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  BI Forum update + Community Awards 2008 Official    

On the "old" BI Forums Placebo announced that Forums will be set to read-only from the 23th until the 29th of March in order to allow a smooth transition towards the new vBulletin forum software.

Howdy folks,
Following on from the recent beta testing of the new forums a few weeks ago, we're now making preparations for the final migration and move to the shiny new vBulletin forum software.
As such these forums will be turned to "read only" status for the period of Monday 23rd March - Sunday 29th March, this will allow us to move everything across to vBulletin without losing any posts, post counts, user accounts (hopefully! ).

Visually the new forums will look a little bit different from what you're used to as the software we use now is much older and of course different from the new software, we will however try to ensure that visually they're crisp use space as well as possible, the key improvements will be in terms of functionality, both for you as the end user and us as Admins/Moderators, the old forums really were like running Flashpoint1 in an ArmA2 world ;)

Furthermore Placebo has revived the Community Awards, which he had to delay because of a number of factors. You can now cast your vote about your favorite addon/mission/fansite/member for the upcoming 14 days.

Apologies for the really unfortunate delays which meant that the 2008 Community Awards ran on and on with no apparent conclusion, this was due to a number of factors but to skip to the chase, please check out the Community Blog Post which explains what we're doing now (ie 14 more days of nominating then 14 days of final voting).

Source : BIS Forums
  March 19th, 2009 - 14:58 By Deadeye   Comments (4)  

  ArmA 2 Facebook page by BIS Official    

pennywise has informed us on our forums, that Bohemia Interactive have set up an official ArmA 2 Facebook page.

I would like to inform the community that there is now an Official Facebook Fanpage for Armed Assault. Those of you that are on Facebook, please feel free to join and help spread the word. We are looking forward to an awesome release this year!

  March 7th, 2009 - 09:57 By Deadeye   Comment (1)  

  BI Forum update coming + small notes from BIS Official    

telejunky talked to Placebo and was told that as soon they are ready, the new BIS forums will catch sight of the earth. In the past there was a beta stage about a new desgin and right now it is being attached.

Also Matt Rochelle informed us that the ArmA2 blog has been updated with a new article called "Few small notes about the events of previous months."

News submitted by telejunky and Matt Rochelle.

Source : BIS Website
  March 6th, 2009 - 09:55 By Deadeye   Comments (3)  

  About Codemasters' marketing tactics Official    

Marek Spanel , ArmA Project Lead has released an important post on the BI Forums.


Is the upcoming Codemasters game really “the much anticipated return of the genre-defining military conflict simulator” Operation Flashpoint: Cold War Crisis?
Is it really “the official sequel to the multi-award winning Operation Flashpoint: Cold War Crisis”?
Bohemia Interactive says: “No! What matters is the game, not the name.”

Prague, Czech Republic, February 26, 2009 - In a letter from its attorneys to the English company The Codemasters Software Company Ltd, Bohemia Interactive Studio s.r.o., the leading Czech-based independent games developer, is protesting Codemasters’ marketing tactics which tout Codemasters’ upcoming game Operation Flashpoint: Dragon Rising as the “return of” or “official sequel to” the genre-defining game Operation Flashpoint: Cold War Crisis.

The award-winning Operation Flashpoint: Cold War Crisis was created by Bohemia Interactive in 1997-2001. Bohemia Interactive licensed its creation to Codemasters to publish and distribute. Although Codemasters owns the “Operation Flashpoint” trade mark and plans to release its new game under that title, Bohemia Interactive has always owned 100% of the original OFP game. Bohemia also provided gaming community complete set of editing tools and on-going support that turned the original OFP into one of the most modded PC games ever. Codemasters owns only the name – and Bohemia Interactive wants fans to understand that Codemasters’ new game is not from the same development team that brought them the classic original.

“In the license agreement, Bohemia Interactive expressly reserved the exclusive right to develop sequels to the original OFP game,” says Leora Herrmann of Kluger, Peretz, Kaplan & Berlin, PL in Miami, attorneys for Bohemia Interactive. “Codemasters also acknowledged that Bohemia owns all the intellectual property in the game – except the words ‘Operation Flashpoint’,” adds Herrmann.

“Since Codemasters has no right to use the Bohemia Interactive game engine or any other component of the Bohemia-developed game, how can it rightfully claim to produce a ‘sequel’?” asks Bohemia Interactive CEO Marek Spanel.

