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  TrueMods (v 3rd releas)  
Picture of TrueMods Author : rg7621
Version : 3rd releas Era : Modern Type : Misc, Realism Mod
Size : 55.8 MB Demo mission : No
Downloads : 4576 Rating : 3.3 / 5 (rated 3 times)

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Included *.pbo files : Needed addons :
N/A None
 
Description :
@TrueMods

- TrueIntro v1.0 (OLD)
- TrueUI v1.0 (OLD)
- TrueNVGoggles v1.0 (OLD)

- TrueInGameUI v1.2 (UPDATED)
- TrueHeadMovement v1.1 (UPDATED)
- TrueFov-Accurate v1.1 (UPDATED) (Will run on startup)
- TrueFov-Original v1.1 (UPDATED) (Optional, read install ***NOTE***)
- TrueMovementSound v1.1 (UPDATED)
- TrueCrosshair-Cadet v1.2 (UPDATED) (Will run on startup)
- TrueCrosshair-Veteran v1.2 (UPDATED) (Optional, read install ***NOTE***)

- TrueRadar-Cadet v1.0 (NEW)
- TrueRadar-Veteran v1.0 (NEW)
- TrueVehicleNoise v1.0 (NEW)
- TrueCanLockOnMissileOnly v1.0 (NEW)
- True1stPersonPOV v1.0 (NEW)(Separate download [48mb rar / 116mb extracted])



@TrueMods/#Extra's

- #TrueUI_OverrideQG v1.0 (NEW) (Optional, read install ***NOTE***)
- #TrueInGameUI_ShowAmmoCount v1.0 (NEW) (Optional, read install ***NOTE***)
- #TrueInGameUI_ShowDialogBackground v1.0 (NEW) (Optional, read install ***NOTE***)
- #TrueCrosshair-Veteran_ShowUnitTags v1.0 (NEW) (Optional, read install ***NOTE***)


TrueMods (Details)

- Changed the first few camera angles (Will add more shots when I learn more about camera scripts).
- Changed the time of day to early morning/sunrise to show off the beauty of the environment.
** To be used in conjunction with "TrueUI", but not required.


TrueUI v1.0
-----------
- New simple transparent blue UI theme.
- Modified menu buttons.
- Highlight colors are now a mellow blue instead of bright neon green.
- Mission editor now has a more professional/less "kiddy" look from the color changes.
- New loading screenshots/pictures to show off the "beauty" of the environment.
** To be used in conjunction with "TrueIntro", but not required.


TrueNVGoggles v1.0
--------------------
- Slightly larger view then the default NVG's for less disorientation.
- More fade on the outer edge of the cone for a blur effect.


TrueInGameUI v1.2
---------------------
- Less intrusive/distracting/arcadish InGameUI.
- No more green background InGame HUD.
- No more arcade action icons in the center of your screen.
- Smaller and semi-transparent text for on screen elements.
- Smaller command system and action menu.
- Smaller and better position for GPS (toggle on places it on your front panel/dash).
- Bigger compass for easier direction reading.
- More transparent radar hud when in some vehicles.
- Changed the size, position, and transparency of the chat when InGame.
- No more armor value meter (fuel, speed, and altitude still there but different position).
- No visible ammo count for handheld weapons (count your ammo or hear the click).
- (1.1) NEW - Smaller/compact/sleek gear menu.
- (1.1) NEW - Blue theme to go with "TrueUI".
- (1.1) FIXED - Hint message readability problem.
- (1.1) FIXED - Speed meter disappearing bug.
- (1.1) FIXED - Made action menu a bit brighter/easier to read.
- (1.2) ADDED - New Ui Icons at the bottom left when you are leading others. The icons are based on the weapon they are holding.

Simple abbreviations :
---------------------
R - Rifleman
GL - GrenadeLauncher
AR - AutomaticRifleman
MG - Machinegunner
AA - Anti-Air
AT - Anti-Tank
MM - Marksman
SNP - Sniper
SD - Silenced
PST - Pistol
UA - Unarmed

- (1.2) ADDED - Thicker (easier to see) cursor circle for leader and selecting team members.
- (1.2) FIXED - Commented out font type so that the new ArmA patch fonts will work.
- (1.2) FIXED - Commented out compass size so that the new ArmA patch size will work.
- (1.2) FIXED - Increased text size slightly.
- (1.2) FIXED - Increased transparency of the blue hint background color for easier readability.
- (1.2) FIXED - Increased transparency of the radar compass for easier readability.
- (1.2) FIXED - Color of text back to red when firing a weapon and when empty.
- (1.2) FIXED - Armor meter is back for air vehicles.
- (1.2) FIXED - Full Size Gear Menu is back, but still keeping the sleek transparent look.
- (1.2) FIXED - Changed the action menu selection color from white to blue for selection ease.


