johncage has released an updated Chechen War Russians units addon on the BI Forums.
hi, this is the newest version of the addon. It now requires Combined operations because of the backpack system, weapons and other assets from OA. Units are located under Opfor>Russian Army:
Many of the shadow bugs have been ironed out and the UV and weighing are much better. This release also includes vest and pack textures/materials donated by Colonel Stagler. This is still considered a test version, please feel free to report bugs and offer suggestions. Thanks.
ps. i know there were some requests such as period chest rigs, unfortunately that requires an understanding of oxygen 2/texture creation that i don't currently have. sorry.
Jeza released a new Singleplayer/Coop mission on our Forums
Hi Guys. Here's another mission from myself, should take you a couple of hours I hope, 5-6 playable units so good for SP or Coop. In short your an SF team doing all the dirty work while the US Invasion of Chernarus is happening around you. Implamented few scripts.
Changes + fixes: This vanilla version has a few improvments from the previous: *No addons needed just vanilla ArmA 2 patched *Final objective moved to smaller town for better fps on lower end rigs *one new AI script added *Ied alley more reliable
Edit : ver. 1.1 released updated fixed airstrike script
waterhiro has submited the UN Korea's Dongmyung unit in Lebanon and Korea Army's new pattern units on our news site.
This unit's camo is new ROK-Army patten. and Korea's Dongmyung unit in Lebanon. This is tested in Ver 1.56 ArmA2-OA. Weapon CLASS NAME:K2 MAGAZINE NAME:K2mag please Enjoy.
Rocket from USEC Forces has released a USEC Aoraki/Mount Cook Island v0.1 Alpha on the BI Forums.
This initial release only includes a small scale map (20km x 20km) of the Aoraki region, with snow/rock/ice only. It includes no buildings, vegetation, or anything. Future releases will include the expanded version with the real world vegetation and object details.
ArmAIIholic has released an updated World In Conflict Tool for ArmAII and OA v 5-4 on the BI Forums.
Immerse yourself into the world of non-scripted battlefields. After creating just several bases the whole island will be covered with battles. If you immerse yourself deeper you can create sandbox-(Red Dead Redemption or GTA4)-style like world. The WICT: World in Conflict Tool is ArmAII tool for infinitely creating dynamic battlefronts and ultimate free roaming experience with "Ultimate spawning tutorial" and powered by F2 framework.
v5.4 -- 16 January 2011 -- added new function swap_me.sqf to sandbox template and also provided example mission Ultimate spawning named after the new version of Ultimate spawning tutorial -- changed behavior of air (both air.FSM)
IceBreakr has informed us about updated Lingor - v1.1 release on his his website. * added new Mariana Island just NE of Maruko * fixed rain and water sounds to be much lower * sounds are now local to Lingor only, not present on other islands * clutter config is now compatible with other islands * fixed final location of the riddle * fixed the island height near Calamar (trees in the water bug) * fixed the icon in the island selector menu (national flag) * fixed bush position clipping through wall in Maruko * fixed some plants near Tucos (tnx Lightspeed_aust) * added GAL, ARL & Venator flags (tnx W0lle for flag texture help) * removed tall grass from a building in Central South part * changed army checkpoint map marker colors to black not to confuse players with objective markers * optimized file sizes
Important note(!): this version uses new bisign key files, so make sure you don't have duplicates (*lingor10.bisign) or you won't be able to join signed dedicated servers! Tip: You can delete duplicate bisign keys even when game is running and try rejoining then.
This is really a showcase island for "mikebart's Vegetation" and "mikebart's Rock's", no buildings or any other BIS objects (except sky and ocean and roads of course)
That said, I'd still be interested in seeing what sort of missions people make for it even though it resembles a golf course rather than a theatre of war .
The roads were all placed using Homer Johnstons "Road Painter Tool". All the trees were placed by hand, but i used the fantastic 'World Tools' by shezan74 to place the tussock and the rocks. I plan to build on to the island more and more as i gradually create more objects, possibly even buildings later down the track.
ArmAIIholic has released an updated World In Conflict Tool for ArmAII and OA v 5.0 on the BI Forums.
Immerse yourself into the world of non-scripted battlefields. After creating just several bases the whole island will be covered with battles. If you immerse yourself deeper you can create sandbox-(Red Dead Redemption or GTA4)-style like world.