Because Codemasters owns the trade mark “Operation Flashpoint,” Bohemia Interactive cannot use the name for its own sequels. Instead, ArmA, released in 2007 and already adopted by the modding community, is powered by the second generation of the Bohemia game engine. Bohemia Interactive is currently working on its latest revolutionary re-creation of modern military conflict – ArmA II, due out later this year– which will be powered by the third generation of its engine and is based on the same original design concepts and artistic style of Bohemia Interactive’s legendary releases OFP: Cold War Crisis and OFP: Resistance.

In fact, the ground-breaking game engine that Bohemia Interactive launched initially in OFP: Cold War Crisis has spawned not only ArmA and the upcoming state-of-the-art ArmA II, but in its most sophisticated incarnation to date also powers Bohemia Interactive’s VBS combat training simulators used by armed forces around the world, including the recently announced Game After Ambush training program for the US Army.

“We can’t stop Codemasters from releasing a game using the words ‘Operation Flashpoint,’” acknowledged Spanel. “But it is not right to promote this game as the ‘official sequel to the multi-award winning Operation Flashpoint: Cold War Crisis’ or the ‘return’ of Bohemia Interactive’s ‘genre-defining military conflict simulator.’ The awards were given for the game created by Bohemia Interactive - not to a name.”

  February 26th, 2009 - 10:34 By Old Bear   Comments (48)  

  New beta patch 1.15.5268 for ArmA is out now! Official    

Maruk informed us on the BI Forums about the release of a beta Patch 1.15 !

Engine changelog

* Fixed compatibility issues with Vista x64 platform with ATI cards and large RAM
* Multiplayer related fixes and improvements
* Stability improvements
Data changelog

* FIX (USMCD) Wound materials for all WDL soldiers.
* NEW (USMC) More Woodland Army soldiers.
* FIX (MI-17 (57mm rockets)) Fixed rockets count.

Full changelog here !

Thanks to SaS TrooP a who informed us about this release

Source : BI Forums
  December 23rd, 2008 - 15:24 By Old Bear   Comments (6)  

  A new BI Forums on beta-test Official    

Jerry Hopper from Armed web site has informed us about the launch of the public beta test for renewed BI Forums on the ... Bi Forums by Jennick a BI Developper :

Greetings fellow soldiers!

This forum and its servers have been active for a very long time, we’re proud that these days there are more than 50,000 members. However, such an amount of users and traffic is going to be too heavy a task for an old fashion Ikonboard engine. This forum definitely deserves a new engine and location.

It's my pleasure that I can now introduce you to the public beta of our new Bohemia Interactive forums! Before the official opening, we would like to ask for your help to beta-test.

Go to BI Forums on public beta test

Forum will be reset again

Note: Any post and threads made on the new forum, account changes, passwords, modifications etc. at the Public Beta Forums will be lost once the forum will be upgraded as the primary forum. Use the new forum only for testing, not for real discussion, this stays here on the old forum until further notice.

Please, pay attention to these known issues:

1) Passwords don't work - You need to use Password Reminder at the new forum to reset your password. Keep in mind you will need the email address you used for registration at this (old) forum. If you no longer have access to the Email address in your account here then send Placebo a PM with your new Email address and he will change it manually for you, please do not attempt to manually change your Email address as that will make your account inactive due to an Ikonboard bug.

2) Broken BBcode signatures - - Might be corrected in final version, but most probably you will need to change them yourself.

3) Broken user names - If your user name contains non-standard characters it might not work at the new forum. We expect that around 100 users could potentially experience this issue. Fortunately, this doesn't mean these accounts will be unavailable; we already have a solution which will correct this issue in for the final public version.

4) User groups - It might be that your account will not be correctly moved to the original user group. This will be corrected in the final version.

5) Moderating rights - - If the moderators experience some issues or limitations, report it to the Moderating Forum here.

! Please, report to this topic any other issues or limitations you may encounter

  December 12th, 2008 - 18:16 By Old Bear   Comment (0)  

  Do you know Linda ? Official    

Jerry Hopper and Kenwort have informed us about Linda release. Of course this is not directly related to our favourite game, but ...
With Linda, Bohemia Interactive Studio has released an impressive "Realistic vegetation creation system for realtime visualisations, games, simulations or CG generated nature" now offered as a service.

