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  ARMA2Patch 1.00 to 1.07  
No picture found for this addon. Type : ArmA 2 - International version
Size : 321.4 MB Patch details
Downloads : 17283
Description : Update 1.07 incorporates all fixes included in previous patches, most notable are:

* Free bonus campaign Eagle Wing
* Free bonus helicopter addon AH-64D
* New Warfare multiplayer mode When Diplomacy Fails, including 3-sides and support for dimplomacy between factions
* Major AI tweaking and balancing (better combat cooperation, better situational awareness, new Suppressive fire command)
* Significant performance improvements, especially in large towns
* Fixed compatibility problems under Windows Vista and Windows 7 x64 with 8 GB and more RAM
* Grass now provides concealment also in distance
* Improved hit detection and damage system
* Improved object visibility and less significant objects popping in distance
* Spatial sound improvements
* Automatic launching of user made addons (units, missions etc.) via "pbo" file association with the game
* Possibility to switch between windowed and fullscreen mode at any time in game menus using Alt + Enter or through video options
* Various crash opportunities fixed
* Linux server support added (dedicated server file available as separate download)
* New GUI to various dedicated server settings
* DRM free for users of legitimate installs
* added pbo file extension support for direct launching of the simulation
* Optional BattlEye anti-cheat protection
* Airplane Heads-Up displays reworked
* Improved multiplayer and cooperative campaign (saving games, connection issues)
* Numerous fixes and improvements in the Harvest Red campaign
* Mission editor improvements
* Many new scripting functions
* Improved AI driving skills
* Improved Micro AI tactics, attack in pairs, path limiting to avoid passing through walls.
* Fixed multiplayer session NAT negotiation
* Multiple save slots supported
* Improved terrain shape beyond map borders
  June 25th, 2010 - 17:41   Comment (0)  

  Beta patch Build 70644  
No picture found for this addon. Type : ArmA - International version
Size : 19,8 MB Patch details
Downloads : 800
Description : Changelog:
[70582] Improved: Increased dynamic cloud layer visibility.
[70493] Fixed: Shadow artifacts visible on some windows while moving.
[70439] Fixed: Transient z-fight-like shadows artifacts while zooming.
[70372] Fixed: AI vision was too good on moonless nights
  May 20th, 2010 - 13:56   Comment (0)  

  Arma 2: Patch v1.05 EW Bonus Campaign Hotfix  
No picture found for this addon. Type : ArmA - International version
Size : 65,5 MB Patch details
Downloads : 7818
Description : ARMA 2 EW CAMPAIGN HOTFIX

Copyright (c) 2009 Bohemia Interactive. All rights reserved.

INSTALLATION
==============

This bonus campaign hotfix requires any original version of ARMA 2 version 1.05.

Copy included files to addons directory in your Arma 2 main folder (replace the existing files)

Fixed:
- one of the endings did not work properly
- problem with entering vehicles
  December 23rd, 2009 - 18:42   Comment (0)  

  Arma 2: Patch v1.05  
No picture found for this addon. Type : ArmA 2 - International version
Size : 270 MB Patch details
Downloads : 16480
Description : Version 1.05 Highlights

- Free bonus campaign Eagle Wing
- Free bonus helicopter addon AH-64D
- New Warfare multiplayer mode When Diplomacy Fails, including 3-sides and support for dimplomacy between factions
- Major AI tweaking and balancing (better combat cooperation, better situational awareness, new Suppressive fire command)
- Significant performance improvements, especially in large towns
- Fixed compatibility problems under Windows Vista and Windows 7 x64 with 8 GB and more RAM
- Grass now provides concealment also in distance
- Improved hit detection and damage system
- Improved object visibility and less significant objects popping in distance
- Spatial sound improvements
- Automatic launching of user made addons (units, missions etc.) via "pbo" file association with the game
- Possibility to switch between windowed and fullscreen mode at any time in game menus using Alt + Enter or through video options
- Various crash opportunities fixed
- Linux server support added (dedicated server file available as separate download)
- New GUI to various dedicated server settings
- DRM free for users of legitimate installs
- Optional BattlEye anti-cheat protection
- Airplane Heads-Up displays reworked


