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  RG-6 and Heavy Grenadier units v1.1 released Addon release    
hcpookie has released an updated RG-6 and Heavy Grenadier units addon on the BI forums.

This addon adds numerous grenade launchers and units. The grenade launchers include:
- RG-6 (aka 6G30) Russian 6-shot rotary grenade launcher
- GM-94 3-shot thermobaric grenade launcher
- MRO-A thermobaric RPG launcher
- RPO-A thermobaric RPG launcher

NEW for v1.1:
- SMAW-NE thermobaric ammunition
- Mk13 Pistol version
- M79 Pistol version
- GM-94 Pistol version







  July 15th, 2012 - 07:06 By Old Bear   Comment (0)  

  The Freedom's Sniper Mission release    

Maxjoiner has informed us about The Freedom's Sniper SP Sniper Stealth Mission release. ArmA2OA 1.60 needed but no extra addon needed.

Description:

July 8, 2012 Takistan army commander, Abdul Mohamed Ben Aziz, with a coup, even committing atrocities against civilians, gets absolute power, becoming the new Rais.
The United Nations is powerless due to the veto by China, historical ally of Takistan.
Not having the ability to send the army, on orders from U.S. President, the CIA recruits five best snipers contractors sending in Takistan.
The five snipers are airlifted and parachuted in Takistan, their secret mission is to kill Colonel Ben Aziz.
Mission very difficult because the whole army of Takistan is mobilized officially to search for dissidents but really to recover as much wealth as possible.
The country has set aside about 150,000 soldiers, mechanized infantry, tanks and even the air force patrols the skies with helicopters and airplanes.
In fact It's not difficult to meet civilians that hide herself near towns.





  July 11th, 2012 - 20:59 By Old Bear   Comment (0)  

  TPWC AI suppression system ... Addon release    
TPW has released an updated TPWC AI suppression system v 2.07 by TPW, -Coulum- and Fabrizio_T on the BI Forums. TPWCAS comes as a script version and an addon version (both in the same download). CBA (community base addons) is required for both versions.

One of the things sorely missing from Arma2 is reaction to passing bullets. An AI unit will often stand quite happily whilst bullets whiz by. This makes effective suppression of AI enemies difficult - you basically always have to aim to kill them since you can't make them keep their heads down by shooting nearby.

This addon aims to address this problem by making AI units react to passing projectiles. If a bullet snaps by within 10m of an AI unit, it will crouch/kneel (depending on movement), and if more than 5 bullets pass by a unit in 5 seconds, the unit will drop/crawl. After 10 seconds without bullets, the unit will return to its previous stance.

Additionally, suppressive fire can alter the aiming shake, accuracy and courage of the suppressed unit. The more fire directed near a unit, the lower its skills will become. After 5 or so seconds without bullets, the skills will gradually return to normal.

Currently there is no "suppressed" eventhandler in the game engine, so TPWCAS aims to mimic one by using CBA to set up a per frame eventhandler, which checks whether there is currently an active bullet/shell projectile object, and if so then checks whether each unit has any bullets within a 10m radius. This allows TPWCAS to work for any opfor, blufor, independent or civilian on the map, whether editor-placed or spawned, without a crippling CPU overhead.

TPWCAS significantly changes gameplay, allowing for longer engagements and more thought required to survive them.


2.07 beta release

Given the rapid pace of MP development by Ollem and Fabrizio, this may well turn out to be one of the last SP releases.
Changelog:
- Added floating text based debugging.
- bDetect start hint now correctly not displayed if TPWCAS hint is not displayed.
- Courage is only decreased if there are nearby friendly casualties.
- bDetect 0.67.





  July 11th, 2012 - 06:29 By Old Bear   Comment (0)  

  Raaf c-130 by Python.au Addon release    
Python.au has released a RAAF C-130 addon on the BI Forums.

So I've had these textures lying around for a long time( I have been going through all my old projects and theirs alot I've started but haven't had the skills to finish :\ ) And I found this ready to go except for a config issue. I've thrown it together knowing its in a pretty raw and as far as I can tell unfinished state, but still should be acceptable by most.





  July 11th, 2012 - 06:06 By Old Bear   Comment (0)  

  Objects for Radars - Hills Addon release    
Hand of MoscoW has released an Hills addon as an addition to his previously released Objects for Radars v1.2 addon on the BI Forums.

Small replenishment for "Objects..."




