Armed Assault Info
ArmA | ArmA 2 | ArmA 3
 

 
  From Kju : 2 PvPscene AI Tweaks + DevCon Update Editing    
Kju informed us about DevCon 2012-01-23 release on the BI Forums as well as new PvPscene AI Tweaks releases : AIGunnerToUseAllWeapons and QuickSwitchVehiclePositions

- DevCon 2012-01-23:
This is more like a first preview release of the DevCon.
Still it is already very powerful and most developers should find it very useful.



http://forums.bistudio.com/showthread.php?p=2094432#post2094432

- AIGunnerToUseAllWeapons_AI_C_PvPscene:

With an important fix in the recent 1.61 beta patches,
AI in vehicles finally starts to act properly with a player inside the vehicle as well.

This means the AI gunner engages targets by himself now.
However he is still restrained in the use of the full weapon arsenal available to him.
This little tweak changes/fixes that.
So the AI gunner will now engage also with SABOT/HEAT and missiles at targets
(aka fire automatically without command order for each shoot).
(normally only true for: MG/AP/rockets)


- QuickSwitchVehiclePositions_SP_Controls_C_PvPscene:

Preface: Works only in SP; requires XEH/CBA; may still have issues in special situations.

The addon allows you to quickly switch between driver, gunner and commander seat.

To switch between gunner and commander use the key action assigned to "Swap gunner" (to be found near the end in controls).
To switch between driver and commander use the key action assigned to "Swap gunner" and hold Shift/Ctrl/Alt at the same time.

Important: It uses selectPlayer. That means you switch to the AI entity.
The benefit is that you can switch as player commander to the AI driver,
and still have the AI gunner and (now/temporary AI) commander engage targets on their own.






Source : PvPscene
  January 23rd, 2012 - 11:02 By Old Bear   Comment (0)  

 
 
© 2007 - 2024 Armed Assault Info
Disclaimer - Info