[edit]Update 1.05 incorporates all fixes included in previous patches, most notable are:

- Improved multiplayer and cooperative campaign (saving games, connection issues)
- Numerous fixes and improvements in the Harvest Red campaign
- Mission editor improvements
- Many new scripting functions
- Improved AI driving skills
- Improved Micro AI tactics, attack in pairs, path limiting to avoid passing through walls.
- Fixed multiplayer session NAT negotiation
- Multiple save slots supported
- Improved terrain shape beyond map borders
For full information about the included changes between versions 1.00 and 1.04 please visit http://community.bistudio.com/wiki/ArmA_2:_Version_History

[edit]Changelog
[61961] Improved: Convoy movement a lot smoother, esp. on roads.
[61943] Changed: AI gunners can autonomously use automatic weapons only when some automatic weapon is selected
[61387] Improved: Cars are now following road turns and corners better.
[61385] Improved: Enabled commanding during conversations.
[61362] Improved: Helicopters now crashing less often when engaging ground targets.
[61060] Fixed: Crash when copying trigger activated by a group.
[61057] Fixed: AI subordinates in a player group were often not moving in combat until player has stopped.
[61035] Fix: Dedicated server window has not react to some window messages often (such as focus loss)
[61032] Changed: Destroy helicopter if on ground and upside down.
[60954] Changed: Increased range of ILS signal from 3 to 8 km.
[60939] Improved: increased VASI brightness to increase its visible range.
[60908] New: BattlEye support
[60902] Changed: Helicopters crash into the ground condition improved.
[60902] Fixed: Helicopter with automatic gear control open gear earlier when main rotor failure.
[60886] Improved: AI subordinates in a player lead group now respect formation when choosing a cover.
[60852] Fixed: After revert, year was restored to 1985.
[60838] New function x interpolate [xFrom,xTo,resultFrom, resultTo] can be used in simple expressions.
[60818] Fixed: AI no longer switches to aware when player leader turns in in an armored vehicle, it only goes prone/crouch.
[60818] Fixed: AI groups never went to "combat" when player was a tank commander, resulting in multiple "under fire" messages.
[60818] Improved: AI subordinates in player's group now report Clear as appropriate unless player has given Danger command.
[60718] Changed: AI now goes to Combat behavior automatically only when under fire, not when player is prone.
[60718] Changed: AI follows leader stance, but does not switch to combat behavior when player is prone.
[60711] Changed: Units now never enter cover while moving in compact (Delta or File) formations.
[60588] Fixed: MP client could not use laser designator in vehicles.
[60525] Fixed: Changing window size is no longer possible inside of video options screen.
[60522] Improved: Longer view distance for objects when high view distance is used.
[60457] New: FreeTrack support using FreeTrackClient.dll
[60323] Changed: Formation direction now adjusts to human leader body direction, not a movement direction.
[60260] Fixed: AI soldiers moving in Safe/Aware could sometimes be stuck near a bush or other objects.
[60234] New: Scripting function enableAIFeature to disable new AI features when old behavior is required.
[60220] Improved: AI covering units tend to stay close to each other.
[60155] Fixed: MultiPlayer client crash caused by certain custom sound
