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  SITREP #00175 Official    

On September 27, 2016, Vojtech Kovaric has reported a SITREP #00175 on the official Arma3 site.

FROM: High Command
TO: Arma 3 Users
INFO: Update 1.64 Released, High-Res Contributions, Audio Engine Documentation
PRECEDENCE: Flash

SITUATION


Last Thursday, along with Tools Update 1.02, Arma 3 received Update 1.64. While the development team is evaluating the feedback from all possible sources, we're also focusing on finishing a more robust and final roadmap, which outlines the future of Arma 3 in the upcoming year. We hope to share the roadmap with our community in the next few weeks.

INTELLIGENCE


Weekly Photo #50 shows Audio Lead Jan Dušek preparing to sow another batch of his beloved chili pepper seeds. The Audio office can turn a little heated from time to time. The secret Jan tells us is to keep a bottle of milk nearby in case things go hot (and they do with the North Carolina Reaper). We're looking forward to sharing the results of the chili season in one of the future Weekly Photos!




A splendid Arma machinima video was posted on YouTube by Hololand. Introducing a stunning video footage in 4K resolution, Hololand managed to capture extraordinary moments while avoiding any post processes or color corrections. Shots of Tanoa are accompanied by moving units and vehicles truly give away the scale and complexity Arma 3 can offer.

"zIxr6PUsvm4"


For those who consider 4K resolution ordinary, we're showing the image which landed on the r/gaming subreddit earlier this week. Again, the essence of Arma is perfectly captured in this 5K picture. Kudos to the author and GamingPC.TUBE for bringing it out on Twitter!




The battle does not end here, though! Community member Greenfist released a picture with an insane 8K resolution. It captures Georgetown, the capital of the Horizon Islands. As Greenfist explains in the comments on the Arma subreddit, he actually compiled the picture out of multiple images. As a result, a splendid picture full of nice details and Easter Eggs and something to remember. Kudos to all three authors for their high-res contributions!




OPERATIONS


Last week, we've released Update 1.64 on Steam (along with the Tools update). Bringing several performance improvements as well as low-level changes to the AI driving, we hoped that the extended period of public Release Candidate testing would help us discover any major problems which would affect the release. Unfortunately, not everything turned out to be splendid. We've released a small hotfix the day after (changing the way Launcher checks for addon signatures) and are still evaluating further actions, which might graduate in another hotfix to the game.

The performance degradation bug (low FPS until a game restart) was unfortunately not fixed in 1.64. Even though a number of players reported not encountering the issue in the RC builds, it does not appear to have been solved for everyone. Our programmers are trying to tackle it and hope to have a solution soon. While we were unsuccessful with reproducing the issue in our studios at all and the special Performance Profiling builds have not revealed any relevant information, we are not abandoning the issue and still actively pursuing a fix. Everybody is of course encouraged to submit details to the Feedback Tracker, any information might help!







LOGISTICS


An overhaul to the audio engine, released along with the Eden Update, has received a public documentation on the Community Wiki. Being a significant step forward in terms of audio simulation and features, Audio Lead Jan Dušek in cooperation with the community member Megagoth have created a thorough list of the new improvements as well as a guide and examples of how to use them. Kudos to both of them! Next station: Visual Upgrade documentation!




  September 27th, 2016 - 18:35 By Old Bear   Comment (0)  

  SITREP #00174 Official    

On September 20, 2016, Vojtěch Kovařič has reported a SITREP #00174 on the official Arma3 site.

FROM: High Command
TO: Arma 3 Users
INFO: Release Candidate Finishes, Tanoa Topographic Map, Revive Documentation
PRECEDENCE: Flash

SITUATION


Both internal and public Release Candidate testing of the upcoming Update 1.64 are slowly coming to an end. After weeks of fixing and iterations, we're aiming to release the main branch update later this week. Along with that, a small Tools update is being prepared as well. Meanwhile, the development team is focusing on minor tweaks to the performance and gameplay improvements, which can be followed in the Dev-Branch Changelogs forums thread.

INTELLIGENCE


Arma 3 celebrated its third birthday since the original launch last week. Many community members joined with their wishes using the #HappyBirthdayArma3 hashtag on Twitter. A big thanks to each one of you for wishing Arma 3 all the best! The response was overwhelming; we've received countless congratulation posts. We obviously cannot link all of them here; you can easily access them by clicking on the hashtag link.




OPERATIONS


In Update 1.56, we introduced game analytics to Arma 3. Collecting a small amount of anonymous data (such as difficulty settings and performance) proved to be a good decision. Some direct results based on the data we've gained are already implemented to the game (e.g. Video Settings). After evaluating our options over the past few months, we've decided to switch to another partner for Arma 3 that scales better with the game's demands. Players should not notice any changes, because all required tweaks were made in the background. The analytics can still be toggled via Launcher's settings; more information about the feature is available on the Community Wiki.




LOGISTICS


The overhauled version of the Revive feature released along with the Apex expansion is now publicly documented. Head over to the Community Wiki page to see it in its full splendidness! Kudos to Senior Designer Jiří Wainar for putting it together!




  September 23rd, 2016 - 09:07 By Old Bear   Comment (0)  

  SITREP #00173 Official    

On September 13, 2016, Vojtěch Kovařič has reported a SITREP #00173 on the official Arma3 site.

