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Comments for About Building Destruction in ARMA 2
 
  AboIdris    
November 27th, 2008 - 23:21
WELL destruction of buildings, thats something new, il give `em that.

One comment on the soldiers dying though...its just seems to me that when ARMA soldiers die, they just dont look dead on the ground as oppose to OFP units when they die, the ground matches against thier fallen bodies perfectly, in ARMA its not like that at all. The soldiers look like some frozen toys stuck on the ground. lol

 
  Tetraplegix    
November 23rd, 2007 - 11:03
Yes I agree about ragdoll... It's useless IF there are enough varied death animation, because it's boring to see the soldiers dying the same way again and again and again and again...

 
  Golem    
November 22nd, 2007 - 16:01
It's impressive:)

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Edited by Golem - November 22nd, 2007 - 16:05
 
  Mad Max    
November 21st, 2007 - 17:08
BF2149 was BF2 with different models really, that's pretty much it. I don't think they did much to the engine other than added an extra billion lines of "you need a better PC" code.

 
  MattRochelle    
November 21st, 2007 - 14:32
Sounds like its going to be Arma 2 to me...

Did BF2 really look that grafical differnt from BF2149? and all those other title squels.?

 
  Mad Max    
November 21st, 2007 - 10:33
Bullet penetration is already in ArmA, it's just not really noticable a lot of the time because most fighting takes place in area's with things that small arms fire wouldn't go through (well, most of the time). Try shooting at someone behind a bus shelter for example, they'll snuff it. Pretty much anything you'd expect to shoot through you can do, at least in terms of world objects.

 
  xEnigmax    
November 21st, 2007 - 01:03
ragdoll would be good.
but it wouldn't really effect gameplay
in the heat of battle are you really going to have the opportunity to look at you enemy flopping to the ground?
Along with ragdoll you could branch into the deformation of bodys.
in a realist military simulator it always seem weird to me that units hit but artillery fire appear in the same form as bullet wounded units.

all good but not HIGH priority in my opinion.
Better physics.
Smoke,plant blocking view of AI.
No more seemingly psychic AI.
better armor simulation.
bullet penetration values.
overall a better optimized game engine.

also agreed with madmax ragdoll looks stupid in most games.biggest exsample is BF2.
H&D2 was good.
i also remember F.E.A.R having decent ragdoll.
atleast in the real time un-slowed part

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Edited by xEnigmax - November 21st, 2007 - 01:05
 
  Mad Max    
November 21st, 2007 - 00:44
Ragdoll in a game with such scale as ArmA would really really REALLY kill your PC, and in all fairness the majority of games with it implement it in a poor fashion. People suddenly become rubber and lose like 70% of their mass and flail all over the place. I've only ever seen one game that gets ragdoll right on dead people, and that's Hidden & Dangerous 2. When they die, they hit the deck like a sack of crap, they don't fly into the air and float to the ground then bounce around like they're having a seizure.

 
  Tetraplegix    
November 21st, 2007 - 00:18
What about ragdoll?

But I think BIS is missing the REAL point, bring back ofp gameplay back, it was realistic enough AND fun and logical to play. Arma infantry controls are the worst controls I've ever seen in a game for ages. That's why the game didn't work like OFP did, in my opinion.

 
  xEnigmax    
November 20th, 2007 - 22:48
the building damage is a step forward,
But i can't help thinking that ArmA 2 is sounding more and more like its game ArmA 1.5.
Or perhaps the game that ArmA should have been when it shipped?




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