[60129] Fixed: AI subordinates now move faster (use less cover) to catch up when leader is way ahead of them.
[60102] Fixed: AI subordinates should now respect formation more when moving in combat.
[60101] Fixed: Group leader was often running far ahead alone in combat.
[60092] Fixed: AI leader did not wait for a player to cover him when moving in combat.
[60090] Fixed: Improved vehicles and motorcycles driving.
[60068] New: Alt-Enter can be used to switch window/fullscreen while paused.
[60015] New: Execute action with LMB can be unmapped.
[60013] Fixed: Possible freeze under Vista/Win7 when Alt-Tabbing out of the game during progress screen.
[59999] Fixed: Player is no more target when commanding in external view.
[59988] New: Windowed/Fullscreen can now be switched ingame (in Video options).
[59924] Fixed: More 32b overflows caused by 8 GB RAM + large VRAM.
[59906] Fixed: Most vehicle gunners did not provide suppressive fire.
[59899] Fixed: AI did not use suppressive fire against enemies seen while holding fire.
[59898] Fixed: Spatial explosions sounds
[59884] Fixed: Suppress in the commanding menu did nothing.
[59875] New: Suppressive fire against known enemies can be scripted using unit suppressFor time.
[59873] Fixed: After spawning new types of entities via script, game could randomly freeze or crash.
[59872] Fixed: Airplane, helicopter, car and ship control was lost while map was active.
[59808] Fixed: DOF in 3D scope view
[59741] Analogue throttle working for helicopters as well.
[59736] Fixed: Startup sounds are not spatial and stick to audio channels
[59715] Covering soldier in grass ("Grass layer")
[59691] Improved: Small hit be ignored by hitpoints (configurable by minimalHit)
[59668] Improved: Hitpoint can pass only a part of the hit to the total damage (passthrough setting no longer ignored).
[59446] New: IK weapon animations are now blending with primary animations.
[59351] Fixed: VoN direct speaking distance fade out
[59318] Fixed: support the highest Matrox TrippleHead2Go resolutions
[59279] Fixed: FPS on Dedicated server is not affected by server window manipulation (such as move or scroll).
[59088] Mouse lag can caused by GPU render ahead buffer be limited using GPU_MaxFramesAhead=N in ArmA2.cfg.
[59047] Fix: When player was a helicopter pilot, the AI gunner sometimes had no weapon selected on mission start
[59030] Fix: Helicopters - when manual fire on, do not allow AI gunner to switch weapons
[edit]Missions
New: Two benchmark missions.
New: Multiplayer warfare mission: When diplomacy fails.
New: Mini campaign Eagle wing.
Fixed: Dogs of war - several fixes of scripts.
Fixed: Badlands, Dogs of war(MP) - fixed death of AI during fast travel.
Fixed: Badlands, Dogs of war(MP) - fixed buying units.
Fixed: Badlands, Dogs of war(MP) - fixed AI getting spawned at 50km height when fast traveling.
Fixed: Into the storm - several CO-OP scripts fixes.
[edit]Data
Fixed: RPG7L loaded missile model.
Fixed: No weapons on pods from pilot view in Ka-52.
Improved: Various weapons range setting.
Fixed: ZSU and ZU-23 rate of fire.
Fixed: Get-in points in static weapons.
Improved: Hit-points system for all vehicles.
New: Civilian cars registration plates.
New: Enabled clan-sign on vehicles.
Fixed: Fade-away of Pickup and Off-road in long distance.
Fixed: Get-in point for Pickup(PKM).
New: GUI Server commanding options in MP.
Improved: GUI Servers browse.
Improved: Several fixes in dubbing.
Improved: Various vehicle/turrets optics zoom and effects changed.


