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| Author : bracer | Version : 1.1 |
Era :
Modern | Demo mission : No |
Downloads : 2613 |
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Included *.pbo files : | Needed addons : |
N/A |
None |
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Description : |
Emita City 1.1
Emita City is a 5x5km island. It started out as a project intended as a training ground for MOUT. But as I learned how to use the mod tools, I wanted to create a full island instead.
It contains a city that is approximatly twice the size of Zargabad. The city is surrounded by a long coast to the north and flat agricultural areas to the south. In the middle of the map there is a small civilian airfield.
There's been alot of polishing of the map. Unfortunatly I have very limited time for Arma2, so there's not as many fixes and improvements as I would have liked to see. But, it's not the last update to come!
Some of the changes: -Improved support for the Ambient Combat Module. -Improved the airfield. -Added some proper textures to parkinglots and inside the warehouses. -Fixed the cutsom objects so you can't shoot through them. -Remade some of the city center. -Added more highrises in the southwest city. -Added new village, Kirseberg. -Added a new custom highrise. -Improved config-file, thanks PvPscene! -Added more vegetation to the city.
Known bugs: -AI can't use the hotel and custom highrise. -At some places the beton and forest groundtextures mix up. -You can fall through the carrier in the east harbour.
I haven't managed to get the AI paths to work inside my custom buildings yet, but as sonn as I manage there will be a hotfix or an update. Then there will probably also be more custom buildings! |
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Size : 105 MB |
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October 26th, 2011 - 08:01 |
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