Peloton from the FFAA Mod informed the community that he released a new version v1.2 of the Spanish Army Weapons pack on the BI Forums.
New weapons AW 50, Fnp9 two models, Minimi 7.62 mm, USP Compact, UMP two models, Mossberg, G36 seven new models, Granada handheld Alhambra, Cetme LV.
Improvements in previous weapons - Touches on the 3d and RVMAT Cetme L - Added version with eotech MG3 - Small 3d and texture Minimi changes - New model USP own 3d with them textures - Textures desert AW. - Improved image of all weapons. - Improvement of 3D and rvmat AW. - General improvement in configuration. - Added unique for all guns charger FFAA.
CSJ released a new RopeWalk video of his latest upcoming work in progress on the BI Forums.
Firstly this is simply not for the mass ArmA community.
I have several projects I am currently working on in A2 which range from one end of the spectrum to the other. This is a small peek into one of them which I think could develop into an interesting mod - with a little assistance
I have not dedicated a lot of time towards sounds, particle effects, units etc as yet so what appears in the video is in a raw state
JW Custom released a new MP Mission called Operation: Blowdown on the BI Forums.
Situation: The forwarded base Oscar 22 is about to get overrun by insurgents, you must assist defending the base. DO NOT let the insurgents breach the frontline! Further orders will follow.
1-6 man coop(not sure how it will run on dedicated servers. Only tested with me as host and team leader!). Uses revive script (5 revive chances, no respawn). Got several objectives. Enemy randomly placed inside buildings, could be on all floors so becareful
JW Custom released v1.1 of his MP Mission called Operation: Dust Off on the BI Forums
Info: 1-6 man coop (min 2 humans recommended) Uses revive script (3 revive chances, no respawn) Got several objectives.
A remote southern area of Island Panthera has been invaded by Russian forces. Your mission is to force the Russians off the island by striking carefully selected targets!
Mondkalb informed us on our forums that he posted an interesting Addon Tutorial for beginning addonmakers on how create an addon in ten easy steps, create the model, create the textures, put the textures on the model, how to get moving components into it (in this case, a working door), how to implement proper damage simulation, how you get this addon to Arma 2 and how you can release it. The tutorial can be found HERE
Soon I'll probably retire from the OFP/ArmA/Arma2-community, and I thought it would be a nice thing to provide you with a nice tutorial about everything I learned about creating addons in the past eight years.
I hope this tutorial will spawn many new addon artists and even more high quality addons to this great Arma2 Community!
Ah, one last tip: Learning by doing! Always see how others have done it, but don't forget to credit them! Credits are the least you can do, and it doesn't cost anything. Uh, for example: I'd be glad if you thank me in your first released addon, if you've found this tutorial very helpful. Speaking of which: here we go:
Madine75 informed the community that he is working on a new map called Elenagorsk and posted three early screenshots of his map on the BI Forums.
Welcome to Elenagorsk.
Elenagorsk is 2km x 2km urban/industrial environment. It's primarily an urban environment with a largish industrial area and a small park. Due it's history, the architecture is a mix of old European and "newer" Soviet-style. The road network in the urban area is fairly regular, with a few laneways thrown in for good measure.
So far I think I'm about 1/3 done.. About half the roads are done, the "urban" section is about half done, however the park/industrial are is still bare earth.
I'm still yet to go add scenery things like lights, benches, greenery anf other misc bits, but it's coming along slowly and surely. It's a long process... No ETA, but it's coming along much faster now that I've sorted a few issues with the config.
This is the new pack of the M4/M16 pack 1.0 for ArmA 2 - totally remaked to ArmA2 (rvmats etc) - some new models like M4 Vltor SBR or Mk12's - a little bonus added M249's