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  co20 @I44 The Cabourg Cauldron Mission release    

VanhA has informed us about his co20 @I44 The Cabourg Cauldron MP Mission release on the BI Forums.

Mission intel in short:
D-day is proceeding nicely but german activity is noted in village of Cabourg. Clear the village.
In your disposal are one sherman tank, one greyhound halftrack and a truck.

Playable units consist of 3 tank crew + 17 infantry units
Mission has group respawn with BIS medic modules + healing script by Celery.




Source : BI Forums
  May 21st, 2012 - 07:56 By Old Bear   Comment (0)  

  Co10 I44 Grounded Goose by VanhA Mission release    

VanhA-ICON has informed us about new Co10-I44-Grounded-Goose MP mission release on the BI Forums. Invasion 1944 - DDay needed.

Your B17 is shot down over forest of merderet by Me262 and you have to send a distress signal to hq using a german radio located somewhere in the forest.
Then the team must make their way across the river to access weapon crates held by resistance fighters and take out three german flak bunkers.
After completion of that, team will proceed to resistance camp for an extraction.





Source : BI forum
  April 16th, 2012 - 10:31 By Old Bear   Comment (0)  

  En Route by Mad_Cheese Mission release    


Mad_Cheese has released his SP mission called En Route (v3.3) on the BI Forums.

Description:
An unexpected situation unfolds as Cpt. W. Sobchak and his convoy make their way to Zargabad Airfield.

Features:
- Played as a US-Army mechanized infantry squad
- Weapon selection in Briefing
- AI convoy movement controlled by Unitplay for a realistic feel
- Optional Teamswitch/Advanced Heal
- Custom sounds and music (OST & some scores by myself)
- Simple Battlescreams
- AI support during mission
- A bit of customized AI behaviour
- Destroyed vehicles have custom smoke-model
- 2 Hidden Secondary Tasks
- Player's squad will be reinforced if numbers are low
- Relatively performance friendly (for Zargabad Standards) through spawning & deleting of objects
- Unlimited SaveGame (0-0-0)
- Cinema





  April 7th, 2012 - 20:41 By Qinetix   Comment (0)  

  CWR2 Coop Pack v1.3 by VanhA Mission release    

VanhA has informed us about VanhA's CWR2 coop pack (unofficial) v1.3 release on the BI Forums.

First:
Huge thanks to the CWR2 team for the demo and LDDK for allowing usage of certain script package.
(Please do not use without permission)
Second:
This release is not an official CWR2 release but just some of my own scribble/doodle etc..
I hope I get feedpack of possible serious errors since none of these were fully tested. I simply don't have enough time right now. The everon missions are fast conversions from my earlier package (2010)
Each mission has GROUP respawn

CHANGES:
*Total rework of mission cores
*Taskmaster replaced with Taskmaster2
*Tons of bug fixes
*New mission




  March 23rd, 2012 - 23:51 By Old Bear   Comment (0)  

  For The Life Of A Friend v1.6 by Undeceived Mission release    


Undeceived has released a updated version of his sp mission 'For The Life Of A Friend' v 1.6 on Armaholic.

Changelog

-Bugs were removed
-AI doesn't need NVGs anymore to recognize enemies in the dark
-English subtitles for the Russian and Polish Arma 2-version
-Annoying bugs in many cutscenes were reduced
-Many optimizations and new details









  March 18th, 2012 - 11:03 By Andi31   Comment (1)  

  Multi-Session Operations v4.2 released Mission release    

Tupolov has released an updated Multi-Session Operations v4.2 missions pack on the BI Forums.

Over 20 sample missions including: Hazar-Kot, Eden, Tigeria, Qom Province, CLAfghan, Lingor, Tora Bora, Podagorsk, Cicada, Takistan, Chernarus, Zargabad and Utes
A2CO, ACE, CWR missions AVAILABLE! (removed A2Free)
COOP, TvT, CTI missions AVAILABLE!
Random IEDs, Suicide Bombers, VB-IEDs, Roadblocks now implemented!
Roy86's Patrol Ops 2 now integrated!
Reezo's EOD add-on now compatible!
Nielsen's Civilian Interaction Module now compatible!




  March 13th, 2012 - 13:46 By Old Bear   Comment (0)  

  BattleZone, MSO, PatrolOps2 & ATCRabbit by Kremator Mission release    

Kremator has informed us about ZKs_BattleZone_V3MSO MP Missions release on the BI Forums.

