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  SPOTREP #00001 Official    

Today Joris-Jan van 't Land has released a SPOTREP #00001 spotted on Arma3 site

FROM: Project Lead
TO: Alpha Users
UNIT: Arma 3 Alpha, Arma 3 Alpha Lite
ACTIVITY: Game Update: 0.52 (shadow improvements, crash fixes, destructible windows)
SIZE: ~310 MB
CHANGELOG
DATA

- Showcase SCUBA:
*More forgiving alarm threshold
*Added more hints
*Improved scenario endings
*More rockets for the launcher added
- Showcase Helicopters:
*Performance optimizations
*Few minor tweaks
- Showcase Vehicles:
*More forgiving alarm threshold
*Few minor tweaks
- MP: Escape from Stratis
*Fixed: Mission success after resuming game
*'Combat Get In' module added
*Respawn time is now 30 seconds (was 120)
*Improved mission endings
*New task appears when both choppers on the airfield are destroyed
*New mission ending "all boats and helicopters destroyed"
*Warning hint pops up when the group leader is AI controlled
*Patrolling Ka-60 Black now unloads troops when under fire
*More enemies at the airfield
*Some new map locations populated
- MP: Headhunters
*"Exfiltrate" task is now set as current after all targets are eliminated
*The mission will now end when either all players are near the exfil marker or in a boat
*'Combat Get In' module added
*Possible respawn desync in multiplayer fixed
New scenario ending screen added
Task notification visuals improved
Seagull in "BIRD", "GROUP" and "SIDE" respawn replaced by a basic spectator camera
Scenarios-button now always available, even when there's no content
Added more entries into Field Manual
Compass and watch re-sized
Ka-60 minigun now rotates
Ka-60 doors and glass made correctly penetrable
MH-9 passengers can now see the tail
Helicopter weapons tweaked
Class names for Ifrits changed to be the correct ones
Alamut and MX SW now have correct icons in command menu
Countermeasures now stored in one magazine per vehicle
Correct Alpha Lite logo in splash screens added
Most windows in houses are now destructable
Static weapons should be more durable, shouldn't be targetable by guided missiles and shouldn't be flippable by user action when destroyed
Added more camoflage selections for vests and helmets
Red faction uniforms have proper class names
Changed priorities in action menu
TRG iron-sights remodeled after feedback
Collimator sights are now default primary on combined optics (Ctrl + RMB is the default switch)
Camera shake on 6.5mm ammunition removed
Server browser UI overlapping fixed in some places
Squad URL is no longer automatically upper-cased (and thus broken)
Editor loading took long when using MX rifles - fixed
Added freelook in vehicles via default option
Correct tracer colors have been distributed among factions
Fish should be less inclined to travel on land

ENGINE

Shadow improvements implemented
Improved network performance (vehicles are no longer lagging as much)
Fixed several game crashes
Fixed synchronization of cargo poses in MP
Fixed various inventory-related bugs and crashes
Improved vehicle collisions
Grenades can no longer be thrown under water
Fixed airplane / helicopter camera shaking
Default and Development versions have different numbering to prevent incompatibilities in multiplayer


  March 25th, 2013 - 12:48 By Old Bear   Comment (0)  

 
 
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