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  Arma 3' : 'OPREP - SENSOR OVERHAUL' Official    

On April 30, 2017, Ondřej Kužel has released an Arma 3' : 'OPREP - SENSOR OVERHAUL' on the official Arma3 site.

UNIT: Ondřej Kužel, Designer, Design Dept.
TO: Arma 3 Dev-Branch Users
OPSUM: Target Locked: Improving threat detection, tracking and engagement in Arma 3

As soon as Arma 3 Jets DLC appeared on the horizon, we began to think about its so-called 'platform features' (improvements available to everyone that owns Arma 3). One of the key items on our wishlist was the 'radar' (also sometimes known as 'magic radar' to its detractors!). While its ease-of-use was convenient in some ways, Jets DLC represented a splendid opportunity to add more depth to detection and targeting gameplay. Now - after many, many hours of development, and the commitment of the whole team (and Electronic Warfare Task Force in particular!) - we're almost ready to distribute our new approach to our Arma 3 service members.

'OPREP - SENSOR OVERHAUL' on the official Arma3 site

  April 30th, 2017 - 11:25 By Old Bear   Comment (0)  

  SITREP #00191 Official    

On April 19, 2017, Vojtěch Kovařič has reported a SITREP #00191 on the official Arma3 site.

FROM: High Command
TO: Arma 3 Users
INFO: Jets DLC Details, Mod Activities


After a short Easter break, the Arma 3 development team is working together with BRAVO ZERO ONE Studios to apply the finishing touches to the Jets DLC. Internally, we have entered a Data Lock period. That means that every change to the internal development build of the game will now need to be individually reviewed and approved to ensure a smooth and stable build. Prepare to take off, this REPort will be full of Jets details!


Last week, four brand new Jets assets have entered Arma 3's air space. Dev-Branch players who pre-ordered the Jets DLC have the possibility to take the F/A-181 Black Wasp II, To-201 Shikra, A-149 Gryphon, and the Sentinel UAV for a test flight. In addition, new Crew Deck Vests are available as well. Together with B01 Studios, we are processing all the splendid feedback on the forums and Feedback Tracker. If you did not yet pre-order the DLC, but still want to try the premium additions, head over to the Virtual Garage and check them out without restriction!

There still is, however, one very large addition yet to enter Arma 3's Dev-Branch waters. Revealed in a splendid trailer, the CVN-83 USS Freedom is a full-sized aircraft supercarrier able to launch and recover naval aircraft. The ship can be placed in the map via the Eden Editor as a static object, and is reinforced by autonomous defensive systems (which can indeed be placed individually as well). We cannot wait for all the player-created scenarios and #armachinima videos to surface either on Steam Workshop or YouTube. We plan to unleash the carrier to Dev-Branch somewhere in the upcoming days.

Now that we know what the Jets DLC has to offer, let's talk a bit more about the road to its release. All of the assets are either already on Dev-Branch (aircraft and Crew Deck Vests), or will arrive there very shortly (CVN-83 USS Freedom and its autonomous turrets). A Showcase scenario is also being prepared, but it will need some more time and tweaks before it's ready to be introduced to Dev-Branch. As per usual with every planned Main Branch update, we intend to start a Release Candidate branch in a week or two in order to polish the build to a splendid state. This effort will culminate on May 16th, which is the official release date for the Jets DLC along with Update 1.70. Until that time, it is possible to pre-order the DLC on Steam and Bohemia Store with a 10% discount. To save even more, consider buying the Arma 3 DLC Bundle 2, which contains all of the currently planned upcoming additions (Jets DLC, "Orange" DLC, Tac-Ops DLC, and Tanks DLC), and is 25% cheaper than buying each of them separately.

We are proud of the fact that the Jets DLC is being developed in close cooperation with an external third-party development team, BRAVO ZERO ONE Studios. B01's Project Lead, Joshua “Saul” Carpenter, wrote an OPREP to expand upon the creation of the Jets assets, some of the decisions their team had to make during the process, and the cooperation with Bohemia Interactive in general. It is a great and inspirational OPREP for anyone interested in game development and creating new Arma 3 assets from scratch.