I am a code 'tinkerer' and have been able to stitch these GREAT missions together (through a lot of trial and error)

Firstly, my MAJOR thanks ....
Without the GENIUS of BIS my life would not be complete!
Without the GENIUS of ZoneKiller we would not have WAR.
Without the GENIUS of Wolffy.au and the MSO team, we wouldn't have a framework of goodies
Without the GENIUS of Roy86 we wouldn't have PatrolOps2

Without the support of quite a variety of members (Highhead, Vengeance1 etc) helping me test, I probably wouldn't have gotten anything out.

How to play

Please look at BattleZone and read the readme!
Please look at MSO and read the readme!
Please look at PatrolOps2 and read the readme!


Edit: ZKs_BattleZone_V3MSO_Qom added

For the marvellous Qom Province I have released my mission. REALLY nice feel this one - LOTS of action.



  March 9th, 2012 - 06:32 By Old Bear   Comment (0)  

  Thirsk pack final by VanhA Mission release    

VanhA has informed us about updated Thirsk pack final, containing 20 (22) missions, release on the BI Forums.

I made a final 1.05 update on the coop pack
Changes :
-JIP task handling optimization
-Artillery script changed
-More playable slots on some missions


More about Thirsk pack final content ....



Source : BI forum release topic
  March 5th, 2012 - 10:28 By Old Bear   Comment (0)  

  New crCTI Proman v5 released Mission release    

Muecke has informed us about new crCTI Proman v5 release on the BI Forums.

some features of crCTI:
-full AI command (take&hold/Patrol/Transport...)
-Civilians in towns (if you kill = penalty)
-Build bases freestyle (how you like)
-Resistance + Resistancepatrols
-Aircraftradar and Artilleryradar (full working)
-Infanterie/light&heavy/aircrafts/boats/radarstations
-Large Battles
-alot of weapons
-win by destruction or townwin or economic win by timelimit
-ACE compatible (special ACE missions will follow soon)
-ACRE autodetect





Source : BI Forum
  March 4th, 2012 - 10:16 By Old Bear   Comment (0)  

  Carrier Operations - Duala Campaign v1.11 by j_frost Mission release    
j_frost has informed us about updated Carrier Operations - Duala Campaign v1.11 release on the BI Forums.

v1.11 Highlights | 22-Feb-12
* Updated to use Meatballs v2.0 F/A-18.
* Updated to use Meatballs USMC fighter pilot\crew chiefs and Helicopter Pilots.
* Added: Nimitz deck activity.
* Added: Two new missions from USS Nimitz.
* Added: One new mision playing as the civilian NTC side.
* Added extra tasks for some missions.
* Changed: Mission5 player is now pilot when flying and marine team when on the ground [auto-Teamswitch]
* Changed: Mission5 added custom CAS [AH1Z] script to help [optional to use- called via radio]
* Changed: Mission6 option to use AH1Z or littlebird. Extra optional objective + more e units called if player uses AH1Z.
* Fixed: Mission7 Extraction action sometimes doesn't appear.
* Fixed: Mission7 Extraction helo destroyed means objective failure.
* Fixed: Mission7 - POW could sometimes die before he was rescued
* Fixed: All missions, extraction helicopter will now land on Nimitz deck rather than hover above it.
* Fixed: All missions, Plane wobbling on takeoff, and Nimitz crewmen feet who where partially sunken in deck on certain missions.
* Added: All missions, Workaround to falling through Nimitz deck in some cases.
* Fixed: All missions, insertion\Extraction crew Chiefs don't engage the enemy.
* Changed: mission8 NV weapons for Marines.
* Changed: mission10 NV weapons for Marines.
* Changed: All missions, MH-60 now used instead of littlebird for insertion and extraction. Script improved.
* Changed: All missions, dead body cleanup to leave playableUnits and campaign specific characters.
* Changed: All missions,AI no longer use afterburner on takeoff.
* Changed: All missions, Dip on launch of AI aircraft takeoff added.
* Chanmged: All missions Script fix to stop pileup of planes on Nimitz deck if inital plane is still on Cat#1 and a wingman is requested.
* Changed: All missions, wingman only offered if player vehicle is a plane.
* Changed: all missions, removed disableUserInput true in briefings to hopefully stop uncontrollable camera drift.
* Fixed: Wincing could be heard in campaign's final cutscene.
* Various other improvements.





