Linker Split has written a very comprehensive article covering the creation and implementation of Normal and Specular maps in Armed Assault addons and published it on Our forums . The tutorial is very thorough and details the process from start to finish; Definatley worth a read if you are interested in how the process works, or are in the process of creating an addon yourself! I decided to write this tutorial because I came into the deep process of normal and specular mapping with my HDT island. The process isn't easy, since you should have experience with many graphic tools like Adobe Photoshop©, or Maya© and 3DStudio max©. ArmA, unfortunately, uses a different method of applying NormMaps: you'll have to write some C++ code lines into your main config.cpp in order to define it... |