Make Arma Not War winners Red Hammer Studios updated their RHS mod with new additions and fixes. Patch adds new sounds, mortar rounds and optics, and AK rifles to an already rich collection of assets. The RHS mod is available on Steam Workshop and via the RHS web page. Congratulation to the team on the release!

The freedom of Arma 3's sandbox combined with the creativity of our players is something that continues to amaze us again and again. This time, Andy Kelly takes on the role of Zeus, and guides his fellow PC Gamer editors through various crazy challenges on Tanoa. These challenges involve a death karts race, hiding from attack helicopters, and a last-man-standing scenario. As you might imagine, plenty of unexpected and hilarious events occur - resulting in a brilliant and entertaining article to read!


One of the most anticipated engine features coming along with Jets DLC is the selection of Dynamic Loadouts. With the possibility to choose the precise ordnance, missiles, bombs, and rockets of an aircraft, we are adding support for this addition to more and more vanilla vehicles. Technical Designer Jiří Lank explains what will change in the game data: "Current plane classes will now be hidden in game. Community can still use and reference them for backwards compatibility - current scenarios (or any creation using the old models/classes) will still work without any issue. In Eden Editor, players will select freshly configured assets with Dynamic Loadouts by default and the old ones will no longer be visible."

A brand new modification to Arma 3 has surfaced recently. Created by Bohemia Interactive developer Adam Franců in his free time, Arma 3: Original War aims to bring the best of two game genres together. Adam expands on this idea: "Arma 3: Original War is a modification that focuses on remaking the legendary strategy game Original War within Arma 3's Real Virtuality engine. It utilizes Arma 3's Zeus to offer a unique combination of RTS and FPS, fully supported within the multiplayer environment of Arma 3. See the conflict from different perspectives - play either as an RTS player - responsible for building bases, researching technologies, manufacturing vehicles and defeating enemies with all possible assets - or as an FPS player, helping in resource collection. Most importantly, be a very important asset when it comes to the battleground."


Update 1.68 received a second hotfix targeting a blocking issue in the East Wind campaign and start-up problems for 64-bit users. The Dev-Branch of the Arma 3 Tools package was also updated to overhaul the installation of Buldozer. Inspect the full changelog for more details.

  April 19th, 2017 - 18:13 By Old Bear   Comment (0)  

  Arma 3 Jets DLC releases on May 16 Official    

Korneel van 't Land has informed us that Arma 3 Jets DLC will be released on May 16. the Jets DLC will be accompanied by a free platform update that improves the game for everyone. The main highlights of this update are the ‘sensor overhaul’ to improve targeting and target detection, an upgraded fixed-wing damage model with more hitpoints and new damage effects, dynamic vehicle loadouts.
As a special surprise, Bohemia Interactive will add the CVN-83 “USS Freedom” Aircraft Carrier, a massive bonus content, available for free to everyone who owns Arma 3.

Arma 3 Jets DLC releases on May 16
All Arma 3 players receive aircraft carrier as free bonus content
Prague, Czech Republic, April 13th 2017

In follow up to their latest dev diary, which discussed the planned new content for Arma 3 in 2017, Bohemia Interactive today announced the release date of the first upcoming DLC package: Arma 3 Jets. Available worldwide on May 16th 2017, the Jets DLC will enhance the combined arms experience by adding three new air-superiority jets, an Unmanned Combat Aerial Vehicle (UCAV), a new Showcase scenario, and more.

As is protocol with each Arma 3 DLC release, the Jets DLC will be accompanied by a free platform update that improves the game for everyone. The main highlights of this update are the ‘sensor overhaul’ to improve targeting and target detection, an upgraded fixed-wing damage model with more hitpoints and new damage effects, dynamic vehicle loadouts, and various other jets-related improvements.

In addition, as a special surprise, Bohemia Interactive is proud to reveal truly massive bonus content in the form of the CVN-83 “USS Freedom” Aircraft Carrier (watch new trailer). This nuclear-powered aircraft supercarrier, which will be available for free to everyone who owns Arma 3, serves as a naval main operating base, and can carry various aircraft and helicopters on board. In terms of in-game functionality, the ship is a static object that can be positioned across the map via the 3D Scenario Editor, but cannot be 'driven'. The carrier supports catapult take-offs and tailhook landings, and features functional autonomous defensive weapon systems.

