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  TrackIR5 and ArmA 2 Premiere by Dslyecxi Videos    
Dslyecxi has released a video featuring ArmA 2 and the TrackIR5 device on YouTube.
Of course it's a commercial for TrackIR5, but you can also get a glimpse at ArmA 2 look and feel in-game. Enjoy !

Introductory video for the TrackIR5 from NaturalPoint, shown in conjunction with ArmA2 by Bohemia Interactive. Definitely watch this in HD. It shows pretty much everything you could want to know about TIR5, with lots of in-game footage as well as a look at the TIR software and hardware.




  May 1st, 2009 - 13:10 By Old Bear   Comments (5)  

  Chernarus : Old sights revealed Screenshots    


The ArmA2 website has been once more updated with, this time, the old sights section.

Chernarus has lots of old castle ruins, keeps and fortresses, which were built at the turn of the 11th and 12th century by Duke Kozlov, for the means of protecting important roads and grounds, which were often attacked from the sea and by northern neighbors. The Pik Kozlova above the Chernogorsk city is named after this duke, who is considered a founder of the first Chernarussian state. On the peak above the city there used to stand a warning post which protected the local provinces from pirate raids. This rocky peak is a favorite lookout point nowadays.

The majority of the structures of that time were made of wood, only the ruins of Rog keep and the famous Devil's Castle are preserved to this day. The Devil's Castle received its name many years later, perhaps sometime during the end of the 13th century. After the fall of Kozlov's Principate at the beginning of the 13th century, the fortress system fell apart; fortresses that weren't burned down were taken apart stone by stone, as needed for the structure of surrounding estates, or for different purposes.

The former Kozlovo Castle, now called the Devil's Castle, was supposedly inhabited by the yeoman Jakub Čert (Devil) from Gorka. His bandit campaigns started here at the castle. He enlarged the keep of the castle, using the loot from these raids and the castle holds his name to this day. According to legend, the Devil's Castle was burned down during the zagorian Karzeg's rebellion, Jakub Čert burned in the castle's main tower after he refused to surrender to Ataman Simurg. Only burned walls remain of the castle, haunted to this day by the spirit of Ivan Kozlov. Whatever the truth is, Devil's Castle is one of the most remarkable architectural sights in Chernarus and it became a rewarding destination for tourists.





Source : telejunky
  May 1st, 2009 - 12:07 By Rewan   Comment (1)  

  Facts about Chernarus revealed Official    
Some facts about Chernarus have been revealed on the ArmA2 official site.

Chernarus




North-Eastern Chernarus is a hilly area with rocky coastlines; the biggest hilltops reach over 700 m above sea level, covered by temperate forests. The environment is still relatively untouched
from logging and mining. The biggest cities and industry are concentrated on the southern coast. There are mostly smaller villages inland, situated in deep valleys, hidden in forested
ridges or on elevated plateaus with lush meadows.

First settlements date back to 5th Century B.C. When the valleys of the Burnaja and Svetlaya rivers were inhabited by Skyth tribes and nomads, who later formed the Takmyr and Karzeg nations. The center of modern Chernarus had been founded in the delta of the Burnaya River and on the coast, divided from the Zagorie region which was under the supremacy of a Moscow Principate by the Black Mountains ridge. The local Slavic population constantly had to fight off the raiders from the southwest so it was traditionally bound with Russia, but always kept its independence. In the 12th Century it was controlled by dukes, in the 13th century it was united by Taras Kozub. The Kozub dynasty ruled until 1631, when Chernarus joined the Russian empire. After the revolution in 1917 Chernarus became an autonomic federal republic, after the demise of the USSR in 1991 it gained independence.

Features:

* 225 km2 of real world data
* 1 million 3D objects
* 350 kilometers of roads
* 50 towns and villages
* 2 dams and numerous small lakes and ponds
* Certain hilltops reach an altitude of over 700m
* Almost 100km2 of forests
* Urban areas contain ports, factories
* Military installations including large airfield
* Direction and distance signs accompanying road network
* Civilian population and wildlife





  April 30th, 2009 - 21:57 By Old Bear   Comments (2)  

  ARMA 2 - The Name Tale Screenshots    

Marek Španěl has written a new entry in the Developer's blog about the name of the game "ArmA".