FROM: High Command
TO: Arma 3 Users
INFO: Arma 3 Anniversary, Apex Protocol OPREP
PRECEDENCE: Flash

SITUATION


While the development team is still preparing the upcoming 1.64 update, Arma 3 passed a significant milestone. On September 12th 2013, it successfully left the Early Access program on Steam. With a solid platform underneath and years of support to come, all was set for Arma 3 to become the most successful Arma game thus far. We'll focus on the Armaversary later in this report.

INTELLIGENCE


A few weeks back we've described some changes made to the Apex Protocol campaign. The Apex Protocol Difficulty Overhaul, as we call it, brings more possibilities and opportunities to enrich the gameplay of the campaign and makes it more challenging for advanced players. Senior Designer Thomas 'Zipper5' Ryan went on and released an OPREP mapping some of the motivations and decisions made during its development. In an honest and open blog post, he not only digs into the reasoning and choices, but goes deeper by listing the takeaway from the feedback received after Apex' release. As a result, the community now has a unique opportunity to peek behind the scenes of the development process and iterations based on player feedback.




A montage video from Task Force Dingo reminds us why we love these community videos: splendidly edited footage from their operations, relaxing music and tense moments with a bit of fun make one want to join the action right away. Kudos to BecomingNut for creating it and sharing on the Arma subreddit.



OPERATIONS


This week we're celebrating the third anniversary of Arma 3's official release. We're incredibly proud of the game and its post-release support; both are possible thanks to you, the community. Creative Director Jay Crowe joins with his reflection and wishes: "The anniversary of Arma 3's launch always provides an opportunity to reflect upon our work. This time last year, there was no Eden Editor, no Tanoa, no audio-visual upgrade - and much, much more besides. It's a tribute to the team's hard work and creativity that - three years on - the game continues to make such splendid progress. And, of course, it's another chance for us to say a big thank you to our community, partners, and stakeholders, for enabling us to build this unique platform together. Happy birthday, Arma 3!"




To properly celebrate the Armaversary, there is a party on Twitter going on. Everybody is still welcome to share their favorite moments with a picture or a video. Don't forget to use the #HappyBirthdayArma3 hashtag, we'll show some of the pictures in next week's SITREP. Thanks to everyone who shared their wishes so far and of course for your outstanding support throughout the years!




LOGISTICS


The Release Candidate build for the 1.64 update has received another iteration for the weekend. Feel free to visit the forums to check it in detail. We are still in the process of testing it and addressing the remaining blocking issues to have it delivered smoothly as soon as possible.




  September 14th, 2016 - 16:58 By Old Bear   Comment (0)  

  SITREP #00172 Official    

On September 6, 2016, Vojtěch Kovařič has reported a SITREP #00172 on the official Arma3 site.

FROM: High Command
TO: Arma 3 Users
INFO: Update 1.64 RC Continues, BattlEye Update
PRECEDENCE: Flash

SITUATION


The development team continues to work hard on improving the Release Candidate for the 1.64 update. Last Friday, the build has received a bunch of major improvements (full list available on the forums). We now aim to polish it and to introduce more bug fixes. With that in mind, the potential release window opens next week, depending on the stability and functionality of the RC build. User feedback is of course appreciated; players are encouraged to visit the Feedback Tracker to report any issue they find.

Aside from the RC preparations, we now have a clearer view on the Arma 3 roadmap for the upcoming year. After it is approved and communicated internally, we plan to share the first details with our community.

INTELLIGENCE<


Operating a weapon efficiently in Arma 3 is certainly quite a challenge. Muzzle velocity, material penetration, surface deflection, recoil and weapon inertia are just the tip of the fun iceberg which is easy to learn but hard to master. Firing Drills can really help here: the optimized shooting experience with dummy targets was designed to train players not only to control their weapons, but also their movement, stances, cover, and much more. Practice makes perfect, completing a drill with the gold medal is very unlikely on the first run. Don't give up, though, and maybe one day you can beat the time of daises, who did an amazing run on the Blue 1 Course of Fire and caught it on camera. Congratulations to him for that steady aim and the impressive skills, we're looking forward to seeing more splendid Challenge playthrough videos.



Make Arma Not War winner Arma 3 Resist created a stylish postcard from some well-known Altis resort, the Ghost Hotel. It might feel a little rusty nowadays, but that is no reason not to explore this detailed structure!. The award-winning campaign is available on Steam Workshop and is recommended to play for everyone who enjoys a narrative story telling in the Armaverse. The Ghost Hotel itself sits in the northeastern part of Altis with a beautiful view on the Petkas Bay and offers great possibilities for infantry focused types of scenarios.




Community member Dave EvilViking13 has shared a couple of screenshots from a custom scenario he has played with his friends. We always love to see the terrains we know being used so well in community creations. Keep the pictures coming




OPERATIONS


On Weekly Photo #49 you’ll see a small delegation from the Bohemia Interactive Amsterdam office (local Project Lead Joris-Jan van ‘t Land and Senior Designer Karel Mořický) and loyal community member Melle Keppel posing in front of a vehicle that may trigger a sense of familiarity. The Fennek armed reconnaissance car, in this case of the Royal Netherlands Army, served as the inspiration for the Strider vehicle in Arma 3. It is displayed in the Nationaal Militair Museum, which hosted a 100 years of tanks event that weekend. One of Edita’s T-72 siblings also put on a show in the mobility range arena!




LOGISTICS


Our partners at BattlEye have released a small update to their anti-cheat system. Feel free to visit their FAQ page should you encounter any issue.




  September 6th, 2016 - 18:19 By Old Bear   Comment (0)  



 
 
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