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  Dslyecxi's ArmA2 TTP Guide Published General    


Dslyecxi has announced on the BI Forums the release of his ArmA2 Tactics, Techniques, and Procedures Guide.

It's here! Over two years after the first TTP was published and juuuust in time for the Euro launch of A2, I bring you... TTP2! Whee!


READ - ArmA2 Tactics, Techniques, and Procedures Guide -


  June 19th, 2009 - 17:03 By Old Bear   Comments (3)  

  505Games ArmA2 release General    


Arma2 "West Western" 505Games version has been released. You can buy it from www.arma2-shop.com at 44,99€.

  June 19th, 2009 - 14:09 By Old Bear   Comments (8)  

  New screens and previews released !! General    

telejunky informed us that bardosy the author of the hungarian article released on pcdome.hu informed our colleagues from Armaholic.com that 21 new screenshots of their preview are available.

The screenshots he first released with the preview were taken with low quality and after his readers asked he decided to make new better quality pictures.
At the same time he told us he could not translate his preview into English as that was to difficult for him but instead he wanted to do something else of which we will report later.


Click here to view the screenshots :















Furthermore Roco informed the community on the BI Forums about a small teaser, released by the german Gamestar magazine. The full preview will be released on the weekend. You can view the Gamestar Teaser (with some more screenshots) HERE.





And last but not least the demonews.de website, also released a german preview of ArmA2 on their Homepage.


News submitted by telejunky.



Source : Armaholic
  April 22nd, 2009 - 16:49 By Deadeye   Comments (5)  

  ArmA 2 Games Convention 2008 DEVELOPER WALKTROUGH General    
Deadfast wrote in the BI-forums about his ArmA 2 Developer Walkthrough during GC 08. As listed below you see some fluid scenes of the game.

Length: 8:57
Video release: September 4th 2008
Source: Sector.sk
Audio: Czech/Slovak
Captions: English
Highlights:
* Story's similarity to Georgian conflict (0:34)
* ArmA 2 terrain + comparison to Sahrani (0:50)
* Mi-17 cockpit (2:09)
* Flight model (2:32)
* Input devices (2:50)
* View distance (3:21)
* Tracers (3:40)
* Command system (4:40)
* Injuries system (6:17)



Keep in mind that this is old GC ArmA 2 footage, and don't forget to activate the subtitles on the right button at youtube !

News submitted by telejunky.

Source : BI-Forums
  April 1st, 2009 - 07:23 By Deadeye   Comments (2)  

  ArmA II : thoughts and infos from Maruk General    

Maruk has posted some thoughts and infos about ArmA II development on the BI Forums and add 2 in-game new screenshots of ArmA II UH-1Y Venom for our enjoyment.

... it's already too late!

Maruk here - project lead of Flashpoint since 1998 (which we signed with Codemasters in September 2000 to finally bring you our Operation Flashpoint in June 2001) and now after years, with some more grey hair on my head, project lead of ArmA II.

We were quite silent in recent months and I guess that will not change much anytime soon - busy working on ArmA II to make it as good as we can. We know ArmA was often a rough experience, especially from the beginning but we worked as hard as we could to bring you what it is now: ArmA 1.14. ArmA II development is going well and it is in many aspects a similar experience to that of developing Flashpoint - and that's also the reason why we need a bit more time so ArmA II definitely will not be released this year in any territory. Hopefully, this time will not only help us to create a much better game but also will allow the ArmA community to produce some more great content for ArmA.

It's a very exciting and challenging time for us. Please wish us luck!

Attached are some brand new ArmA II screenshots for your reference (screen grabbed on my gold old rig: Core2Duo 6750 2.66 GHz + GF8800GT/512 + 2 GB RAM):




  August 20th, 2008 - 21:54 By Old Bear   Comments (5)  

  About ArmA II, Bohemia Interactive at INVEX Digitex General    

Bohemia Interactive is showing ArmA2 at INVEX Digitex, have a look at the program on Bohemia Interactive web site.

This year Bohemia Interactive will participate Game Life conference at Fairs of Information Technologies and Consumer Electronics INVEX - DIGITEX staged from 23 - 27 October 2007 at the Brno Exhibition Center.

Links to reviews had been post by Spook on the BI Forums, but ... they are all in Czech.

[CAVE]guerilla has posted a translation of about these coming from Saigon's & Binariz3 blog, vision.sfera-software.net page and dobryweblog.cz.

- you can command around 100 ai and send them to 1 target
- better shader for dynamic lightning (Shader 3.0)
- dynamic shadows, really real light
- shooting with every weapon out of vehicles (not sure here)
- better swimming, twice as much soldier movements (not sure)

than they talk alot about the advantages of DX10 and Shader 3.0 i guess, thinks like photorealistic texture, bump maping and how good it looks.

4 campaigns

- 1 linear (i guess they mean straight)
- 1 free (RPG?)
- 1 total free (take a side and go to war)
- 1 Multyplayer campaign (a dream comes true here)

Than somethink about importing the 3D VBS Editor and demolitation of houses with and without interior, they got 1 house working so far.
The nice view's on Chernarus, falling leaves in the forest, railway for trains with some trains but only for war feeling (not working).
The author says the he can see the better AI handling cover and comunication in towns and on the field.
About 10 GB files (several DVD disks) for ARMA 2
Converting for XBOX360 with autoaim till 12/2008.

and on the 3th interview i see following:

no dynamik destruction model like wished but somethink similar like shot a hole in a house and enter it, also possible for AI's. AI is gonna hide behind walls, pillows, trashcans, autos with surpressing fire and granates while flanking you somehow. animation for entering and leaving vehicles. numeric position in vehicles can be chosen by assigning ai to a vehicle like gunner instead of driver (without the menu 4 - 2 - 4), no animal (cow) hunting just a bunny because its possible to stream it in and let it disapear.

not only fight mission in the campaign, there are also missions like going to dring a beer after the shift, tee cooking with friends, going to search something for someone etc.

....

- DX10
- the grass is fat and low for better view, just better
- fog looks more real
- shadows, i did't understand that, so far the same as ARMA 1
- better smoke fx
- better forest texture with fog on the ground etc.
- beautiful object reflection if "ODLESKY" means reflection, dunno
- Viewdistance stays the same as ARMA 1 as there isn't even a cpu to handle this.


A translation of Saigon's & Binariz3 blog by Deadfast can be found in our Articles section.


Some videos have also been released on YouTube from different sources.




  October 27th, 2007 - 00:20 By Old Bear   Comments (8)  

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