Armed Assault Info
ArmA | ArmA 2 | ArmA 3
 

 
  synMoveUV (v 1.1)  
Picture of synMoveUV Author : Synide
Version : 1.1 Type : Modding
Size : 32 MB  
Downloads : 2004 No rating for .

You must register before rating items.

Description :
Here's a we process + tools to...

1. 'Stitch' or 'Merge' Textures together.

2. 'Shift' the UV's associated with those textures in the model to the appropriate place.

It includes a small demo video etc... I can't be arsed making proper documentation and also the tool might produce premature balding... so use with caution.

BTW, Yes, that byte you have to edit in the .tga is at offset 17 - And, should be changed from whatever it happens to be to... 28 hex (40 decimal).

Note. Two of the tools included are from Nvidia's developer tools. They can be downloaded with there documentation, eula etc. from Texture_Atlas_Tools_1.0.0826.1700.exe and DDS_Utilities_8.31.1127.1645.exe.

1. Extract the .rar.
2. Move the synBodies folder to your root folder on your P:\ drive.
3. Goto the SynBodies\tx - Texture folder.
4. Run the dos batch file... MergeTextures.cmd
5. Delete the synSniper0.dds file.
6. Rename the synSniper000.tga to synSniper.tga.
7. Open the tga in a Hex Editor.
8. Change byte 17 from 0x20 to 0x28 and save. (you are now able to open in TexView2 - without this alteration you won't be able too...)
9. Open the synSniper.tai text file in a Text Editor.
10. Make the texture names at the bottom exactly the same as in your model.
11. place a comma between the first (current texture) and the second (new texture) and alter the second texture name to point to the appropriate place. in this example the file would originally look like...

Code Sample

webbings_co.tga synSniper0.dds, 0, 2D, 0.000000, 0.000000, 0.000000, 0.250000, 1.000000
spec_two_holster_co.tga synSniper0.dds, 0, 2D, 0.500000, 0.000000, 0.000000, 0.500000, 0.500000
hhl_34_co.tga synSniper0.dds, 0, 2D, 0.250000, 0.000000, 0.000000, 0.250000, 0.500000
hat_hands_co.tga synSniper0.dds, 0, 2D, 0.250000, 0.500000, 0.000000, 0.250000, 0.500000



And, you need to change it too... NOTE:- you should'nt need to alter anything else apart from the texture names at the start of the lines and placing a comma between them...

Code Sample

synbodies\tx\webbings_co.tga,synbodies\tx\synSniper.tga, 0, 2D, 0.000000, 0.000000, 0.000000, 0.250000, 1.000000
synbodies\tx\spec_two_holster_co.tga,synbodies\tx\synSniper.tga, 0, 2D, 0.500000, 0.000000, 0.000000, 0.500000, 0.500000
synbodies\tx\hhl_34_co.tga,synbodies\tx\synSniper.tga, 0, 2D, 0.250000, 0.000000, 0.000000, 0.250000, 0.500000
synbodies\tx\hat_hands_co.tga,synbodies\tx\synSniper.tga, 0, 2D, 0.250000, 0.500000, 0.000000, 0.250000, 0.500000



12. copy/move the synSniper.tai file to synBodies folder... where the model is sitting...
13. run the dos batch file 'MoveUV_1.cmd'.

14. Look at the results in the new synSniper_m.p3d.
15. You will note that in the UV editor the UV's associated with Hat & Hands are in the wrong place... Oh NO !
This is because that's where they are sitting in the original synSniper.p3d... instead of moving them there. We can simply open the synSniper.tai file and change...

Code Sample

synbodies\tx\hat_hands_co.tga,synbodies\tx\synSniper.tga, 0, 2D, 0.250000, 0.500000, 0.000000, 0.250000, 0.500000



to...

Code Sample

synbodies\tx\hat_hands_co.tga,synbodies\tx\synSniper.tga, 0, 2D, 0.000000, 0.500000, 0.000000, 0.250000, 0.500000



Save the text file and re-run the dos command batch file
'MoveUV_1.cmd'...

you should be all good to go... cheers.

PS. have a look at the batch files for how the various programs are run...
 
  January 18th, 2008 - 13:44   Comment (0)  

 
 
© 2007 - 2024 Armed Assault Info
Disclaimer - Info