  December 22nd, 2009 - 16:28   Comment (0)  

  Beta patch build 61362  
No picture found for this addon. Type : ArmA 2 - International version
Size : 42,4 MB Patch details
Downloads : 996
Description : ARMA 2 PUBLIC BETA BUILD
-----------------------------------------------
Copyright (c) 2009 Bohemia Interactive. All rights reserved.

Latest public beta patches are available from http://www.arma2.com/beta-patch.php including change logs.

Please note: Arma 2 Beta is a public preview release intended for developer testing and community feedback. It may be updated often and we use them to verify that a bug we are tracking has been fixed. We make the beta builds for testing only and also to allow developers in the community to test their content with the upcoming versions before they are released as the official release. We write code and post the results frequently so people like you can join our testing process and report bugs but Arma 2 Beta might crash on startup or cause any other kind of unpredicted problems so please do not bother downloading Arma 2 beta builds if you're unwilling to put up with problems or help with the testing of the game and stick with the latest official release instead.

MULTIPLAYER COMPATIBILITY
-----------------------------------------------
Usually, beta versions will be compatible in multiplayer with either previous or the upcoming public final release (unlike in Arma 1 where beta versions were causing large incompatibility in the multiplayer community).

SYSTEM REQUIREMENTS:
-----------------------------------------

- ANY ORIGINAL VERSION OF ARMA 2 from 1.04 (including Steam version)
- DirectX 9 March 2009 is required

HOW TO INSTALL AND RUN THE BETA PATCH
------------------------------------------------------------------------

Run the patch exe to apply the patch setup automatically (you may be prompted to choose your exact version in some occasions).

* It will install all beta content to a mod folder "Beta", including the beta exe (that has to be run properly with working directory set to the main game installation, see below for more information)

* To launch Arma2 beta patch you need to go to the main game directory and click on shortcut "Launch Arma2 Beta Patch"

* You can configure your Arma 2 with Beta Patch including other mods etc., just make make sure that:
in your ArmA Shortcut start-up Target line;

- You are running the Arma2.exe from your "beta" folder.

- You have "beta" in your modfolder as in -mod=beta
example: "C:\Program Files\Bohemia Interactive\ArmA 2\beta\arma2.exe" -mod=beta

- Make sure the shortcut's "Start In" section refers to main "Arma 2 " main working folder and NOT "Arma 2/beta"
example: "C:\Program Files\Bohemia Interactive\ArmA 2"


You can always run your Arma 2 final version in the main Arma 2 folder if you use default application shortcuts, start menu or run the regular arma2.exe without the beta mod folder.


How to add multiple parameters to your MP mission:
----------------------------------------------------------------------------------
- to your description.ext add following class

class Params
{
class Score
{
title = "$STR_mp_param_score";
values[] = {10,200};
texts[] = {"10","200"};
default = 10;
};
class Duration
{
title = "$STR_mp_param_duration";
values[] = {1,2};
texts[] = {"one hour","two hours"};
default = 1;
};

etc. .....

}

- old style of parametrs definiton can be still used


How to use multiple parameters in your MP mission:
- values can be read from new variable paramsArray
- variables param1 and param2 are still present
- if param1 and param2 are defined, they can be read from paramsArray[0] and paramsArray[1] as well

IMPROVES IN BETA PATCH DATA:
-----------------------------------------------------
[60588] Major AI situatuational awarness tweaking