Linda is a system for generating highly realistic vegetation for use in realtime or massive offline rendering.

The main advantages are in terms of simulation based on real biological processes and the possibility to generate models in any detail from hipoly to lowpoply, with corresponding LODs as well as user control of specified details on the tree body. Lindastudio also contain tools for analysing models for performance dependency, measuring surface and volume, reducing number of textures and sections. Vertex numbers analysis, video memory load and so on.

The tools generate models in FBX format with diffuse and normal textures and also 2. UV for specific lightmaps, there is no need for specific changes in a customer’s engine. Automatic generation of shadow or physics LODs are also supported. Creation of vegetation is now offered as a service.

But in fact it's is related to ArmA 2 for the next pictures are rendered in "Real Time ArmA 2 Engine"
Have a look on Linda page : HERE and on the "New BIS service available, vegetation generating service" BI Forums topic

Source : bistudio
  December 11th, 2008 - 23:26 By Old Bear   Comments (11)  

  Arma Patch & Support Plans III - Developer Blog Official    
BI Studio has posted an update on the official developer's blog about their plans for a new Arma patch.

-Vista 4gb + ATI problems will be fixed
-Multiplayer join-in-progress will be fixed
-Dedicated server bandwidth control will be fixed
These fixes will also be incorporated into Arma II as well.

A community configuration project will be started, so members of the community can help contribute to the final patch config files:

"Community Configuration Project
As part of this patch, we would like to formalize community oriented approach towards fixing and improving some of the aspects of the game configuration files. [...] we hope to see a few simple config fixes contributed by the community in the final patch."

This will probably be the last Arma patch unless a game-stopping bug is found.

News submitted by The Captain.

Source : ArmA Support And Patching Plans - Part III
  July 27th, 2008 - 20:32 By Cervo   Comments (4)  

  ArmA 1.14 Linux Dedicated Server Public build 5257 Official    
BI Studio has informed us that they released a new version 1.14 of their Linux Dedicated Server Public build 5257, in the BI Forums.
It requires all data from 1.14 public version.

  May 23rd, 2008 - 09:59 By Cervo   Comment (0)  

  Bohemia Interactive's Editing Tools Suite updated Official    

As soon as was released ArmA 1.14 for Arma, Bohemia Interactive has released an updated Bohemia Interactive's Editing Tools Suite - Personal Edition on the BI Community Wiki.

Complete editing tool suite for Bohemia Interactive's game engine used in ARMA (requires version 1.14) consisting from:

* Oxygen 2 Personal Edition - model editing and animation package
* Visitor 3 Personal Edition - terrain and map editing
* TexView 2 - texture convertor and viewer
* BinPBO Personal Edition - packer
* Sound Tools - sound and lipsync utilities
* BinMake - conversion tool
* Tools Drive - main working directory for tools with mandatory data files

  May 22nd, 2008 - 00:09 By Old Bear   Comment (0)  

  ArmA 1.14 update released Official    

ArmA 1.14 for ArmA has been released on the Armed site. Thanks to Alex.Sworn for the info.
More infos and full changelog on the Bohemia Wiki Page. We have also added another mirror (from the One-Click Hoster

New update for ARMA: Armed Assault contains a handful of improvements and bug fixes and it also includes a unique new multiplayer mode called WARFARE.


* Newly adjusted default field of view
* Improved performance (up to 100% increase in frame rate depending on scene, video settings and graphics card)
* Significant optimizations with large view distances
* New scripting functions (string manipulation, multiplayer synchronization)
* Further improved recoil
* Improved airplane turn dynamics simulation (including improved rudder simulation)
* Fixed clipping issues with 16:9 or TrippleHead displays


* Numerous voice over net and multiplayer related fixes and improvements
* BattlEye anti-cheating system


* AI bridge pathfinding much improved
* Many combat AI improvements and tuning
* Fixed some bugs in the AI target recognition both visually and aurally

Stability and Compatibility

* Fixed compatibility issues with Vista x64 platform with 4 GB RAM
* Fixed Out Of Memory problems caused by exhausting 32b virtual address space
* Fixed compatibility problems caused by various copy protections used
* Fog is rendered correctly on DX10 generation cards

New content

* ArmA Warfare
* Southern Sahrani
* Desert Marines
* Woodland Army soldiers

ArmA Warfare is a blend of a team-based multiplayer mission and realtime strategy included as a free update in the latest patch for ArmA Armed Assault / ArmA Combat Operations / ArmA Gold Edition.