  February 27th, 2012 - 18:31 By Old Bear   Comment (0)  

  Arma 2 : Flashpoint v1.16 SP Mission by thomsonb Mission release    

Thomsonb has released updated Flashpoint: Chernarus and Utes v1.16 SP Missions and Flashpoint: Chernarus and Utes for British Armed Forces version [CO] v1.16 SP Missions on the BI Forums. The Takistan version has also been updated.

I have just released a new version. This update applies to all Flashpoint missions. The main new feature is Artillery strikes.
...
Changes:
v1.16
- Added: Artillery strikes;
* All factions now call in Artillery strikes against known enemy units.
* The type of strike is random, mortars or heavy guns.
* The number of shells per strike is random.
* The weight of fire is random.
* The aiming error is random.
* The strikes take time to arrive, so a moving target might move to safety.
* The time between each strike of each faction is random.
* The player is trated the same as AI units, no more or less likely to be the target.
* All this results in a range of fire missions, from small slow atacks by a single mortar, all the way to a devastating rapid fire heavy barrage from multiple heavy guns.
* The Artillery is a work in progress.
* Features to be added later: Player designation of targets, Prioritisation of targets, Checking for friendly fire of each barage, Different levels of Arty for each Faction etc.
* This Artillery system adds a bit more realistic danger to the battlefield. It was inspired in part by another of my favorite milsims, SteelBeasts. If you stay in the same place too long, you're toast!
* Please feedback about the Artillery, let me know if it fits in with how you play the mission etc.
- Fixed: Respawn list now shows the primary and secondary weapon of each unit, rather than its class type (class types are often not relevant anymore with the new custom unit spawning. This introduces the problem that Medics and Snipers are not easily identified on the list... to be fixed later).
- Changed: Respawn list now shows units on the players original side first on the list, not always BLUFOR first.
- Changed: "Who Got Me?" command now not added to rabbit in the cases of suicide, or death from unknown source, like artillery etc.
- Fixed: On Utes, some parked cars spawning areas were broken by previous update.










  February 1st, 2012 - 06:34 By Old Bear   Comment (0)  

  I am Legend by Maxjoiner Mission release    

Maxjoiner has informed us about I AM LEGEND v1.0 , a SP Mission for Combined Op, release, on our Forums. No addon required.

Years after a plague kills most of humanity and transforms the rest into monsters, the sole survivor in New York City struggles valiantly to find a cure.

Military virologist Lieutenant Colonel Robert Neville is a brilliant scientist, but even he could not contain the terrible virus that was unstoppable, incurable and manmade.
Somehow immune, Neville is now the last human survivor in what is left of New York City and maybe the world.
But he is not alone.

In December 2009, Robert Neville loses his wife Zoe and daughter Marley in a helicopter accident during a chaotic quarantine of Manhattan.
A genetically-engineered variant of the measles virus created by Dr. Alice Krippin, meant as a cure for cancer, had mutated into a lethal strain.
It spreads throughout the world, killing 90% of humanity.
By September 2012, Neville is the last healthy human in New York City ; the rest of the plague's survivors have degenerated into predatory, cannibalistic beings referred to as "Darkseekers",who hunt the immune humans as prey.
The Darkseekers are so named for hiding during daylight due to a painful intolerance of UV radiation.





  January 16th, 2012 - 07:55 By Old Bear   Comment (1)  

  MSO Missions 4.03 released Mission release    


Tupolov has released an updated MSO Missions 4.03 pack on the BI Forums

What's New
- Performance optimisations across the board
- Improved ambient civilians, vehicles, animals, shepherds, dog packs, aircraft and ships/boats
- Added Ambient Electrical Grids (AEG by LoyalGuard)
- New Ambient Destroyed Towns/Villages
- 20 new missions including all your favourites maps
- Added support for TvT and CTI (Warfare) missions
- A2Free Support
- ACRE Support
- ACE Support
- Added Map support for CLAfghan, Tora Bora, Lingor, Podagorsk and others
- Improved mission parameters to configure/enable/disable modules
- Integrated with WICT (Thanks Highhead and ArmaIIHolic)
- Improved Terrorist Cells, including car bombs and reaction to vehicle inspection.
- Improved INTEL for towns
- 100's Minor Bug Fixes

What Is MSO?
Multi Session Operations is a modular mission framework. Essentially it is a collection of scripts that create a persistent, living scenario in which the player operates. Unlike regular missions that have pre-scripted objectives, MSO procedurally generates enemy forces that are unpredictable and (semi) random. Players have to think beyond the mere tactical level and build up the intelligence picture, carrying out recce patrols to identify enemy locations and conduct deliberate attacks to neutralise them. Everything is persistent, including equipment, ammo, vehicles and even player lives. MSO is designed specifically for Dedicated Server use.




