It's a light and easy to use revive script. After beeing shot down, the player can be revive by an other player or respawn to base/mobile respawn. * All unit can revive * Once revived the player is still hurt, full healing by a medic is needed * Draging unconcious body allowed * Can get 0, 1 ou 2 mobile respawn * Weapons saved * Can configure respawn area (base) * Can configure number of lifes * Can configure waiting timer before Base spawn allowance
Version : 1.31 *2 Demo missions added : - ADO_REVIVE_demo1 -> Without mobile respawn - ADO_REVIVE_demo2 -> With mobile respawn *Minor scripts tweaking
TheSun has released an ACR weapon pack addon v0.5 on the BI Forums. This pack contains several models of weapons used by Czech army, be it special forces or regular infantry. A lot of the weapons are present in ArmA already, these just add more varability to them. I plan to add more in time.
R0adki11 has released updated Nogovan Light Infantry Soldiers Pack v1.2 and Nogovan Paratroopers Pack 1.3 addons as well as brand new Nogovan Backpacks v1.0 addon on the BI Forums. Nogovan Light Infantry Soldiers Pack v1.2 - added groups, tweaked the textures, also added the ability for Backpacks to work.
Nogovan Paratroopers Pack v1.3 - added backpacks this is an required addon, added groups
Robalo_AS has released an updated ASR AI addons v1.9 addon on the BI Forums.
1.9 | 03 AUG 2011 AI infantry can throw smoke when wounded for concealment. Can be disabled with asr_ai_sys_aiskill_throwsmoke = 0;
1.8 | 26 JUL 2011 AI rearming distance can be set in userconfig (asr_ai_sys_airearming_radius value in meters, default 50). Enabled rearming from another AI unit's backpack on the same side (was limited to same group). Getting primary ammo has better priority, should no longer change primary weapon if mags for it can be found. Rearming from own backpack is faster. AI skills revised. Recommended difficulty settings: between 0.5 and 1.0 for skill and 0.5 to 0.8 for precision.
1.7 | 12 JUL 2011 Dedicated servers will continually change the view distance based on the initial VD, time of day and fog conditions. Can be disabled in userconfig with asr_ai_sys_aiskill_serverdvd = 0; Cars removed from the list of units what were "helped" to hear gunshots. They're hardcore enough by default. Doubled accuracy for AI snipers (they were too inaccurate) and machine gunners (reduced ff due to extreme spread). Skills are now applied without delay, as soon as the units are initialized. Simplified soldier cost config, only 3 target importance levels. Improved AI rearming support for the CWR2 mod.
Absolution from 15thMEU has released a LPD-29: San Antonio Class v2.0 addon on the BI Forums.
Features: -Flight Deck capable of handling multiple helicopters/VTOLs -3 storage decks appropriate for vehicles and personnel -Flooded Well Deck for boats and amphibious vehicles
Description: I am a member of the 15thMEU(SOC) realism unit and I developed this addon to facilitate amphibious operations. For about a year this has been available to the 15thMEU as a private addon but I think it's time to share it with the community. This is my first addon effort and there will be a number of amateur quirks but through testing I have determined it to be sufficient for its intended purpose.
Xeno426 has released an updated TGW Vehicle Fixes v1.54 addon on the BI Forums.
This mod changes and adds to the way the new thermal imaging system is displayed and applied to vehicles in ArmA2 Combined Operations. The majority of ground vehicles have had their thermal sights tweaked in the following manner: gunners have a green thermal scope, and commanders have a red/orange scope (excepts in Russian vehicles, where the commander has the normal black/white scope). The Ka-52, Mi-24v & P, UH-1Y, BMP-3, BTR-90, T-90, AH-1Z, M2A2, Stryker variants, HMMWV CROWS variants ...
Changelog 1.54 Added different optics for zoomed-in Ka-52.