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  WarMod updated to version 1.4 Addon release    
Grisha has informed us about the release of a WarMod 1.4 patch by Günter Severloh on the BI Forums.

Warmod started out as an idea when i began browsing Armaholic download section to change a few aspects of my game, to fix various gameplay aspects i simply was getting tired of.
Along the route i came apon mods i had never seen before even though I had played Arma since it came out, it was like a new world of opportunity opened up to totally customize the game to how i wanted to play.

I created this mod to make the game more stable, more solid more in the player's control, as I felt the game had to much gun movement, to much recoil,unrealistic ballistics, to much dispersion of the shots,crappy FX, sound and AI.
Everytime i was playing, the gun was moving, it took me half a clip to kill a guy, and the rounds i shots weren't landing where I had my ironsights or scope.
Ai were retarded, the enemy could see you through bushes, I was like WTF is this crap, i cant see through the bushes and they can!?
The sound was drab, and i searched through many sound mods to find the one that sounded most realistic to me. (sound of course is a personal preference)
The mod was mainly designed for myself and a for the guys i play with in my WW2 Realism unit, we play WW2 based game as well as modern warfare.
I spent pretty much all of the last weeks of september and all of October,and most of Novemeber 2009 researching, downloading, and testing, testing, testing, testing, yes alot of testing!
I found a good combination of mods that really made a serious difference in the game.
Most of the mod is a compilation of many addons & mods, that play apon each others features.

The difference between a page that has a list of mods and addons that you can compile together or add to your game which ever one you want, is that i did that already, i basically did all the work for you, i did the research, the downloading, the testing, the troubleshooting in terms of compatability ect, but my mod isn't units, or vehicles, its effects, fixes and gameplay, and well a good portion of AI fix/change which Arma definately needed!

Version 1.4 changelog:

- HiFi Sound FX 1.5r2 @ HiFi Warfare
- Better Kamov (v 1.0)
- Environment Mod
- Group Link 3 - The Ultimate AI Enhancement
- The Enhanced Configuration System (ECS)
- GDTModAV8 (v 1.00)
- Functional Iron Sight for M136 and RPG
- GDTModHelicopter
- ArmA Artillery Fix (v 1.0)
- Arma OFPEC Blood Effects
- @S63_GrenadierPack
- Red's Fix (144 fixes total)
- TrueMods
- EasyFly planesChanges:
- Updated Readme
- Updated credits (added more)
- Updated Permissions list
- Updated features readme
- integrated GL3 and ECS into WarMod
- Preinstalled EEH (you just have to ad it to your target line)

Before downloading, please note this is for Armed Assault, not Arma 2 or Arma 2 OA!

Edit 22/08/2010: Günter Severloh has informed the community on the BI Forums that WarMod is going to ArmA2.

Needed addons :
WarMod 1.3

Source : Armed Forums
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