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  ARMA 2: New content revealed Official    

Some new information about the "Citizens of Chernarus" has been revealed on the ArmA2 official web site. Here is a YouTube video thanks to Kenwort.

Citizens of Chernarus

Proud people of Chernarus were divided by the civil war and its consequences. Majority of Chernarussian citizens are of Chernarussian nationality, with their own language and culture. There is also Russian ethnic minority living mainly in the northern territories, where Russian is second official language. People are also divided by their political alignments and sympathies.

„Yes, I'm pretty sure 'twas him. Yeah, it might have been a group of guerillas in ghillie suits, but Sir, snipers surely wouldn't try to unscrew that Chedak's head!“
- from notes of Cpt. Dressler, Marine Corps Intelligence Activity

* Chernarussians are mostly villagers or foresters. City people from the coast work mainly in harbours and factories.
* After the civil war, life is equally boring everywhere: not much remains of the few cultural events and entertainment the distant Northern Province previously had to offer.
* Citizens are quite friendly to soldiers, sometimes even providing valuable intel. However, they rarely speak English, so knowledge of Chernarussian or Russian really helps.
* Causing any harm to the civilian population could lead to a loss of support and hostility towards the soldiers. Improper behavior towards the local women might cause a very rude response.
* Chernarussian Bigfoot is often said to be spotted in the mountains of Northern Chernarus.

Here are some low quality screenshots taken from the Video :

Source : Rewan
  February 5th, 2009 - 19:09 By Old Bear   Comments (20)  

  New ArmA II Preview and Video Official    

Yesterday our colleague telejunky from the team stumbled upon a new non-english preview about ArmA 2 on the website. While visiting the website a few minutes ago we have discovered that BIS has stated that they will release new footage/information on a regular base, so we advise you to visit from time to time. The first released video is about the USMC in ArmA 2.

United States Marine Corps

USMC deployment in Chernarus consists of 27th Marine Expeditionary Unit (Special Operations Capable), which is supposed to overturn the balance in the civil war in the favor of Chernarussian government. Marines are skilled in assymetrical warfare and are backed up by superior weapons and technology.

- Marines wear MARPAT camouflage and are equipped with state-of-the-art personal weapons: M16A4 assault rifles, M4 carbines, SAW and M240 machineguns and many other special-purpose weapons.
- Standard part of ground forces are LAV-25 light armored personel carriers, tracked AAV armored personel carriers, and M1A2 Abrams tanks.
- Standard assortment of aircraft contains MV-22 Osprey transport convertoplanes, MH-60S Seaknight and UH-1Y Venom transport helicopters. Super Cobra assault choppers and F-35 VTOL fighters fly in attack and CAS roles.
- Force Reconnaisance detachment is assigned to 27th MEU to provide extra support to operation Harvest Red. Men of Force Recon have exquisite training for recon and surveillance missions, direct actions deep in enemy territory as well as dealing with local population.
- Marines in field rely on many advanced weapon platforms: Predator unmanned aerial vehicles, MLRS rocket artillery and many more

Also here is the non-english preview + video (with unseen ingame footage) found by the telejunky. All credit goes out to

News submitted by telejunky.

Edit: telejunky uploaded the video to YouTube ! and you can now download the HD version from our FTP aswell !

Edit2: We added some interesting captures of of the Video, made by the Team.

  January 29th, 2009 - 19:35 By Deadeye   Comments (19)  

  Official ArmA II web site launched Official    

The new Official ArmA II web site has been lauched today at

The new ARMA2 website is live! Check out the collection of new ArmA 2 info, then bookmark this site marine!

We'll be updating it regularly with a constant stream of propaganda, intel and in-depth looks at the technology and features that make ArmA 2 unique. Don't miss out!

  September 1st, 2008 - 21:33 By Old Bear   Comments (2)  

  ARMA II - UH-1Y Venom In-Game Sounds Official    

Maruk has released two unedited sound samples on the BI Forums. They reveal improved interior and exterior sounds for the UH-1Y Venom in game.

Maruk, again. Thank you for your feedback to my previous post about ArmA II UH-1Y Venom in-game screenshots .

As you are already familiar with visual style and quality of Arma 2, I want to give you preview of another important aspect of the game, sound, that will probably be not getting that much attention from various popular gaming media sources (which I am confident will be providing a lot of coverage in coming months about Arma 2).