Arma 3 Jets DLC Key Features

  • F/A-181 Black Wasp II - The F/A-181 Black Wasp II is a fifth-generation, single-seat, twin-engine, all-weather tactical fighter jet. The aircraft was designed primarily as an air-superiority fighter, but also has ground attack capabilities. Its additional external hard points enable the aircraft to carry a wide variety of weapons configurations. The Black Wasp is fitted with the required equipment for carrier operations.

  • To-201 Shikra - The To-201 Shikra is a fifth-generation, single-seat, twin-engine, all-weather tactical fighter jet. The aircraft was designed by a CSAT and Russian joint syndicate with the goal to build a highly agile and maneuverable air-superiority fighter. Similar to the F/A-181, the To-201 also has ground attack capabilities, and is able to support various weapons configurations via its conventional pylons, but also its internal weapons bay.

  • A-149 Gryphon - The A-149 Gryphon is a fourth-generation, single-seat, single-engine, and all-weather tactical fighter jet. The aircraft was designed as a multi-role platform at an affordable cost, and unlike some of the larger air-superiority jets, it can also perform well in low-altitude flight. Despite its aging platform, the A-149 has still been upgraded with the newest sensors and weapons systems.

  • Sentinel - The Sentinel is a fifth-generation, state of the line, twin-engine, all-weather tactical Unmanned Combat Aerial Vehicle (UCAV). The Sentinel was designed primarily as a reconnaissance platform, but can also perform precision ground attacks. It typically operates from an aircraft carrier.

  • Showcase Fighter Jets - Take to the skies above Altis and engage in air-to-air and air-to-ground combat in a brand new Showcase scenario.

  • The Jets DLC is now available for pre-order on the Bohemia Store and Steam with a 10% pre-order discount (original price: € 9.99 / $ 11.99 / Ł 8.99). Alternatively, if they already wish to enlist for all planned upcoming DLC, players can purchase the Arma 3 DLC Bundle 2 on the Bohemia Store or Steam (€ 22.99 / $ 24.99 / Ł 19.99), which saves more than 25% over purchasing the upcoming Jets, “Orange” (working title), Tac-Ops, and Tanks DLC separately.

    For a complete overview of the Arma 3 Jets’ content and features, check out the official website at To keep track of all the latest news, also be sure to follow Arma 3 on Facebook, Twitter, YouTube, and Steam.
    Arma 3 – Aircraft Carrier Reveal Trailer

  April 14th, 2017 - 07:11 By Old Bear   Comment (0)  

  Arma 3 - APEX Printed Map Official    

  April 12th, 2017 - 20:05 By Old Bear   Comment (0)  

  CUPREP #0005 : CUP Units/Weapons/Vehicles 1.9 released Addon release    

The Community Upgrade Project - CUP has announced CUP Units Pack 1.9.0, CUP Weapons Pack 1.9.0 and CUP Vehicles Pack 1.9.0 release on the BI Forums.

CUPREP #0005: CUPDATE time
We're happy to announce version 1.9.0 of the Community Upgrade Project. As usual, if you find any issues please report them on our issue tracker (see the first post for details).
Download links to a variety of sources are available here.

  April 12th, 2017 - 19:56 By Old Bear   Comment (0)  

  SITREP #00190 Official    

On April 4, 2017, Vojtěch Kovařič has reported a SITREP #00190 on the official Arma3 site.

FROM: High Command
TO: Arma 3 Users
INFO: Scanning The Horizon, Hotfix 1.68, Tools Update


The development team is now working on the last bits of Jets DLC content so it can be deployed on Dev-Branch Soon™. Some of our designers are planning and recording some new voice-acting, while our artists are polishing the remaining assets in cooperation with BRAVO ZERO ONE Studios. We are also evaluating the state of the game overall, following the significant Update 1.68 (and its hotfix).


It has become somewhat of a spring tradition that Creative Director Jay Crowe prepares a devblog to scan the horizon for upcoming Arma 3 content and features. In a splendid video (accompanied by a brief introduction), viewers get to see all of the new aircraft in the upcoming Jets DLC for the first time. We also explore some of the new platform features that come with them. Aside from that, Jay discusses all of the other DLCs planned for this year and beyond. We expect to share more details closer to each DLC's individual release.

