Mandoble has released an updated version of his Mando Bombs and Mando Air Support Console on the OFPECweb site.
Changes in v1.51: - Now reconnaissance camera movement is independent of plane's banking and marked positions are broadcasted to any player of the same side as the reco plane. If you take control of reco camera while the plane is ingressing, the plane will hold position on destination until you turn its camera off. - Clash of Armadas mission included (MP 8 or SP). Seek and destroy the enemy carrier using cruise missile launchers, and many options available in the combat console of your fleet commander. Live in first person the fierce defense of your own carrier, SAMs and phalanx rounds everywhere. Mando Missile ArmA and Kaio's USS Nimitz addon required.
New items added for the console in v1.5: - Everything is now into mando_bombs folder - Call for evacuation: Select a destination and a chopper will aproach to the support position, land and wait for cargo, then it will proceed to the destination. You may also use this option over water, the chopper will descend to water level so "swimmers" will be able to board it and then be transported to anywhere else in the map. - Reconnaissance camera control. If a reco plane is in-flight, click RC ON button to take control of its camera. You may use the camera also to mark map positions. - Cruise missile manual guidance (requires Mando Missile). If a cruise missile is in-flight, click RC ON button to take manual control. - Cruise missile saturation attack (requires Mando Missile). The missile launcher will scan the target area and will fire against up to four target, 2 cruise missile in sequence per target. Option mainly designed to penetrate anti-missile protected areas. - mando_bombs.sqf updated, now the attack planes have less chances to lose the sight of the assigned target
The 2 download links to Mando set of scripts redirect to the OFPEC.com downloadserver, as Mandoble has asked newssites not to Mirror the files for now.
william1 has released a signed version of his standalone Flares countermeasure system addon on the BI Forums.
Franze kindly has given me permission to release a standalone addon that enables Flare countermeasures to all choppers and planes in the game.( all BIS choppers/planes - except Camels and DC3- and custom addons XEH compatibles, remember , if you are not XEH compatible, you are toasted, that's the motto). The flare system is extracted directly from Franze's great F-18 planes so it's all Franze's work. Extended eventhandlers by Solus and Killswitch is needed.
new 1.21 signed version : This version features full signed items. Key released in a Key folder for MP use.
Solomani from the Chain of Command Team has released a O/A-10A addon on the BI Forums.
This is an enhanced version of the BI A10. It is hoped that the A-10A CAS will enhance gameplay by providing direct support to ground units. Other improvements stem from the author's desire to increase realism and game immersion.
Features: A-10A CAS: 2 LAU-130/A 19 Round rocket lanucher (imported from AH-1Z) 10 Mk82 with Mk82 triple rail Ripple counts 1, 2, and 4 (.01 sec delay) OA-10A FAC: 4 LAU-131 7 Round FFAR - armed with WP smoke rockets Common launcher rails removed
Arremba_san_zorzo from the Pedagne Mod has informed us of the release of a fixed version of the Mod. Mark82101's mission pack has bee also fixed. Queen's Gambit is still required!
I have just released the pack and the missions fixed by me and MARK82101. The links are the same. Now Rebus EI weapons no needed in the missions too. I and my mate Rebus made weapons too similar and this can generate conflicts in the game.The bug fixed are: -Not function of M203 grenade launcher on the "Beretta SC 7090 M203 Acog" -During the releoad of a missions: message of error "ASZ_AR7090_RIFLE required" -Not properly function of "MP5A5". Now it's recalled "MP5A5 E.I."
Nicholas Bell has released an update of his very nice and original Schmalfelden Map on the BI Forums. Schmalfelden is a map based on actual terrain in Germany, this is a 5120 meters x 5120 meters map, not an island - no water around it.
Version 0.81 1. Desaturated greens on satellite map and eliminated some of the whitest farm fields. I believe these white fields are ripe oats. The tan/brown fields are wheat. 2. Toned down the brightness of the quarry and the gravel pit. 3. Decreased the number of trees by 25,000 in the 2 woods in the center of the map and large portions (but not all) of the forests in the northwest corner. I have experienced improved frame rate. I plan to continue to thin out the forests. 4. Modifications to road network. 5. Cleaned up some road intersections. I am aware of others than need work. 6. Added road reflector posts on some of the roads. Unfortunately they are backwards from the actual German posts. Not much I can do about this. 7. Corrected building heights which where above or below grade (ie "floating" or "sunk") Plus other miscellaneous corrections and improvements.
Yoma has again updated his Arma Addon Synchroniser and released it on the BI Forums.
**NEW Important Version**
-Server admins can add a line :hlp:http://www.mydomain.com/myhelpfile.html to modfolders.txt
This URL wil auto-open when selecting the server. This way server admins can link to their webpage, have a page open with extra info on the mods (required not required), or page with clan rules etc etc
-Added an extra setting so you can enable "Auto Download All" This setting will have the app automatically "Download All" on selecting a server
Again: UPDATE YOUR CURRENT VERSION, if server admins start using these features older version will crash on them
Today Mark XIII has updated his HiFi Sound FX Mod and informed us on our Forums! The mod changes most if not all of the default ArmA sounds.
-Optimised afew more files -Reworked A10/AV8/KA50/AH1Z/UH60/AH6 Engine sounds again (sorry about 1.3, guess I was rushing) -Remade A10/AV8 Burst Fire sounds, sounds now match amount off ammo used if burst fire is used..ie; A10=40 round half second burst, Av8=5 round burst. -Remade All high ROF samples and minugun samples (I'm now alot happier with them myself, check em out) -Reworked humvee, vulcan, m113, stryker and shilka engine sounds ( upped the pitch and the rpm's alittle hopefully better for you guys this time!) -Made volume adjustments to all smallarms reload sounds (bout 3db!) Theres bound to be afew things I've put in and missed out, just tried to follow what people had said so far across the forums....