(Current patch candidate)
[61362] Improved: Helicopters now crashing less often when engaging ground targets.
[61060] Fixed: Crash when copying trigger activated by a group.
[61057] Fixed: AI subordinates in a player group were often not moving in combat until player has stopped.
[61035] Fix: Dedicated server window has not react to some window messages often (such as focus loss)
[61032] Changed: Destroy helicopter if on ground and upside down.
[60954] Changed: Increased range of ILS signal from 3 to 8 km.
[60939] Improved: increased VASI brightness to increase its visible range.
[60908] New: BattlEye support
[60902] Changed: Helicopters crash into the ground condition improved.
[60902] Fixed: Helicopter with automatic gear control open gear earlier when main rotor failure.
[60886] Improved: AI subordinates in a player lead group now respect formation when choosing a cover.
[60852] Fixed: After revert, year was restored to 1985.
[60838] New function x interpolate [xFrom,xTo,resultFrom, resultTo] can be used in simple expressions.
[60818] Fixed: AI no longers switches to aware when player leader turns in in an armored vehicle, it only goes prone/crouch.
[60818] Fixed: AI groups never went to "combat" when player was a tank commander, resulting in multiple "under fire" messages.
[60818] Improved: AI subordinates in player's group now report Clear as appropriate unless player has given Danger command.
[60718] Changed: AI now goes to Combat behaviour automatically only when under fire, not when player is prone.
[60718] Changed: AI follows leader stance, but does not switch to combat behaviour when player is prone.
[60711] Changed: Units now never enter cover while moving in compact (Delta or File) formations.
[60588] Fixed: MP client could not use laser designator in vehicles.
[60525] Fixed: Changing window size is no longer possible inside of video options screen.
[60522] Improved: Longer view distance for objects when high view distance is used.
[60457] New: FreeTrack support using FreeTrackClient.dll
[60323] Changed: Formation direction now adjusts to human leader body direction, not a movement direction.
[60260] Fixed: AI soldiers moving in Safe/Aware could sometimes be stuck near a bush or other objects.
[60234] New: Scripting function enableAIFeature to disable new AI features when old behaviour is required.
[60220] Improved: AI covering units tend to stay close to each other.
[60155] Fixed: MultiPlayer client crash caused by certain custom sound
[60129] Fixed: AI subordinates now move faster (use less cover) to catch up when leader is way ahead of them.
[60102] Fixed: AI subordinates should now respect formation more when moving in combat.
[60101] Fixed: Group leader was often running far ahead alone in combat.
[60092] Fixed: AI leader did not wait for a player to cover him when moving in combat.
[60090] Fixed: Improved vehicles and motorcycles driving.
[60068] New: Alt-Enter can be used to switch window/fullscreen while paused.
[60015] New: Execute action with LMB can be unmapped.
[60013] Fixed: Possible freeze under Vista/Win7 when Alt-Tabing out of the game during progress screen.
[59999] Fixed: Player is no more target when commanding in external view.
[59988] New: Windowed/Fullscreen can now be switched ingame (in Video options).
[59924] Fixed: More 32b overflows caused by 8 GB RAM + large VRAM.
[59906] Fixed: Most vehicle gunners did not provide suppressive fire.
[59899] Fixed: AI did not use suppressive fire against enemies seen while holding fire.
[59898] Fixed: Spatial explosions sounds
[59884] Fixed: Suppress in the commanding menu did nothing.
[59875] New: Suppressive fire against known enemies can be scripted using unit suppressFor time.
[59873] Fixed: After spawning new types of entities via script, game could randomly freeze or crash.
[59872] Fixed: Airplane, helicopter, car and ship control was lost while map was active.
[59808] Fixed: DOF in 3D scope view
[59741] Analogue throttle working for helicopters as well.
[59736] Fixed: Startup sounds are not spatial and stick to audio channels
[59715] Covering soldier in grass ("Grass layer")
[59691] Improved: Small hit be ignored by hitpoints (configurable by minimalHit)
[59668] Improved: Hitpoint can pass only a part of the hit to the total damage (passthrough setting no longer ignored).
[59446] New: IK weapon animations are now blending with primary animations.
[59351] Fixed: VoN direct speaking distance fade out
[59318] Fixed: support the highest Matrox TrippleHead2Go resolutions
[59279] Fixed: FPS on Dedicated server is not affected by server window manipulation (such as move or scroll).
[59088] Mouse lag can caused by GPU render ahead buffer be limited using GPU_MaxFramesAhead=N in ArmA2.cfg.
[59047] Fix: When player was a helicopter pilot, the AI gunner sometimes had no weapon selected on mission start
[59030] Fix: Helicopters - when manual fire on, do not allow AI gunner to switch weapons
  December 15th, 2009 - 20:33   Comment (0)  

  ARMA2 Beta Build 60141  
No picture found for this addon. Type : ArmA 2 - International version
Size : 44 MB Patch details
Downloads : 1224
Description : From now on, the latest beta patches for Arma 2 are available to everyone from http://www.arma2.com/beta-patch.php including detailed change logs.

Arma 2 Beta is a public preview release intended for developer testing and community feedback. It may be updated often and we use it to verify that a bug we are tracking has been fixed. This semi-automated release pipeline was designed primarily for our various external QA teams but we believe it makes sense to keep this open and transparent to the entire user community. However, please understand that it's released for advanced users only and for those who would like to give their helping hand with the testing and further development or simply to see what future versions of Arma 2 may bring.