The Jets DLC is due for release in May and can be pre-ordered with a 10% discount exclusively on the Bohemia Store. The DLC Bundle 2, consisting of Arma 3 Jets, Arma 3 "Orange" (working title), Arma 3 Tac-Ops, and Arma 3 Tanks, is available for purchase both on the Bohemia Store and Steam. To avoid any confusion: the only other product of the game that contains all of these (and future) DLCs is the Arma 3 Supporter Edition, which was available only during Arma 3's Public Alpha & Beta (and thus is no longer on sale). These supporters will receive all of this DLC for free as part of that edition.

In the Scanning the Horizon video, we promised one or two little surprises for our players that are yet to be unveiled. One of them was revealed last Saturday, and aims to improve your dance moves on the battlefield. Whether you're waiting for an extraction or for your squad mates to prepare their loadouts, there's always time to bust out some moves. Unfortunately, we had to decide to postpone the Switch Move DLC indefinitely as we realized that nobody in our team is a skilled enough dancer to motion capture everything to our satisfaction.

A new promising community mode has surfaced! Arma At War (AAW) is a competitive, team-based, and tactical, PvP game mode. It has been in development for over a year now, and the team, lead by Hoegnison, tries to combine accessible fun with hardcore elements. Hoegnison explains: "In its vanilla version, players do not require any mod and can easily hop on a server to try it out. While we are trying to make the entry barrier as low as possible, we will still include depth and complexity. Due AAWs framework character, it is easy to implement modifications and customize your gameplay experience as well." There are currently three servers running the mode as part of its final testing. The AAW team would appreciate it if more people came and tried it out. You can get more information via their Discord channel.

Admirers of precise movement and strict weapon discipline in Arma 3 are most likely already familiar with the Firing Drills. This set of Challenge scenarios aims to increase your weapon and movement skills. Of course, this also represents an opportunity to show off. TacticallySlow did exactly that by placing himself among the Top 50 of the Leaderboards in two different Courses of Fire. Great job, TacticallySlow, we can't wait for what CoF you attempt to master next!


In the previous SITREP, we talked about a hotfix for the 1.68 Update. Since then, this hotfix has been set free in the wild. With such a major change as the 64-bit executable certainly is, it is nearly impossible to catch all issues before release. Fortunately, our reports show that the vast majority of our players indeed experience some performance boost and better overall stability of the game. Sadly, some players (mostly those using laptops with integrated / hybrid graphics cards) may still experience performance drops or start-up crashes. We are in the process of collecting feedback and will be ready to address these issues as soon as the fixes are tested and confirmed by our Quality Assurance Department.

Meanwhile, Dev-Branch has welcomed a couple of new additions. Altis and Stratis are now brought on par with Tanoa in terms of the environmental audio. Players can hear the sounds of wind or rain when walking past trees in forests. Cicadas are audible from the bushes, and meadows and birds can be heard from the tree tops. Our Audio ninjas are now working on adding sounds to specific structures (such as wind turbines, AC units, and others). On a different topic, platform improvements for Jets DLC are being expanded as well. For example, more vanilla vehicles are now configured to use Dynamic Loadouts (e.g. the To-199 Neophron and the Mi-48 Kajman).


Arma 3 Tools application was updated to version 1.081. This brings (32-bit) Buldozer to 64-bit systems, fixes start-up crashes, and improves the Publisher. Tools Commissar Julien Vida has shared the changelog on the Dev Hub.

The printed version of the Tanoa map, the South Pacific terrain featured in the Arma 3 Apex expansion, is now available on the Bohemia Store. Follow the example of our CEO Marek Španěl and grab one for yourself and/or your friends!

  April 12th, 2017 - 19:55 By Old Bear   Comment (0)  

  SITREP #00189 Official    

On March 21, 2017, Vojtěch Kovařič has reported a SITREP #00189 on the official Arma3 site.

FROM: High Command
TO: Arma 3 Users
INFO: Update 1.68, 64-bit Executables Feedback, Tools Update


We're now collecting feedback from Update 1.68, which was released last week. To quickly address some of the most reported issues, we're considering to release a small hotfix. Meanwhile, we're about to reveal more details on the upcoming DLC and their content. But before that, let's take a closer look at what's happening/happened in Arma 3 land.