I admit that sound was not very strong asset in first Arma (and in fact, the sound system used in Real Virtuality 2 engine didn't change much from OFP, except moving from DirectSound3D to OpenAL) but we are aiming to change it dramatically this time. Sound improvements wasn't too obvious from our GC live demos (partly because of the loud environment on the show and partly because the sound part of the game is not really complete yet).

Two audio samples attached, as usually, these are genuine in-game sound recordings - my word for it . (Note that this sound fidelity is result of real-time combination of 44 different audio samples just for the engine/rotor take off and landing sequence of UH1, using our brand new flexible and powerful sound system implemented in Arma 2)

  August 29th, 2008 - 10:46 By Bence   Comments (8)  

  OFP/Arma/Arma2 Vehicle and soldier engine comparison Official    
Here are some interesting screenshots showing comparison between OFP, Arma 1 and Arma 2 engines. On the first row you can see the Mi-24 from OFP, next to the Arma 1 Mi-8 and Arma 2 Mi-24.
On the second row you can see the OFP, Arma 1 and Arma 2 Humvees, then the soldiers in the 3 games !

Of course graphics is not what makes a game good or not but it is still impressive to see quality's progression since 2001 !

  August 27th, 2008 - 13:47 By Cervo   Comments (17)  

  Arma 2 website online Official    
BI Studio have informed us that the official Arma 2 website has been opened and features a real ingame screenshot, the full site will be launched the 1st of september.

  July 28th, 2008 - 20:41 By Cervo   Comments (11)  

  Arma 2 Vegetation Progress 2 - Blog Official    
Matt Rochelle has informed us that Jan Hovora from BIS has written another interesting article called Arma 2 Vegetation Progress 2 on the BIS Website

News submitted by Matt Rochelle

Source : BIS
  May 14th, 2008 - 15:55 By Deadeye   Comment (1)  

  ArmA2 Vegetation progress Official    

Jan Hovora from Bohemia Interactive has released a new article about ArmA2 Vegetation progress on the BI Developer Blog.
This new entry is about :
- New shaders,
- Change in engine,
- Visual aspect of vegetation,
- Clutter (grass surfaces),
- Future.
And tells us some nice things about ArmA2 WIP such as :

From lessons that we learned about the performance impact of trees, we developed a new way of making a grass model that is more effective for drawing than in Armed Assault but looks much denser and better visually. This is also based on the knowledge that in the first lods we must target on surface reduction and in far lods on vertex reduction, because far lods are drawn with a very limited amount of pixels.
There is also a nice change in the engine, where we can now particularly colorize vegetation clutters by satellite map, this allows us to produce non-repetitive surface with a more realistic look that naturally fits to the landscape ...

Read more on Bohemia Interactive - Inside BI

  March 5th, 2008 - 22:57 By Old Bear   Comment (1)  

  ArmA 2 system requirements Official    

Maruk has updated informations on ArmA 2 projected system requirements on the Community Wiki.

Projected Minimal PC System Requirements
* Dual Core CPU
* 512 MB RAM
* GPU with Shader Model 3 and 256 MB RAM
* Windows XP or Windows Vista

Projected Optimal PC System Requirements
* Quad Core CPU
* 1 GB RAM
* Fast GPU (8800GT level) with Shader Model 3 and 512 or more MB RAM
* Windows XP or Windows Vista

News submitted by SoldierIsNotHistory.

Source : Bis Community Wiki
  February 22nd, 2008 - 21:08 By Old Bear   Comments (39)  

  ArmA 2 Expectations on BIS Dev Blog Official    

MattRochelle has informed us about a new article on the BIS site announcing new ARMA2 features that should be expected!

Compared to ARMA, we're concentrating on the following improvements for ARMA 2:

- Campaign with RPG elements, and with a story combined with dynamic events
- Improved AI, especially in Close Quarter Battles
- AI using taunts and hand signals for coordination and increased immersion
- Much more realistic terrain, based closely on real world data
- Optimizations for dual/multi core systems
- Console and PC release

And as usual, there are some changes which are perhaps not that important, but we still hope they will help to make ARMA 2 a more enjoyable game.

- Increased facial detail
- Increased vegetation detail
- Ambient animals
- Improved building destruction (we will return to this in some future blog)

Read more on the BIS site here!

Source : MattRochelle
  October 1st, 2007 - 15:03 By Cervo   Comments (32)  

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