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  London 505Games Press Event report by Rock-RKSL on Armaholic Community    

Foxhound from Armaholic has released a thrilling report by Rock-RKSL about the London 505Games Press Event. The full article need to be read and read again on the Armaholic web site.
Here are some extracts :

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System specifications:
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For anyone worried about having to upgrade for ArmA2 my best advice is to wait and see. If you have a dual core processor already lowering some of the game settings to "normal" or "low" is likely to give you an extra boost in performance even if you don't have a cutting edge PC.
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The Changes: What's new?
The game engine
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The biggest change is the engine optimisation. It isn't something that hits you immediately but its something you come to realise. In Armed Assault the object density was quite low to maintain performance. In ArmA 2 there is just so much more going on around you that you have to spend a moment to wonder if the PC you are playing on isn't hooked up to a server farm in the next room.
OK, so its not mind blowing ultra realistic graphics but the sheer number of moving grass objects, trees and detailed shaded/rendered objects is very impressive and while the demo PC was a good spec I was very impressed to see the engine could handle it easily.
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Command System

Following on from the interface changes, you now have the ability to control large groups of AI. The method we were shown was frankly one of the most impressive parts of the demo and there were lots of "WOW" moments.
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Capability: Game Logic Modules
This was another "WOW" moment. There has been much forum chatter about the screenshots showing AI dragging or carrying injured people from the battle field. All this capability is down to a library of Game Logics, each performing a set function. It was very briefly demonstrated but the pace of the demo didn't really allow for too many questions at that point. But the idea is to place the appropriate game logic, then link unit to the game logic. The AI will perform that action coded to the game logic
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AI: Artificial idiocy or Intelligence
I suppose this is the most hotly anticipated area for a lot of people. Has it improved? Well I have to say "Yes!". How much has it improved is really hard to see without some serious testing.
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The Editor
I'll cut to the chase here. There is no VBS2 style real time editor that I found and believe me we poked around all the settings and options a lot.
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Campaign
Again this is another area that made me smile and pay closer attention to what was said. Many people criticised Armed Assault campaign and SP playability. From what I heard and saw I really don't think that's going to be the case here.
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Summary
There's a lot of good, not much bad and no really ugly.
There are a lot of impressive features in this game. Huge amounts of subtle detail really, I'm usually fairly cynical about marketing claims but ArmA2 is the first game in a long time that has actually made me say "wow" out loud and in public!
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  May 25th, 2009 - 06:54 By Old Bear   Comments (17)  

 
 
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