Later this week, we plan to publish a brand new Scanning The Horizon: Arma 3 in 2017 video blog. In this video, Arma 3's Creative Director Jay Crowe will discuss the upcoming DLCs and platform updates: "Last autumn, we shared our roadmap for 2016-17 and beyond. In it, we mapped out a high-level plan to support Arma 3 with splendid new content additions and platform updates. Since then - aside from a brief winter hibernation - we've been hard at work turning those plans into reality." He adds: "It's also become something of a tradition for us to celebrate the New Year with a quick retrospective of our progress, and a look ahead at the development in front of us. 2017’s no exception, and it's our pleasure to present our plans, with a particular focus upon Jets DLC." We cannot wait to present the new Intel to you, our community, so stand by for our broadcast later this week!

While the Armachinima Awards have now concluded, we still love to come back to these splendid community creations - either for an inspiration or just for a good laugh. Our [b]second and third place winners
satisfy both of these needs. 'Miller the Killer' shows an extraordinary supply of targets in front of a merciless soldier, while 'The Choice' sends a thought-proving message instead. Both are [b]outstanding in their own unique way and we'd like to congratulate the creators on their victory!

This Saturday, 8 elite teams will fight in the community-organized 'ArmAWorld Coopetition #006' tournament. In this event, teams challenge other teams in a story-based scenarios. You can watch the live stream, with commentary by the tournament's German hosts, via the video embedded below. Good luck to all competitors!


Last week, Arma 3 has received a much-anticipated update. With version 1.68, we introduced the 64-bit game executables to Main-Branch users. While 64-bit is certainly the highlight of this update, it features plenty of other adjustments as well. Be sure to check the SPOTREP (fun fact: the changelog is so huge that our IT specialists had to fiddle with some limits of our web database before we could publish it). We're thrilled to see that more than 80% of Arma 3's player base are now using the 64-bit exes!

So, what to expect from 64-bit? First of all, you will see better usage of your PC's memory. Arma 3 should now be able to utilize most of it, making the framerate more consistent and gameplay much smoother. Despite of a prolonged RC testing period, there are some issues that need ironing out. Administratively, we forgot to deliver documentation for 64-bit server admins. A Dedicated Server requires its own server.cfg. Fortunately, thanks to the King Of The Hill team, we managed to correct this mistake quickly. Check this reddit post for more details. Players can also experience issues with their graphics drivers not switching correctly between GPUs (on-board vs dedicated), resulting in degraded performance of the game. We are in talk with third-party driver developers to resolve this issue as soon as possible. Meanwhile, there is a work-around to force the 64-executable to use your dedicated (normally more powerful) graphics card. Those who don't want to change the default settings of the GPU drivers, please consider using the 32-bit executable until an update of the drivers is released.

Based on the feedback, we are now preparing a hotfix to address some outstanding issues and bring more comfort to our players. If things go well, we'd like to release it at the end of this or during next week.

Last two weeks were also busy on Dev-Branch. Senior Designer Karel Mořický has overhauled the DLC Content Browser, making more room for all future DLCs - and improving the way premium assets are presented. We've also added (work-in-progress!) preview videos on hover.

With the release of Jets DLC approaching, we're applying the final touches to some of the new features. New MFD sources ("ImpactDistance", "Throttle", "PilotCamera", "LaserOn") and parameter ("refreshRate" - with range from 0 to 1) are yet another addition to HUD and HMD technology (brought to you by Senior Programmer Jakub Horyna and Technical Artist Maciej Pham). These recent improvements aim to increase the usability and informational value of the diegetic elements together with more variety and authenticity. Read about the progress on the forums. A new isDamageAllowed script command (requested the community) should help community modders to better find out whether damage is disabled on a given entity.


Arma 3 Tools received an update as well. The most significant part of is new detection of 64-bit DLLs and support for 64-bit executables in the Work Drive. Inspect the TECHREP to get a full overview of the changes.
The Bohemia Forums front page was updated to present a more clear overview of Bohemia games (including Incubator titles). This streamlined presentation allows for a more organized and cleaner organization of Bohemia Interactive's growing portfolio.

  April 12th, 2017 - 19:52 By Old Bear   Comment (0)  

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