  January 9th, 2012 - 13:09 By Old Bear   Comment (0)  

  CWR2 Coop Pack v1.1 by VanhA Mission release    

VanhA has released an updated CWR2 coop pack v1.1 on the BI Forums. Combined Operations
version: 1.60
and CWR2 demo3 needed.

This release is not an official CWR2 release but just some of my own scribble/doodle etc..
I hope I get feedpack of possible serious errors since none of these were fully tested. I simply don't have enough time right now. The everon missions are fast conversions from my earlier package (2010)
Each mission has GROUP respawn


Changes in 1.1

*"Oldest Trick" - fixed the truck ejecting the team too early thus killing all usually
*"Who dares flies" - removed a duplicate trigger causing issues
*"Root Canal" - removed wilddog scripts because not working in 1.60
*Added a new Malden mission


More infos about CWR2 coop pack content ...



  January 9th, 2012 - 00:51 By Old Bear   Comment (0)  

  Carrier Operations: Duala v1.05 by j_frost Mission release    
j_frost has released an updated Carrier Operations: Duala v1.05 Singleplayer Campaign on the BI Forums.

v1.05 Highlights | 05-Jan-12
* Fixed: Plane taking off from Nimtz during opening cutscene could sometimes explode.
* Fixed: Issue where player could move a guy used in the intro so that he was not visible in the cutscene [Air-Controller].
* Fixed: Mission1 Enemy migs not visible on the radar.
* Fixed: Mission1 Hint on squirrel escaping airfield was not from USS Nimitz mission control.
* Fixed: Mission2 does not use sargeant in chat.
* Fixed: mission6 trigger to end mission correctly after returning to Nimitz.
* Fixed: mission6 trigger to detect if NTC are wiped out - mission fail.
* Fixed: AH-6J loadout of weapons and magazines [sidearms] for player if helicopter gets shot down but player survives.
* Fixed: Enemy planes sometimes taking out units on Nimitz Deck.
* Fixed: Some spelling errors in chat dialogues.
* Changed: Added delay to message regarding extraction availability apon ejecting or vehicle being damaged on return to Nimitz tasks.
* Changed: "alldead" variable changed to "alldead_fro" to inhibit conflicts with BIS array "allDead".






  January 5th, 2012 - 05:15 By Old Bear   Comment (0)  

  Carrier Operations: Duala v1.4 Campaign by j_frost Mission release    
j_frost has informed us about Carrier Operations: Duala v1.4 Campaign release on the BI Forums.

Duala is offically in a state of civil war. The Duala Revolution is an ongoing armed conflict in the North African state of Duala being fought between forces loyal to Colonel Mumma Gotdafti and his regime and those seeking to depose of him.

The situation began on 15 February 2011 as a series of peaceful protests which were met with military force by the Gotdafti regime. The protests escalated into an uprising that spread across the country. The forces opposing Gotdafti establishing a government named the National Transitional Council [NTC] whose stated goal was to overthrow the Gotdafti-led government and hold democratic elections.

The civil war rapidly esculated as the Gotdafti loyalists applied further force in an attempt to crush the rebellion of the NTC. NATO forces have alligned themselves with the NTC and provide support of the restricted Fly Zone over Duala.

The US carrier Nimitz based off the East Duala coast will provide air-support for the civilian populated NTC forces, striking deep into GotDafti held territory at various cummunications and other military targets. Any ground operations conducted by the UN alliance must be striclty confidential, otherwise risking a huge uprising from the rest of the Arab world.

You will play as a pilot flying various aircraft and helicopters from USS Nimitz in aid of our campiagn in support of the NTC and Dualan civilians. Parts of the campaign will also focus on covert operations from the US MArines operating from USS Nimitz.

Features:
* Fictional campaign based roughly on the recent Libyan conflict.
* Starring Col.Aziz as Col. Mumma Gotdafti.
* 10 Missions based on Nimitz Air\Ground operations.
* 7 Flying missions, 3 Marines missions.
* Many custom scripts for various mission functions.
* No voice acting\ sorry but an Aussie voice wouldnt quite sound right on USS Nimitz.




  December 27th, 2011 - 21:46 By Old Bear   Comment (0)  

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