* Massive battles
Take on dozens of other players on an online battlefield with hundreds of units.
* First person strategy
Build bases, perform missions, buy equipment and wipe the enemy off the map.
* Reclaim South Sahrani
Discover a new layout of South Sahrani with far more strategic options.
* Personalise your warfare
Be a grunt, lead a tank platoon, fly Close Air Support, or command the entire force.
* New reinforcements
Build up your combat force with all new USMC infantry, base facilities and defenses.

Two sides fight for control of the entire 400 sq km map in titanic battles over air land and sea. Players must capture whole cities to gain resources that can be channelled into manufacturing even more weapons of war.

Each side has one commander, who can build factories and defensive structures in and around their base. As long as they have enough money and resources, players can use these factories to build units, weapons and vehicles. Defensive structures can be used to defend bases and the units stationed there.

Players must take account of logistical considerations outside their bases and cities too as truck convoys ferrying supplies between settlements are vulnerable to attack.

Players on each side are divided into a maximum of 16 teams. The commander can give these teams side missions and specify tasks or objectives, coordinating the entire side to ensure victory.

This is war on a unprecedented scale, even for ARMA!

  May 21st, 2008 - 12:22 By Old Bear   Comments (17)  

  ArmA 1.12 Linux Dedicated Server Public Beta Release Official    
Maruk has released, in the BI forums, the ArmA 1.12 Linux Dedicated Server Public Beta.

It requires all data from 1.12 public beta version (as installed to beta subfolder).


Copyright © 2008 Bohemia Interactive. All rights reserved.

  April 11th, 2008 - 15:38 By ConnorSG1   Comments (3)  

  ArmA Patch 1.12 released Official    

Maruk has informed the community of ArmA Patch 1.12 release on the BI Forums.

New beta patch 1.12.5252 for ArmA is out now.
Visit @ @ for more information and list of all available download options.

* Fixed problem with connecting to server introduced in 1.11
* Fixed problem with BattlEye disconnecting users
* Further improved recoil
* Newly adjusted default field of view

  April 4th, 2008 - 19:08 By Old Bear   Comments (15)  

  William Porter update Official    

William Porter has once again updated his blog! It seems that the conflict has ended and he's ready to return back home!


Halfway into Bagango we started taking fire from some SLA troops dressed in Royal uniforms. For a moment, I thought we’d been suckered into some horrible trap. Soon enough, though, we figured it out. I’m looking forward to a little boredom and to being assigned to Fort Living Room for a good, long while.

Source : William Porter blog
  April 3rd, 2008 - 19:15 By Bence   Comments (3)  

  ArmA 1.11 beta patch released Official    

Marek from Bohemia Interactive has informed the community of the ArmA 1.11 beta patch release on the BI Forums. Read more about engine and data changelogs on the Biki article.
Important: Beta patch doesn't fully support Queen's Gambit. It is recommended to uninstall older beta patches before installing this new beta patch.

New beta patch 1.11.5244 for ArmA is out now.
Visit @ @ for more information and list of all available download options.


* Fixed compatibility issues with Vista x64 platform
* Voice over net and multiplayer related fixes and improvements
* Fixed Out Of Memory problems caused by exhausting 32b virtual address space
* Significant optimizations with large view distances
* AI bridge pathfinding much improved
* Fixed some bugs in the AI target recognition both visually and aurally
* Improved airplane turn dynamics simulation (including improved rudder simulation)
* Fixed clipping issues with 16:9 or TrippleHead displays

  March 20th, 2008 - 00:20 By Old Bear   Comments (35)  

  William Porter update Official    

William Porter has updated one more time his blog. Seems that conflict could end soon ! Stay safe Willy!

Running Prey to Ground

The SLA is running like a crack addict on COPS. Everywhere we push, they give way. We’re already setting up a US base in Tandago—which is north of their capital—and from there we’re heading to Eponia. At that point, we’ll have all of Bagango surrounded.

You might think that Torres would surrender then. That’s the hope at least. I don’t know though. That would mean he’s a lot smarter than he’s seemed so far.

News submitted by Kode.

Source : William Porter blog
  March 19th, 2008 - 01:34 By Cervo   Comments (4)  

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