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Comments for London 505Games Press Event report by Rock-RKSL on Armaholic
 
  quicksilver1967    
May 27th, 2009 - 16:31
Hey.. let me clarify:
I wasn't suggesting anyone at the RKSL team worked for or received any benefit from BIS (sneak peak at the game aside). All I was saying was that I wouldn't trust the opinion of the BIS marketing team with regards to the capabilities and content of the new game (I think I made this clear with the information about the map). I remember how euphoric the BIS marketing team got the closer they got to release time with ARMA. Where I come from, most people assume that marketing folks eat unicorn steaks.

I would hope that the ARMA 2 project team spent some hours looking through the type and quality of third party materials present on sites such as this one and Armaholic. The rated highly materials being posted are a good indicator of the direction and desired content of the consumer market. What better customer feedback could you desire?

 
  Scrub    
May 25th, 2009 - 21:27
Wow, are there a lot of Codemasters paid lobbyists on this site? Lots of mistaken speculation and hyperbole.. Anyhoo, Thank you Rock, and Old bear for holding firm and getting us the real deal. BTW Old Bear, when is the Paris event?

Thanks again.

 
  DaKa    
May 25th, 2009 - 21:21
@ RKSL-Rockape or someone else: Can you copy-paste and send this to my e-mail please, I've been banned from ArmAholic (long story, LOL PM me if you wanna know why), and I really would like to read the full report ;) if you can, send it to me or preferably to pusztuljka@hotmail.com . Thanks!

 
  quicksilver1967    
May 25th, 2009 - 20:13
If engine has been optimized, especially if it has been updated to really make better use of system resources, then that, by itself will be a huge improvement. If the AI has been modified at all, that will be a huge improvement. A real-time editor would have been nice, but I would settle for improved function in terms of object placement and adjustment. It can be a little trial and error, currently. Absolute locations seem to be less than... absolute.
I am concerned about the reported use of SecuRom for DRM (I am particularly concerned that the folks at SecuRom recently admitted that THEIR uninstall program cannot completely uninstall SecuRom from your system). If SecuRom is certain to be used, I will probably not purchase Arma 2.

 
  sudden    
May 25th, 2009 - 19:47
Thanx for the report! Very interesting.

 
  quicksilver1967    
May 25th, 2009 - 19:38
Of course, the most important aspect isn't the game's current map size, but the maximum theoretical map size for the purpose of modification by the community. Maybe it's a matter of opinion, but I love a large map. Other games easily defeat Arma with regards to graphics, but never with scope. Hopefully, the community is able to step up to cover what I consider to be the main shortcoming, based on the detailed reviews that have been provided.

Never take marketing's word on anything. They have a nasty tendency to pump themselves up by sniffing their own underarms.

Edit: Just a quick edit, no need to essentially repeat the entirety of your previous post. Good points made though. - JynX

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Edited by Toadball - May 25th, 2009 - 23:02
 
  rok    
May 25th, 2009 - 19:37
Well, actually usable landmass in ArmA2 is bigger. Also the land isn't bottlenecked from middle a'la ArmA1 Corazol-city. Further more the land continues indefinitely over the borders to the north and west. Finally ArmA2 landscape and towns are much more detailed.

 
  RKSL-Rockape    
May 25th, 2009 - 19:30
Let me start by clarifying one major thing. The version of ArmA2 we tested was not the same as the "preview version" reviewed by game magazines 3 or 4 months ago. This is the Gold Master version, the version that will be used in the 505 European releases so anything you may have read regarding the bugs and AI probably is no longer accurate.

The AI of the test version remains the same as in ArmA I when it goes into fighting.
The tester knows exactly that the hearing is just one value - and can be modifyed.

Actually the AI is different to ArmA1. When we tested them is was obvious that there was a huge improvement. But how much i cant really say we did do other tests and we saw how the AI responded in the (unscripted) presentation with Jan Pazak playing the single player missions.

Combat behaviour don't. We had a lot of FSM modules. But not one serious AI mod.

In ArmA1 the FSM scripting did not work properly. In ArmA2 it does.

Has he tried to fight a full squard in town? Or in forest? I think he has. And he shot them all.
Why? Because they keep standing and need to much time to aim & shoot at you. Because they behave all the same, rifleman as MG.

Actually we did try fighting a squad in town. We didn't win. In fact 4 AI handed our arses to us. And that was without any game logics driving them. Add the appropriate combat behaviour and they are going to be very hard to beat.

In my opinion this is a serious matter of BIS team that they don't feel the importance of combat AI. And suppose it as normal when one marine (or player) kills dozens enemys at a day.

I am happy to say I think you are very wrong. BIS have spent a lot of time and effort on the AI. The system they are giving us is going to allow mission makers to make some realistic and challenging player vs Ai missions that even the best player is going to struggle with.

The wounded system looks as another big step away from realism and as a big step to "another shooter".


Again I am pleased to say you could not be more wrong. The injury system is a further step away from BF2 and its clones. This isn't some "magic medi pack" system its pretty flexible and interesting. While im not going to say its realistic it does mean that if one of your squad is injured you will have to stop to deal with it. Not just wait for him to respawn. It will take time and some thought to deal with safely.


So far all this "new" information tells us (well the educated members of us) absolutely nothing that we did not already know.

Shit, you must goto a pretty interesting school then because it seems alot of people didn't know about some of these features. I sure as hell didn't until I went to the press demo.

...Never take marketing's word on anything. They have a nasty tendency to pump themselves up by sniffing their own underarms.

This report is unbiased. I have no affiliation to either BIS or 505 Games. What you read in this report is only my own opinions.

@ quicksilver1967 - I do agree with you about the island size and its affect on aircraft though. It was, as I said in the report a bit disappointing.


 
  quicksilver1967    
May 25th, 2009 - 19:01
I have to disagree about the map size, based on release information from both the original Armed Assault, and Arma 2. Original Arma's map size is just over 400 sq kilometers, roughly 20 km per side, including all available tiles. Each island in Arma consisted of roughly 100 sq kilometers. Arma 2 is considerably smaller. At 225 sq kilometers, including all usable tiles, it works out to 15 km per side. Converted to miles, original Arma=12.428 miles per side, Arma 2 will be only 9.231 miles per side. Additionally, if you examine the released island map for Arma 2, look closely at the military field size relative to the entire map. It's really very telling. This will not be significant for infantry or vehicles, but the smaller map size will be significant with regards to aircraft. Assume that average top speed in game is roughly 700kph (not realistic - ala harrier); that's about what, 11km/minute? The map will be crossed in roughly 45 seconds! If I want to have to turn (or become lost) that quickly, I can play BF2!

Note: This information is all readily available on the web, and can be computed with some basic math skills. The Arma map size of 400 sq km figure is based on information released to reviewers and actual in game testing. One such review can be found at: http://forum.armedassault.info/index.php?act=Reg&CODE=03&uid=5791&aid=aaa303e1186633262c607ddd10b78c0e
The Arma 2 map size information comes from the Q&A portion of their site.

Never take marketing's word on anything. They have a nasty tendency to pump themselves up by sniffing their own underarms.


 
  N_ck-cz    
May 25th, 2009 - 15:01
Alpha125: test version from februar cointains especially first mission in night (transmitter) - AI have low skill (drunk :)) and without NV! Really. Wait for review. ;-)

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Edited by N_ck-cz - May 25th, 2009 - 15:10

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