TrueHeadMovement v1.1
-------------------
- Realistic Head Movement Freedom.
- Unlocked Gunner Views and TurnOut Views.
- (1.0) FIXED - A few gunner turnout issues in opfor armor.
- (1.1) NEW - Now its possible to move your head around when gunning a static weapon.
- (1.1) FIXED - access-readonly issue.
- (1.1) ADDED - the static weapons from 1.14


TrueFov-Accurate v1.1
-------------------
- New Responsive, Smooth, & Consistent FOV / Zoom Settings For Your Virtual Eye.
- Increased eye "zoom" to match as close to real-life size on a 19" monitor as possible (Actually tested).
- Increased "zoom out" for more peripheral vision / quick scanning.
- (1.0) FIXED - Bug that was in the original game as well (Zoom/Ironsight problem when switching ROF>grenade>ROF).
- (1.1) NEW - Now its possible to move your head around when gunning a static weapon.
- (1.1) FIXED access-readonly issue.
- (1.1) ADDED the static weapons from 1.14


TrueFov-Original v1.1
-------------------
- New Responsive, Smooth, & Consistent FOV / Zoom Settings For Your Virtual Eye.
- Same Fov settings that were in the original TrueView.
- (1.0) FIXED - Bug that was in the original game as well (Zoom/Ironsight problem when switching ROF>grenade>ROF).
- (1.1) NEW - Now its possible to move your head around when gunning a static weapon.
- (1.1) FIXED access-readonly issue.
- (1.1) ADDED the static weapons from 1.14


TrueMovementSound v1.1
------------------------------
- Added dynamics to movement sounds to all surfaces (Walk is softest, Jog is louder, and Sprint is loudest). The softer walk now gives you a sense of caution and stealth.
- Other various movement sounds adjusted (crawl, climb, get up, get down, ect...)
- Rain and breath volume lowered to match these new volume levels.
- (1.1) FIXED - Commented out breath volume since it was too soft after a patch.


TrueCrosshair-Cadet v1.2
-----------------------------
- Changed all weapon crosshairs to a four-dot less precise/general aim system.
- Changed grenade aim system to allow for easier aim.
- Made crosshairs and cursors semi-transparent.
- (1.1) FIXED - Made crosshairs slightly more visible when moving.
- (1.2) ADDED - New Crosshairs for HeavyMGuns, RocketPods, and Missiles.


TrueCrosshair-Veteran v1.2
-------------------------------
- Disabled all weapon crosshairs except grenade system, lock-on system, and air aiming system.
- Changed grenade aiming system to allow for easier aim.
- Disabled target box, but kept the lock-on ability although changing it to a circle.
- Made crosshairs and cursors semi-transparent.
- (1.1) FIXED - Made crosshairs slightly more visible when moving.
- (1.2) ADDED - New Crosshairs for HeavyMGuns, RocketPods, and Missiles (Only gunner will see if in a 2+ seat vehicle).
- (1.2) FIXED - AH6 now has crosshair for M134


TrueRadar-Cadet v1.0
-----------------------------
- Heightless/2D-like radar with only horizontal readability.
- Thicker compass dashes for easier readability.
- Friendly/Enemy/Unknown radar blip color system remains default (Green/Red/Yellow).


TrueRadar-Veteran v1.0
-----------------------------
- Heightless/2D-like radar with only horizontal readability.
- Thicker compass dashes for easier readability.
- Friendly/Enemy/Unknown radar blip color system is now only green. You will only see green radar blip, so you need to visually identify if something is friendly or foe.


TrueVehicleNoise v1.0
-----------------------------
- Wind and road noise for vehicles.
- Wind for planes and helicopters.


TrueCanLockOnMissileOnly v1.0
-----------------------------
- Disabled the ability to target LockOn with heavy vehicle MGuns and RocketPods (Missiles only).


True1stPersonPOV v1.0 (Separate download [48mb rar / 116mb extracted])
-------------------------------
- Moved eye position down and to the right for a more realistic/immersive view for ALL units ingame except for Pilots.

* WARNING * - There will be issues with Air vehicles that have a HUD if you use units other then Pilots. You can still do it, but your view will not line up correctly and you might not be able to aim, so use the Pilot class when you fly Jets/Ka50's.


@TrueMods/#Extra's

#TrueUI_OverrideQG v1.0
-------------------------------
ONLY if you use QueensGambit.
- Gets rid of the QG loading screens, so TrueUI will work correctly.


#TrueInGameUI_ShowAmmoCount v1.0
-------------------------------
ONLY if you use TrueInGameUI.
- Re-enables the AmmoCount on the upper left side if you use TrueInGameUI.


#TrueInGameUI_ShowDialogBackground v1.0
-------------------------------
ONLY if you use TrueInGameUI.
- Re-enables the grey background box for hint messages and dialogs if you use TrueInGameUI.


#TrueCrosshair-Veteran_ShowUnitTags v1.0
-------------------------------
ONLY if you use TrueCrosshair-Veteran.
- Re-enables the ability to show FriendlyTags and EnemyTags if you use TrueCrosshair-Veteran.

* WARNING * - If you do not want be able to click and identify a friendly or enemy unit hundreds of meters away (Ex. While flying, you click and lockOn a target that is a 1000m away or even beyond the "fog line". You are able to see the specific unit type (UAZ,BMP,Shilka) without even being able to identify with your own eye), then don't use this addon.
 
Picture of TrueMods Picture of TrueMods Picture of TrueMods Picture of TrueMods
Size : 55.8 MB
  February 1st, 2009 - 15:57   Comment (0)  

 
 
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