If you're not interested in testing beta patches (which of course is completely understandable), please just ignore this message and act as if you never read it as there's simply no reason for you to bother about the beta builds at all. There is no need to start complaining about the open beta release policy as we believe it's doing no harm to anyone and can only speed up the entire development process. The complexity of Arma 2 has reached a nearly critical level, especially with all of the user addons and modifications, that testing of the game also requires a more agile approach and this is our attempt to address it.

We have evaluated the Arma 1 public beta versions system used in the past and tried to improve it, not only to allow much faster cycle but also to avoid unwanted userbase split in multiplayer (we will try to maintain compatibility between various versions in multplayer to achieve this).

We make the beta builds for testing only, but it will also allow community developers to test their own content in new versions of the game before it's released officially in stable and tested patch form. For the public beta patch, we write code and post the results frequently, so anyone can join our testing process and report bugs. However, Arma 2 Beta might introduce some new problems from time to time and may not even start properly, so please do not download Arma 2 beta builds if you're unwilling to put up with problems to help with the testing of the game and stick with the latest official release instead.

We tried to create the whole beta program in as user friendly a manner as possible, but feel free to post your suggestions here.

SYSTEM REQUIREMENTS:

- ANY ORIGINAL VERSION OF ARMA 2 from 1.03 (including Steam version)
- DirectX 9 March 2009 is required

HOW TO INSTALL AND RUN THE BETA PATCH

Run the patch exe to apply the patch setup automatically (you may be prompted to choose your exact version in some occasions).

* It will install all beta content to a mod folder "Beta", including the beta exe (that has to be run properly with working directory set to the main game installation, see below for more information)

* To launch Arma2 beta patch you need to go to the main game directory and click on shortcut "Launch Arma2 Beta Patch"

* You can configure your Arma 2 with Beta Patch including other mods etc., just make make sure that:
in your ArmA Shortcut start-up Target line;
- You are running the Arma2.exe from your "beta" folder.
- You have "beta" in your modfolder as in -mod=beta
example: "C:\Program Files\Bohemia Interactive\ArmA 2\beta\arma2.exe" -mod=beta
- Make sure the shortcut's "Start In" section refers to main "Arma 2 " main working folder and NOT "Arma 2/beta"
example: "C:\Program Files\Bohemia Interactive\ArmA 2"

You can always run your Arma 2 final version in the main Arma 2 folder if you use default application shortcuts, start menu or run the regular arma2.exe without the beta mod folder.
  November 14th, 2009 - 12:44   Comment (0)  

  ArmA2 Patch [1.04]  
No picture found for this addon. Type : ArmA - International version
Size : 134 MB Patch details
Downloads : 19103
Description : The patch 1.04 will mainly solve and improve/balance the following in-game issues:

Major

* Mouse controls: Improved mouse handling and responsivness
* Stability: Fixed CTD caused by Voice Over Net when many players were speaking simultaneously and other stability problems
* Sound: Fixed speed of sound simulation and other improvements
* Multiplayer: fixed scoring, multiple mission parameters added and various other MP-related improvements

Engine:

* New: Added mouse smoothing to game options.
* New: Enabled multiple parameters for MP missions.
* New: Mouse filtering strenght adjustable using mouseSmoothing=NNNN in user config.
* New: Command line argument -cpuCount=NNN to override cpu count detection.
* Improved: Mouse smoothing disabled for fast movement.
* Improved: Mouse smoothing can be disabled in user profile file using line mouseSmoothing=0;
* Improved: Audio volume settings.
* Fixed: Soldier were walking on non-existant heaps of debris from destroyed buildings.
* Fixed: Autocoordination caused rudder oscillation in high speed flight.
* Fixed: Crashes in VoN when many players were speaking simultaneously.
* Fixed: Immortal freezed soldiers occured in MP.
* Fixed: Broken kill scoring in MP (two points for unit kill).
* Fixed: Input key actions are no longer active while chat mode.
* Fixed: Diag_log used with long text argument caused crash.
* Fixed: Mouse scrolling in diary.
* Fixed: Enemy kills made by player using stolen enemy vehicle are no longer considered as friendly kills.
* Fixed: Switching to Utes from Chernarus caused Utes to contain infinite landscape.
* Fixed: Time of day synchronized on client after connection to server.
* Fixed: Speed of sound simulation.
* Fixed: Fire from rifle distort sound.
* Fixed: Crash by malformed input to a diag_log scripting function.
* Fixed: Dark muzzle flash in some of the weapon optics.
* Fixed: MP: Ships and boats used excessive bandwidth and CPU power.
* Fixed: Players are no longer forced to reconnect after MP Load on server.
* Fixed: Bike rider can be no longer healed.
* Fixed: Sometimes crew of a near vehicle was visible through the vehicle.