As we're quickly approaching the release of ARMA 2 , the third instalment in Bohemia Interactive's award winning series of military PC simulations, it's a good time to clarify some things about the name and also explain why using Armed Assault 2 is wrong or why Arma is not a cheesy weird name as some English-centric souls may believe!

The meaning of Arma
Arma is originally a Latin word:
arma (
genitive armōrum); n pl, second declension (plural only; not used in singular form)
1. defensive arms, armor/armour, shields, weapons of war.
2. war
3. soldiers, military power
4. defence
5. tools
(Source: wiktionary.org, where you can also find the meaning of the word in other languages. There are quite some other meanings, for example I remember that in the Czech Army, soldiers used the word "arma" for a small food shop usually available near their barracks. There is also a small village Arma in Kansas, but how that can be related to our game I simply don't know. )





  April 30th, 2009 - 09:25 By Old Bear   Comments (4)  

  ArmA 2 PC requirements Community    
ArmA Database.de and Games Tiscali.cz have published infos about the system requirements in order to play ArmA2 :

The minimum system requirements:
• Dual Core CPU (Intel Pentium 4 3.0 GHz, Intel Core 2.0 GHz, AMD Athlon 3200 + or faster)
• 1 GB of RAM
• GPU (Nvidia Geforce 7800 / ATI Radeon 1800 or faster) with Shader Model 3 and 256 MB VRAM
• Windows XP
• DVD (Dual Layer compatible)
• 10 GB free HDD space

The recommended system requirements:
• Quad Core CPU or Dual Core CPU (Intel Core 2.8 GHz, AMD Athlon 64 X2 4400 + or faster)
• 2 GB RAM
• Fast GPU (Nvidia Geforce 8800GT / ATI Radeon 4850 or faster) with Shader Model 3 and 512 MB VRAM
• Windows XP or Windows Vista
• DVD (Dual Layer compatible)
• 10 GB free HDD space


ArmA Database.de announces release in May, the 29th in Germany, Austria and Switzerland.
Games Tiscali.cz announces ArmA2 release in June, the 17th in Czech Republic and Slovakia.

  April 29th, 2009 - 23:35 By Old Bear   Comments (16)  

  ArmA 2 release date : 26th June Community    
In a WG247.com Blog entry, Patrick Garratt informed us about ArmA 2 release date :

505 GAMES ARMED FOR ARMA II
MILITARY SIMULATION SHOOTER IS GIVEN 26TH JUNE RELEASE DATE

Milton Keynes, 29th April 2009 - 505 Games and Bohemia Interactive today confirmed 26th June as the long anticipated European release date for ArmA II. The sequel to Bohemia Interactive’s celebrated military shooter promises to deliver more of the authentic battlefield experience the series is famed for, while developing each area of game play with expansive new features.

Featuring the most realistic warfare ever, ArmA II promises to build on the excellent features that have made Bohemia Interactive a respected name among gamers. Players can expect in-depth team-based combat, a comprehensive playbook of military tactics and an enormous battlefield to push strategy to the limit.

ArmA II benefits from a 3rd generation game engine that has been in constant development for 10 years; no other developer can offer such a great heritage in creating open-world military shooters. The Bohemia engine has been recognised as a benchmark in producing realistic warfare simulations to such an extent that the developer has used its Real Virtuality engine as the basis for training simulators used by armies across the globe, including the United States Marine Corps, UK Ministry of Defence and Australian Defence Force.

This experience is also helping Bohemia Interactive to craft an incredibly detailed storyline, full of political intrigue and plot twists, which blurs the boundaries between fact and fiction. Set in the near future in a fictional post-Soviet country called Chernarus, players take on the role of a United States Marine Corps Force Recon squad, who are called to the country as a peacekeeping force to prevent further civilian casualties and ensure ongoing stability.

“It has been a pleasure building on the success of the first ArmA title,” commented Alex Price, Senior Global Brand Manager, 505 Games. “ArmA has such a vociferous community behind it that we new we had to get this one absolutely right. We are confident that the dedicated fans won’t be disappointed as will as any newcomers to the series.”

ArmA II will be released for 26th June exclusively for PC. For all the latest information please visit www.arma2.com


  April 29th, 2009 - 23:07 By Old Bear   Comments (4)  

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