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  F3 v3-2-0 Released (ACRE2/ACRE/TFR/AGM/Zeus Ready) Editing    

fer has informed us about F3 v3-2-0 (ACRE2/ACRE/TFR/AGM/Zeus Ready) release.

The F3 team is pleased to announce the release of v3-2-0 of its mission development framework, with optional support for Zeus and popular mods ACRE2, ACRE, TFR and AGM.

We've added and improved many features; highlights include:

[list][*]Radio Systems Support component now supports ACRE2
[*]Server admins can now become Zeus mid-mission
[*]New insignia for common squads and elements
[*]Player loadout now shown during briefing
[*]Improved F3 Spectator script and F3 Simple Wounding System
[*]Inclusion of DLC helicopters
[/list]

To make it even easier to start using F3, our fully illustrated online tutorials for making adversarial and coop missions can help you build your first F3 mission in 1-2 hours.

The development team for v3-2-0 has been: Wolfenswan, Head, cptnnick, Snippers and Fer. We would also like to thank the following communities in our wider review and testing team: Folk ARPS | Basterd ArmA | Black sh33p | Bourbon Warfare | Phantactical | Pointfire | Project Awesome | Team One Tactical | The Company

If your community uses F3 (or uses it as part of your own mission framework), we'd really love to hear from you.

Download F3 from:
- http://www.ferstaberinde.com/f3/en/ (English version) (PLEASE DO NOT MIRROR)

Discuss F3 at:
- BI Forums (http://forums.bistudio.com/showthread.php?149231-F3-Mission-Development-Framework-(F2-for-ArmA-3))
- Folk ARPS Forums (http://www.folkarps.com/forum/viewforum.php?f=44)


From the README.md file:


3-2-0 | 15 NOV 2014

Added Insignia component.
- Includes insignia for NATO, AAF, CSAT and CSAT urban uniforms.
Added Loadout Notes component.
- Displays loadout section in the briefing, with player weapons and items at mission start.
Added UAV Recharging component:
- Allows recharging of backpack-carried UAVs using laserdesignator batteries.
Added Zeus Support component:
- Adds functions to give hosts easier access to Zeus using the debug console.
- Can be invoked from Admin briefing and F3 Spectator Script.
Updated F3 Common Local Variables
- Removed optional looping (bloat).
- Removed automatic broadcasting to reduce impact on network.
Updated F3 Spectator Script:
- New UI.
- Freecam.
- Revised unit list with groups.
- Map Markers.
- Now with context map clicking: in freecam you are moved above the select unit, in chase/first person camera selects the unit as the observed unit.
- Camera Marker.
- Tracers on map.
- Minor edit to LocalGroupMarkers allowing you define faction (used to show other factions group markers for everyone, old style still compatible).
Updated Fireteam Member Markers component:
- Fireteam member markers re-colour after joining a new group using the Join Group Action component.
Updated F3 Folk ARPS Platoons component:
- Changed NATO and CSAT TH1 and TH2 helicopters to Huron and Taru.
- Added TH1 element for FIA (civilian M-900).
Updated Folk ARPS Assign Gear Script component:
- Faction can now be forced using an optional third parameter.
- Added support for faction-specific crates.
- Added GPS for medics.
- Improved order of execution to avoid locality issues.
- Improved comments in the script files.
- Disables BI gear randomization by default to prevent overriding of F3 gear randomisation.
Updated Medical Systems Support (F3 Simple Wounding System):
- Extra FAKs added to player loadouts (controlled via variable in init.sqf file).
- Reduced network traffic.
- Various bug fixes.
Updated Name Tags component:
- Fixed driver position not properly displaying seat values.
- Added new variable f_nametags_shadows to govern the outline of the displayed nametags (default is 2).
Updated Radio Systems Support component:
- Added support for ACRE2.
Updated Safe Start component:
- Now sleeps for 60 real seconds (instead of in-game seconds).
- Runs almost exclusively server-side and broadcasts notifications and disabled safety to all clients.
- Now disables player vehicle weapons as well.
- Reduced duration of "X minutes remaining" note to 10 seconds.
Fixed E&E Check component:
- Component would activate ending/code even if all tracked units were killed.




  November 19th, 2014 - 12:31 By Old Bear   Comment (0)  

 
 
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