Missions:

* Improved: Communication menu updated to work with the new menu systems.
* Fixed: Some persistent RE calls added for better JIP compatibility in campaign.
* Fixed: Music was sometimes not playing properly due to faulty playMusic RE command call.
* Fixed: Scene area cleared from exploding destroyed vehicles during various scenes.
* Fixed: Possible appearance of immortal non-player characters in campaign.
* Fixed: (First to Fight) MP: Logos shown on client every time after JIP.
* Fixed: (First to Fight) MP: Skeet shooting not working for clients after JIP.
* Fixed: (First to Fight) Players not boarded in the chopper if they got in the towing tractor.
* Fixed: (Into the Storm) MP: Bad position of client players during converation.
* Fixed: (Into the Storm) Some voice-subtitles difference in the first dialog.
* Fixed: (Into the Storm) MP: No callsign for HQ entity on clients.
* Fixed: (One Week Later) MP: Clients not sitting on bikes after leaving the AAV.
* Fixed: (One Week Later) MP: Player is no longer the co-pilot in the Osprey.
* Fixed: (Manhattan) Escort chopper often shot down.
* Fixed: (Manhattan) Palyer stuck in the animation after first scene.
* Fixed: (Badlands) Prizrak no longer initiates conversation if Cooper is in a vehicle.
* Fixed: (Badlands) Non-fucntional ending in campaign scenario.
* Fixed: (Missing in Action) Redundant random sentences from Razor.

Modules:

* Improved: Ambient Civilians module caused lag in MP due to window lights.
* Fixed: Undefined variables in Ambient Civilians module.
* Fixed: High Command could behave strange when someone added his own display event handler.
* Fixed: Wrong positions of objects/logics.
* Fixed: Performance problems related to Animals module in MP.

Data:

* Improved: Some of the vehicle HUDs now contain missing info.
* Fixed: Alignment issues on several wrapper UI screens.

System requirements:
ANY ORIGINAL VERSION OF ARMA 2 from 1.00 to 1.03 other than Steam version, Steam users should use auto updating feature instead (their game will not be playable if they applied this patch until they recover it again from Steam)
DirectX 9 March 2009 is required and should be updated during the patching process automatically as needed or you can update your version of DirectX from www.microsoft.com/windows/directx/
  September 15th, 2009 - 15:10   Comment (0)  

