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  Invasion 1944 - Status update Screenshots    
JdB from the Invasion 1944 Mod has informed us about mod status as well as Wacht am Rhein project status.

We've been working steadily on both the port of the D-Day project, as well as on creating the Wacht am Rhein project.

The content for the D-Day project is about finished as far as the visuals are concerned, and the main thing left to do is testing to find and eliminate bugs. We have unfortunately hit a snag during testing. After updating ArmA2 to the latest patch (1.07), the mod refused to start at all. Everything was still working perfectly fine in 1.05, so our coder assumes it is related to the changes in the latest patch, and more specifically, a change in the executable. We haven't been able to determine the exact cause so far, and have therefore not yet fixed this minor issue. Until then, only limited testing is possible.

Thanks to our team member B@Co, the Wacht am Rhein project now has a proper logo.

Artwork for the Wacht am Rhein project is being developed at a reasonable pace. Since the main focus is primarily on fixing the issues with the D-Day project, coding is not a priority right now, although of course a lot of the D-Day code can be re-used, saving us a lot of effort. A map covering the area around Stavelot is in progress. The content is in various stages of development, labeled "Work in Progress". As we have a policy to show only content that is basically done in newsposts, we've created a separate page for them instead, where you can view many screenshots, renders and other images, to give you an impression of what we've been working on the last few months.

The "Artist Galleries" can be accessed by clicking the link HERE.






Source : Invasion 1944
  July 31st, 2010 - 11:11 By Old Bear   Comments (2)  

  eliassound2OA second update Addon release    
Sgt.Elias has informed us about the second update of his eliassound2OA sound mod release.

hi all,
here the second update of eliassound2 OA.

changelog:
eliassound2OA_c_gear / eliassound2OA_c_gear
at lots of places, walking on island sounds like, walking with high heels on broadway (tip, tap, tip, tap) in vanilla ArmA2OA.
i changed the footstep sounds (normal, rock, gravel, gravel2) and made this more sandy.
add different sounds (MG gunner fall down, stand up/ special force stealth/ Sniper Ghillie_Overall)
to the ArmAIIOA characters.

new weapon sounds for:
PK's, DSHKM, KORD, M24.

thanks for the (mostly positive) feedback of gread ArmA2 community.

have fun.
Sgt.Elias






  July 31st, 2010 - 10:26 By Old Bear   Comment (0)  

  [OA] UKF -OA Only- Weapons Pack 1.0 Addon release    
Pathy from UKF Mod has released an UKF Operation Arrowhead Weapons Pack 1.0 on the BI Forums.

This weapon pack represents UKF's first addon for the Operation Arrowhead. The core content of the pack is the same as the newly released UKF Weapon Pack Version 1.1 for ArmA 2, but this version utilises a number of the new features offered by the expansion pack to enhance the game-play experience and realism of our weapons beyond what was capable in ArmA 2.

This core content includes rifles with the latest accessories for operations in Afghanistan such as the new picatinny rail platform, and an ACOG scope provided by panda_pl and scubaman3D from the ACE mod. There are also some weapons fitted with a Surefire FA556-212 suppressor, as used by Special Forces Support Group. Other changes include improvements to the rvmats to utilise ArmA 2's DX9 "super-shaders" and detail maps, the weapons now also have shadow LODs and some of the lighting problems on the models have been fixed.

In total the pack contains a General Purpose Machine-Gun and nineteen SA80 variants; with numerous variations on the L86A2 Light Support Weapon, L85A2 Individual Weapon and L22A2 Carbine, including different sight configurations and blank-firing adaptors for training scenarios.

http://www.volcbat.com/ukf_ukweps_oa.rar




  July 31st, 2010 - 09:48 By Old Bear   Comment (0)  

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