As you know, we like to bring you news as it happens. With that in mind, please excuse the funky colours on the model. It's in the process of being textured right now. I just wanted to show you that it is in-game and driveable for now. It's still got a fair bit of work that needs to be done on it, but the only Canadian vehicle that will be in the demo is in game! This is a great stride towards getting it complete, and I hope you're getting excited about our progress!
Thanks to AASE who made the breakthrough on how to get it in-game when I spent so many weeks trying to get it to work! This crap can get really frustrating after a while! Abs
Gnat, the talented master of ArmA shipyards, has released the first of his long awaited naval units : a Sparviero - Fast Attack Hydrofoil Beta 1 addon on the BI Forums.
I've used some pretty funky animation to keep this unit straight and level at high speed as well as the hydrofoil effects. There are some small downsides (slow targeting at speed) but I think it works quite well. It will attack all land, air and water targets. The SSM missiles turned out better than I hoped as well, you and the AI can target enmy at long range and at odd angles. The missiles will launch forward and will track around to the target, I've even seen a complete loop over the top with a vertical hit!
Notes on the other Naval units Due to technical difficulties with the larger Frigates, Destroyers and Subs, these are on a slow development cycle. I'm not happy releasing them with the querky bugs. I hope a couple new tricks may yet save them. .... not dead but having health problems. Sorry for the delay. Worst case they should be hot ports to ArmAII