  ArmA2 : Patch v 1.03.59025 Beta  
No picture found for this addon. Type : ArmA - International version
Size : 40 MB Patch details
Downloads : 1854
Description : (current patch candidate)
[59002] Fixed: Soldier were walking on non-existant heaps of debris from destroyed buildings.
[58998] Fixed: Autocoordination caused rudder oscillation in high speed flight.
[58990] Fixed: Crashes in VoN when many players were speaking simultaneously.
[58972] Hotfix: Possible crashes in VoN when many players were speaking simultaneously.
[58961] Fixed: Immortal freezed soldiers occured in MP.
[58943] New: Added mouse smoothing to game options
[58931] Fixed: Broken kill scoring in MP (two points for unit kill).
[58924] Fixed: Input key actions are no longer active while chat mode.
[58901] Fixed: Diag_log used with long text argument caused crash.
[58897] New: Enabled multiple parameters for MP mission.
[58873] Mouse filtering strenght adjustable using mouseSmoothing=NNNN in user config.
[58868] Fixed: Mouse scrolling in diary.
[58837] Mouse smoothing disabled for fast movement.
[58831] Mouse smoothing can be disabled in user profile file using line mouseSmoothing=0;
[58816] Fixed: Enemy kills made by player using stolen enemy vehicle are no longer considered as friendly kills.
[58806] Fixed: Switching to Utes from Chernarus caused Utes to contain infinite landscape.
[58798] Fixed: Time of day synchronized on client after connection to server.
[58789] Command line argument -cpuCount=NNN to override cpu count detection.
[58730] Fixed: Simulate speed of sound
[58728] Fixed: fire from rifle distort sound
[58705] Fixed: Crash by malformed input to a diag_log scripting function.
[58702] Fixed: Muzzle flash was seen dark in some weapon optics.
[58699] Improved: Audio volume settings
[58667] Fixed: MP: Ships and boats used excessive bandwidth and CPU power.
[58655] Fixed: Players are no longer forced to reconnect after MP Load on server.
[58644] Fixed: bike rider can be no longer healed
[58626] Known issue: Players are forced to reconnect after MP Load on server.
[58609] Fixed: no particles effect when hit object with destructNo
[58601] Fixed: Player connected to loaded game was sometimes frozen.
[58590] Fixed: Game crashed when launched on a system with more then 8 CPUs/cores.
[58580] Fixed: Possible crash with laser designator active.
[58571] Fixed: Sometimes crew of a near vehicle was visible through the vehicle.
[58552] Fixed: Infinite looping of commands 'Stop' in radio.
[58537] Fixed: Leaning 'limits' do not work in TrackIR
[58536] Fixed: Clients were often endlessly stuck in 'Receiving...' window after MP Load.
[58495] Improved building destruction
[58488] New: Functions getPosATL and setPosATL to allow controlling position relative to terrain.
[58487] Fixed: Rainbow could be visible even with sun below horizon.
[58481] New: command line option -showScriptErrors introduced to show errors in scripts on-screen
[58472] Fixed: missiles should pass through vegetation
[58414] Fix: 3D editor - civilian and resistance units did not work correctly
[58405] Fixed: grenades may explode only on the final impact
[58405] Fixed: when a grenade bounces on a ship deck, the proper particle effects is shown now
[58357] Improved: Better airplane HUD visibility both night and day
[58349] New: Direct analogue throttle and brake for airplanes now available.
[58305] Optimization: Reduced frame stutter near map borders.
[58291] Improved: better handling of gravitation for shots (esp. for grenades)
[58251] Fixed: Sea surface was not rendered in NE area out of map.
[58245] Fixed: terrain surface was sometimes using wrong parallax map.
[58240] Fixed: grenade could destroy a building just by impact
[58237] Fixed: Radio messages sometimes echoed
[58212] Fixed - Team switch did not work when player died
[58207] New: More flexible configuration of Flares in the config (brightness, size)
[58199] Fixed: Reduced AI detecting slowly moving enemy vehicles by ear.
[58190] Fixed: Prevent killed units reporting who killed them.
Patch 1.02
[58147] MP - when unit is respawned, its tasks, diary content and skills are transferred to the new entity
  September 10th, 2009 - 17:14   Comment (0)  

  ArmA 2: Patch v1.03.58899 Beta  
No picture found for this addon. Type : ArmA - International version
Size : 39,4 MB Patch details
Downloads : 1145
Description : Change Log
The change log for this beta patch does not show anything new, however the readme has a section on a new way of adding multiple parameters to multiplayer missions.
  August 31st, 2009 - 14:12   Comment (0)  

  Arma 2: Patch v1.03.58879 Beta  
No picture found for this addon. Type : ArmA - International version
Size : 26,6 MB Patch details
Downloads : 1243
Description : Change Log
Note: The change log file that is included with the beta patch is longer than what is displayed below this is because some of the changes listed were in previously released patches and thus not part of this beta patch.

[58872] Mouse filtering strenght adjustable using mouseSmoothing=NNNN in user config.
[58836] Mouse smoothing disabled for fast movement
  August 26th, 2009 - 15:21   Comment (0)  

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