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  Emita City (v 1.1)  
Picture of Emita City Author : bracer Version : 1.1
Era : Modern Demo mission : No
Downloads : 2613 No rating for this island.

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Included *.pbo files : Needed addons :
N/A None
 
Description :
Emita City
1.1

Emita City is a 5x5km island.
It started out as a project intended as a training ground for MOUT.
But as I learned how to use the mod tools, I wanted to create a full island instead.

It contains a city that is approximatly twice the size of Zargabad.
The city is surrounded by a long coast to the north and flat agricultural areas to the south.
In the middle of the map there is a small civilian airfield.

There's been alot of polishing of the map.
Unfortunatly I have very limited time for Arma2,
so there's not as many fixes and improvements as I would have liked to see.
But, it's not the last update to come!

Some of the changes:
-Improved support for the Ambient Combat Module.
-Improved the airfield.
-Added some proper textures to parkinglots and inside the warehouses.
-Fixed the cutsom objects so you can't shoot through them.
-Remade some of the city center.
-Added more highrises in the southwest city.
-Added new village, Kirseberg.
-Added a new custom highrise.
-Improved config-file, thanks PvPscene!
-Added more vegetation to the city.

Known bugs:
-AI can't use the hotel and custom highrise.
-At some places the beton and forest groundtextures mix up.
-You can fall through the carrier in the east harbour.

I haven't managed to get the AI paths to work inside my custom buildings yet,
but as sonn as I manage there will be a hotfix or an update.
Then there will probably also be more custom buildings!
 
Size : 105 MB
  October 26th, 2011 - 08:01   Comment (0)  

 
 
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