenshots    
Bohemia Interactive released 9 new ArmA3-Screenshots because of the gamescom Köln at offical ArmA3 Facebook-site.



  August 20th, 2011 - 17:23 By Andi31   Comment (1)  

  WTF is ArmA 3? Gamescon preview Videos    

Today a Gamescom video surfaced on youtube.
Jimboob was kind enough to inform us about this.





Here are some selected features :
Underwear in ArmA 3 ( Switch uniforms )


HD enviroment, volumetric clouds :


Attach bombs to vehicles


A look on the details of Lemnos.


And, Sight adjustments for grenade launcher and snipers...



News submitted by Jimboob.

Source : YouTube
  August 19th, 2011 - 12:43 By JerryHopper   Comments (6)  

  New ArmA3 screenshots for gamescom Screenshots    
5 new ArmA3 screenshots have been released at ArmA3-Facebook as a foretaste to the gamescom 2011. They're showning the high detailed underwater world whith some wrecks etc.



  August 15th, 2011 - 09:09 By Andi31   Comment (0)  

  Audio : ArmA3 Interview with Ivan Buchta by Nordassilradio Community    

On August 1, Nordasilradio broadcasted an interview with Ivan Buchta from Bohemia Interactive Studio's.
The showhost Briggsil, asked several community submitted questions about the upcoming ArmA3 game.
After the show was aired, Briggsil was kind enough to post the audio interview in three parts on YouTube for your enjoyment.













Source : BIS Forums
  August 9th, 2011 - 20:46 By JerryHopper   Comment (0)  

  New Arma 3 screenshots Screenshots    
New Arma 3 screenshots have been released on Eurogamer.cz




Source : Eurogamer.cz
  August 8th, 2011 - 11:46 By Old Bear   Comments (5)  

  New ArmA3 screenshot Screenshots    
JerryHopper has solved for us the riddle posted by Dwarden on Twitter

Today feels like on screens (cloudy weather) from @arma3official development, arma3.com/devblog/?_Arma ... replace ? with God from Greek mythology


and found a new A3 screenshot:



Source : Jerryhopper.
  August 1st, 2011 - 11:44 By Old Bear   Comments (2)  

  Four new Arma 3 screenshots Screenshots    
Dwarden, a BI Developer, has released 4 stunning WIP Arma 3 screenshots on the BI Forums.

Four screenshots from development version of ARMA 3



  July 26th, 2011 - 04:21 By Old Bear   Comments (4)  

  Arma 3 Gameplay Videos Videos    


Jeffrey Sistermans from gaming.operationreality.org has released E3 Arma 3 Presentation Walkthrough YouTube videos on the BI Facebook pages.



Thanks also to Scanzee for the links :

E3 2011: Walkthrough (Cam) Part I HD
E3 2011: Walkthrough (Cam) Part II HD
E3 2011: Walkthrough (Cam) Part III HD

  June 11th, 2011 - 10:08 By Old Bear   Comments (5)  

  Arma 3 screenshots from E3 Screenshots    

A new set of Arma 3 E3 screenshots have been released on the BIS Facebook pages.




  June 8th, 2011 - 16:52 By Old Bear   Comments (7)  

  Arma 3 teaser trailer released Official    

Arma 3 teaser trailer released on Arma 3 official web site



  June 7th, 2011 - 17:04 By Old Bear   Comments (6)  

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