  July 11th, 2012 - 05:21 By Old Bear   Comment (0)  

  Kolgujey 2010 version 2.0 released Addon release    
Hotzenplotz has released an updated Kolgujey 2010 v2.0 island on the BI Forums.

Hello, here is a update from Kolgujey 2010 to version 2.0
Release Date :03.07.2012
REQUIRED ADDONS: Arma2, OA
- New: 12800x12800, 1024x1024, grid size 12.5
- New: Satellite Texture
- New: Groundtextures
- New: Mask Layers





  July 3rd, 2012 - 16:59 By Old Bear   Comment (1)  

  F2 v2-6-1 Released (for OA) Editing    

Fer has informed us about F2 v2-6-1 (for OA) release.

Highlights:

Note: this release fixes a bug with the medic loadouts in v2-6-0.

1. The platoons in the F2 OA Folk build have been re-organised, grouping 9 fireteams into 3 squads with dedicated squad leaders and medics. Each of the 6 faction-specific platoons now features 90 pre-placed units. All elements have dynamic markers and customised group IDs. Making large-scale infantry and combined arms missions is now faster than ever!

2. As before, the following attachments and crewed vehicles are available in each platoon:
[*]Medium MG
[*]Heavy MG
[*]Medium AT
[*]Heavy MG
[*]SAM
[*]Mortar
[*]Engineers
[*]Infantry Fighting Vehicle (x3)
[*]Tank
[*]Transport Helicopter (x2)
[*]Attack Helicopter

Big thanks to everyone in the Folk and ARPS communities.

From the ReadMe.txt file:

2-6-1 | 02 JUL 2012
Fixed OA Folk Platoons.

2-6-0 | 07 JUN 2012

Updated OA Folk Platoons.
Updated OA Folk Assign Gear Script.
Updated OA Folk Group IDs.
Updated OA Folk Group Markers.
Updated Briefing File Template component.
Updated manual: Various changes.

About F2

The F2 Mission Development Framework (F2) is the successor to the popular BAS f mission development framework for ArmA (discussed in this thread). The new framework contains many of the features you know from BAS f, updated to work with ArmA2 and ArmA2:OA, plus some new components which take advantage of the new game's special features.

For downloads and to find out more please see our online manual:

[*]http://www.ferstaberinde.com/f2/en/ (English version)
[*]http://www.ferstaberinde.com/f2/ru/ (Russian version)

Huge thanks to all team members and contributors to F2 (and BAS f), as well as the testers from Folk and ARPS.


  July 2nd, 2012 - 22:28 By Old Bear   Comment (0)  

  Taviana Island Beta 2 Released! Addon release    

Martin has informed us about Taviana Island Beta 2 release on the BI Forums. ArmA 2 or ArmA 2 : Combined Arms needed, not compatible with standalone Arma2 : Operation Arrowhead.

Finally after 6 months of hard work the second BETA version of Taviana Island for ArmA II has been released! Apart from major bug fixes, the second BETA of the island is loaded with tons of new features such as a football stadium, ports, oil rigs, highway, train station and more! The island also gives the player more than a half more playing area than the first BETA, including Lepestok, which is another city, nearly as big as the capital Sabina.







Source : BIS Forums
  July 2nd, 2012 - 21:08 By Old Bear   Comment (0)  

  VK Markers, or how to APP-6A your life ... updated Addon release    
VKing has released a VK Markers addon on the BI Forums.

So a while ago I decided I didn't like the lack of diversity in the standard Arma unit markers and decided to create my own. However the sheer amount of markers that would be required would be staggering and probably completely fill up the marker list in the editor, so I decided to create a modular set of graphics and a script to create several layers of them to compose the desired marker.

Current features include a wide variety of available graphics allowing you to create a marker for any* kind of unit you want. Markers can track a unit or vehicle's movement or be placed wherever.
The addon's been tested for a while by the United Operations community and I haven't been told of any problems so far.
* may not actually be 'any'


Edit : Updated to 021.

Added signature files.



  July 1st, 2012 - 08:31 By Old Bear   Comment (0)  

  CSLA Studio Vehicles - WIP Screenshots    
EMSI from CSLA Studio posts several new screenshots of their upcoming vehicles on the BI Forums.

Hello folks!
As a prove that we are not sleeping, here you may see another set of screens where are currently our WIP vehicles.

This is also one of the reasons why the SP campaign (code sign '89) have a small delay. So, stay tuned for further info.




  June 30th, 2012 - 19:22 By Marko112   Comment (1)  

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